Podcasts by 3ds Max Learning Channel

3ds Max Learning Channel

The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.

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3ds Max Learning Channel
Animating a Car on a Path - Part 03 from 2021-01-31T22:10:42.023393

In this movie, you establish relationships between the car's front wheels and the steering wheel, so that the front wheels turn when the steering wheel rotates.

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3ds Max Learning Channel
Animating a Car on a Path - Part 02 from 2021-01-31T22:10:42.023393

In this movie, you constrain the car to a path. Furthermore, you establish math functions to ensure the wheels spin by the proper amount as the car travels on the path.

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3ds Max Learning Channel
Animating a Car on a Path - Part 01 from 2021-01-31T22:10:42.023393

This tutorial shows you how to control wheel spin as a car travels on a path. It also shows how to turn the wheels and roll the car body in reaction to Steering Wheel animation. In this Part 1 movi...

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3ds Max Learning Channel
Revit Interoperability - Part 18 from 2021-01-31T22:10:42.023393

In this movie, You add the final touch to your museum scene by placing and animating pedestrians using the Populate tool.

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3ds Max Learning Channel
Revit Interoperability - Part 17 from 2021-01-31T22:10:42.023393

In this movie, You animate a couple of camera shots to emphasize the Revit building. You learn to animate the camera and its target, and to edit the trajectory and speed for best effects.

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3ds Max Learning Channel
Revit Interoperability - Part 16 from 2021-01-31T22:10:42.023393

In this movie, you animate cars and buses using simple keyframing techniques and path constraints.

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3ds Max Learning Channel
Revit Interoperability - Part 15 from 2021-01-31T22:10:42.023393

In this movie, you add cars and buses with the intention of animating them. Prior to that however, you learn to randomize the body colors of the various cars for more variety.

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3ds Max Learning Channel
Revit Interoperability - Part 14 from 2021-01-31T22:10:42.023393

In this movie, you adjust the remaining building materials that need it to get the scene ready for animation.

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3ds Max Learning Channel
Revit Interoperability - Part 13 from 2021-01-31T22:10:42.023393

In this movie, you continue adjusting the plaza area, mostly by fine-tuning materials and adding a few trees and shrubs. Later, you'll enhance this area further by animating pedestrians.

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3ds Max Learning Channel
Revit Interoperability - Part 12 from 2021-01-31T22:10:42.023393

In this movie, you import the Museum modeled in Revit and link it to an existing scene modeled in 3ds Max. This would be a good time to test the link preset you created as the Max scene already has...

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3ds Max Learning Channel
Revit Interoperability - Part 11 from 2021-01-31T22:10:42.023393

In this movie, you learn to create and edit Link Presets that work for you. You can therefore decide what gets imported within your FBX file and how material editing is affected.

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3ds Max Learning Channel
Revit Interoperability - Part 10 from 2021-01-31T22:10:42.023393

In this movie, you experiment with a Nighttime lighting scenario based on a Revit scene exported that way. You test out the default parameters and then learn to improve on them.

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3ds Max Learning Channel
Revit Interoperability - Part 09 from 2021-01-31T22:10:42.023393

In this movie, you experiment with a Daytime lighting scenario based on a Revit scene exported that way. You test out the default parameters and then learn to improve on them.

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3ds Max Learning Channel
Revit Interoperability - Part 08 from 2021-01-31T22:10:42.023393

In this movie, you take a look at Revit lights and light types, and how they transfer between Revit and 3ds Max.

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3ds Max Learning Channel
Revit Interoperability - Part 07 from 2021-01-31T22:10:42.023393

In this movie, you take a look at Revit cameras, and how they transfer between Revit and 3ds Max.

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3ds Max Learning Channel
Revit Interoperability - Part 06 from 2021-01-31T22:10:42.023393

In this movie, you take a look at optimizing railings, by removing unnecessary elements or simplifying profiles to reduce polygon count. In doing so, you'll learn about modifying family type proper...

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3ds Max Learning Channel
Revit Interoperability - Part 05 from 2021-01-31T22:10:42.023393

Another part of cleaning up a Revit model is the attention to detail. Some geometry is important while other is redundant. In this movie, you work on the curtain wall types to optimize the geometry...

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3ds Max Learning Channel
Revit Interoperability - Part 04 from 2021-01-31T22:10:42.023393

Before you send your Revit design to 3ds Max, you need to clean it up a little. In this movie, you remove Revit elements that are not compatible with 3ds Max and make some material adjustments to h...

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3ds Max Learning Channel
Revit Interoperability - Part 03 from 2021-01-31T22:10:42.023393

Before you start working on full scenes, you'll use simple geometry to understand the various workflows for transporting data between Revit and 3ds Max.

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3ds Max Learning Channel
Revit Interoperability - Part 02 from 2021-01-31T22:10:42.023393

In this movie, we explore different ways of getting a Revit design across to 3ds Max. In the process, we'll discuss some basic principles as they relate to both products, and some important setup p...

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3ds Max Learning Channel
Revit Interoperability - Part 01 from 2021-01-31T22:10:42.023393

This tutorial series shows you how to use Autodesk Revit and Autodesk 3ds Max Design in tandem. You learn to take a Revit design into 3ds Max in order to produce superior renderings and animations.

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3ds Max Learning Channel
Understanding 3ds Max Units - Part 03 from 2021-01-31T22:10:42.023393

In this movie, you learn to manage the discrepancies of imported FBX files and models that were built in other 3D applications and in a different scale than your current 3ds Max project.

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3ds Max Learning Channel
Understanding 3ds Max Units - Part 02 from 2021-01-31T22:10:42.023393

In this movie, you learn to manage the discrepancies of merged 3ds Max files and models that were built in a different scale than that of your current project.

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3ds Max Learning Channel
Understanding 3ds Max Units - Part 01 from 2021-01-31T22:10:42.023393

In this tutorial, you learn to set and control units in 3ds Max, to gain a better understanding of how to manage files that were modelled in different units setup. This first movie discusses the di...

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3ds Max Learning Channel
Creating City Blocks - Part 29 from 2021-01-31T22:10:42.023393

In this movie, you use a free script to animate the "growth" of a building, and watch it get created from the grounds up.

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3ds Max Learning Channel
Creating City Blocks - Part 28 from 2021-01-31T22:10:42.023393

In this movie, you use the Populate tool to add animated pedestrians to your city scene.

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3ds Max Learning Channel
Creating City Blocks - Part 27 from 2021-01-31T22:10:42.023393

In this movie, you turn an empty building lot into a park and then place and animate a camera to get an interesting shot at your newly-built city.

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3ds Max Learning Channel
Creating City Blocks - Part 26 from 2021-01-31T22:10:42.023393

In this movie, you place and randomly rotate nine city grids by 90 degree-increments to create an irregular pattern. In the process, you learn to write a simple script that creates a "Randomize" bu...

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3ds Max Learning Channel
Creating City Blocks - Part 25 from 2021-01-31T22:10:42.023393

In this movie, you turn your buildings into simple editable polys to reduce calculating time. You can create in-project duplicates or you can export and store buildings as external files to use w...

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3ds Max Learning Channel
Creating City Blocks - Part 24 from 2021-01-31T22:10:42.023393

In this movie, you explore additional Building Maker functionality and learn to create multi-part parapets that are mapped differently. You also learn to copy levels to insert and edit building blo...

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3ds Max Learning Channel
Creating City Blocks - Part 23 from 2021-01-31T22:10:42.023393

In this movie, you continue exploring Building Maker's capabilities by learning how to create buildings that have multiple footprints.

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3ds Max Learning Channel
Creating City Blocks - Part 22 from 2021-01-31T22:10:42.023393

In this movie, you use Building Maker, a tool that helps you automate many of the steps required to create low-polygon buildings, using an intuitive and unified interface.

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3ds Max Learning Channel
Creating City Blocks - Part 21 from 2021-01-31T22:10:42.023393

In this movie, you make use of the macroscripts you created that automate repetitive tasks to complete the first low-poly building you started earlier. You will be able to witness how macroscripts ...

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3ds Max Learning Channel
Creating City Blocks - Part 20 from 2021-01-31T22:10:42.023393

In this movie, you use the Macro Recorder to record and reuse the repetitive tasks you needed to create a floor volume. You then create a new 3ds Max toolbar in which you add a button that invokes ...

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3ds Max Learning Channel
Creating City Blocks - Part 19 from 2021-01-31T22:10:42.023393

Here, you learn to create low-poly building geometry by extruding simple 2D shapes to create building blocks. Later, you will learn to automate the workflow using macro scripts.

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3ds Max Learning Channel
Creating City Blocks - Part 18 from 2021-01-31T22:10:42.023393

In the third and final installment of this series, you learn to create low-polygon buildings using a variety of methods. This first movie concentrates on creating a texture library, or build upon t...

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3ds Max Learning Channel
Creating City Blocks - Part 17 from 2021-01-31T22:10:42.023393

In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those ...

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3ds Max Learning Channel
Creating City Blocks - Part 16 from 2021-01-31T22:10:42.023393

In this movie, you turn urban design components into 3ds Max primitive using a free script called Primitive Maker by Garp. This way, you will be able to duplicate and place components in your citys...

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3ds Max Learning Channel
Creating City Blocks - Part 15 from 2021-01-31T22:10:42.023393

In this movie, you finalize the duplication and placement of light poles around the city blocks using two different cloning methods: Array and Spacing Tool.

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3ds Max Learning Channel
Creating City Blocks - Part 14 from 2021-01-31T22:10:42.023393

In this movie, you merge a traffic light assembly that includes a traffic light, a light post and a trash can. You then duplicate and place this assembly around the major intersections using simple...

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3ds Max Learning Channel
Creating City Blocks - Part 13 from 2021-01-31T22:10:42.023393

In this movie, you learn how to add urban design components to make the city block look more believable. Some of the components you add include traffic lights, fire hydrants and mailboxes, among ot...

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3ds Max Learning Channel
Creating City Blocks - Part 12 from 2021-01-31T22:10:42.023393

In this movie, you use the Daylight System to light the scene. The Daylight System has been shown in many a tutorial on this channel, so the explanation will be brief. You will however replace the ...

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3ds Max Learning Channel
Creating City Blocks - Part 11 from 2021-01-31T22:10:42.023393

In this movie, you use the sidewalks you created in the last movie to extract surfaces for building lots. You will also treat the building lots so that they have different textures to introduce mor...

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3ds Max Learning Channel
Creating City Blocks - Part 10 from 2021-01-31T22:10:42.023393

In this movie, you extract spline paths using the existing infrastructure to add sidewalks to the road works. To do so, you use the Sweep modifier to block out the sidewalks. You then work at an ed...

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3ds Max Learning Channel
Creating City Blocks - Part 09 from 2021-01-31T22:10:42.023393

In this movie, you create variations for the inner roads. In order to tile the city blocks, you need the perimeter and the center cross roads to remain constant, but you can have variations with th...

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3ds Max Learning Channel
Creating City Blocks - Part 08 from 2021-01-31T22:10:42.023393

In this movie, you finalize the road works by connecting the inner intersections. In so, you will use the same techniques you learned about earlier, using the sweep modifier to create the two-lane ...

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3ds Max Learning Channel
Creating City Blocks - Part 07 from 2021-01-31T22:10:42.023393

In this movie, you use the geometry you have already created to extract the intersections for the inner roads. You also add materials to the existing material definition and clean up the connection...

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3ds Max Learning Channel
Creating City Blocks - Part 06 from 2021-01-31T22:10:42.023393

In this movie, you create the roads that connect the intersections together. You will explore a couple of different approaches and settle on one that yields an easier mapping workflow.

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3ds Max Learning Channel
Creating City Blocks - Part 05 from 2021-01-31T22:10:42.023393

In this movie, you use the cross intersections you created in the last movie to extract T and L junctions. Doing that, you also learn to edit the new intersections and add to the material created e...

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3ds Max Learning Channel
Creating City Blocks - Part 04 from 2021-01-31T22:10:42.023393

In this movie, you work on road intersections.You start with the cross intersection at the center of the city block, and then you use that intersection as a template to create others.

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3ds Max Learning Channel
Creating City Blocks - Part 03 from 2021-01-31T22:10:42.023393

In this movie, you work on the roads that make up your first city block. You learn how to subdivide the roads to ensure you are using different road markings that include lane dividers and pedestri...

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3ds Max Learning Channel
Creating City Blocks - Part 02 from 2021-01-31T22:10:42.023393

In this movie, you lay the foundation for the first city block. This includes working with reference images, deciding on the project scale and setting up 3ds Max accordingly.

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3ds Max Learning Channel
Creating City Blocks - Part 01 from 2021-01-31T22:10:42.023393

This tutorial series shows you how to build tileable city blocks that include road works, street elements and low-poly buildings to create cityscapes. The tutorial is divided in three sections: Roa...

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3ds Max Learning Channel
Making-of the Channel Trailer - Part 8 from 2021-01-31T22:10:42.023393

This last movie is an addendum, and shows that the flex modifier used in the trailer can be used equally well to create other interesting effects. Here, you will use flex to create wake effects lik...

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3ds Max Learning Channel
Making-of the Channel Trailer - Part 7 from 2021-01-31T22:10:42.023393

In this movie, you animate the lines that connect the rings together. There are different ways you can go about that, some more complex than others, but you will use a simple approach as it works w...

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3ds Max Learning Channel
Making-of the Channel Trailer - Part 6 from 2021-01-31T22:10:42.023393

In this movie, you animate rings to appear under the ripples. You will synchronize the animation to coincide with each arrow bounce. In a later movie, you'll also need to animate "connectors" going...

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3ds Max Learning Channel
Making-of the Channel Trailer - Part 5 from 2021-01-31T22:10:42.023393

In this movie, you add lights to improve the final render. You will use simple mr lights as they are easy to set up and work well in many non-physically accurate circumstances.

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3ds Max Learning Channel
Making-of the Channel Trailer - Part 4 from 2021-01-31T22:10:42.023393

In this movie, you add materials to the various objects to bring the scene to life. You mostly make use of mental ray materials as this is what works best with the mental ray rendering engine, espe...

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3ds Max Learning Channel
Making-of the Channel Trailer - Part 3 from 2021-01-31T22:10:42.023393

In this movie, you create the ripple effect using the Flex modifier. The Flex modifier uses a dynamic simulation to create the effect, which is easier than manually animating ripples using other op...

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3ds Max Learning Channel
Making-of the Channel Trailer - Part 2 from 2021-01-31T22:10:42.023393

In this movie, you create the arrow that travels and deforms along a the path. With the help of a simple sphere, you get the illusion that the arrow bounces are causing the water ripples.

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3ds Max Learning Channel
Making-of the Channel Trailer - Part 1 from 2021-01-31T22:10:42.023393

This tutorial shows how the trailer that precedes every movie on this channel was done. In this first movie, you set the basis for the bouncing arrow. Later, you fine-tune the animation and the loo...

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3ds Max Learning Channel
Matching the Environment - Part 7 from 2021-01-31T22:10:42.023393

In this movie, you finalize the material work and render the solution prior to populating the scene with animated pedestrians.

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3ds Max Learning Channel
Matching the Environment - Part 6 from 2021-01-31T22:10:42.023393

In this movie, you finalize the material work and render the solution prior to populating the scene with animated pedestrians.

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3ds Max Learning Channel
Matching the Environment - Part 5 from 2021-01-31T22:10:42.023393

In this movie, you learn to dissociate the image rendered in the background from one that is used for reflections.

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3ds Max Learning Channel
Matching the Environment - Part 4 from 2021-01-31T22:10:42.023393

With the mental ray-based lighting in place, you now turn your attention to materials. To make the most of the mental ray engine, you will use mr materials accordingly.

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3ds Max Learning Channel
Matching the Environment - Part 3 from 2021-01-31T22:10:42.023393

In this movie, you use the Mental Ray renderer to render the same scene you used previously. Mental Ray is the renderer of choice for many 3D artists and you will set it up to use the same Daylight...

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3ds Max Learning Channel
Matching the Environment - Part 2 from 2021-01-31T22:10:42.023393

In this movie, you add a lighting scenario that works with the Scanline Renderer.

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3ds Max Learning Channel
Matching the Environment - Part 1 - Perspective Matching from 2021-01-31T22:10:42.023393

In this tutorial, you learn to integrate 3D objects into real-world imagery. You learn to match the perspective of your 3D camera to that of the background picture used as an environment map.

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3ds Max Learning Channel
Working with AutoCAD Files - Part 5 from 2021-01-31T22:10:42.023393

In this fifth and final part, you learn to build curtain walls using a variety of polygon modeling techniques. You will then adjust the polygon IDs so that you can use the same material on the curt...

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3ds Max Learning Channel
Working with AutoCAD Files - Part 4 from 2021-01-31T22:10:42.023393

In this Part 4 movie, you create pivot and sliding doors using 3ds Max's built-in features.

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3ds Max Learning Channel
Working with AutoCAD Files - Part 3 from 2021-01-31T22:10:42.023393

In this Part 3 movie, you learn how to create materials befitting your scene elements. Mostly, you will explore the Multi/Sub-Object material that enables you to apply different materials to the sa...

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3ds Max Learning Channel
Working with AutoCAD Files - Part 2 from 2021-01-31T22:10:42.023393

In this Part 2 movie, you import your 2D CAD drawing as a blueprint in 3ds Max. You'll then use some basic modeling techniques to turn simple 2D entities into fairly complex 3D volumes.

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3ds Max Learning Channel
Working with AutoCAD Files - Part 1 from 2021-01-31T22:10:42.023393

This tutorial shows what every-day AutoCAD users need to do to prepare their 2D AutoCAD drawings to work as blueprint references inside 3ds Max.

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3ds Max Learning Channel
Using Snapshot - Part 8 from 2021-01-31T22:10:42.023393

In this last movie of the series, you clean up the wave you created earlier, apply a material to it and even animate it using the Slice Modifier. The idea is to make the wave appear in a way matchi...

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3ds Max Learning Channel
Using Snapshot - Part 7 from 2021-01-31T22:10:42.023393

In this scenario, you use Snapshot as a modeling tool to build a wave that is driven by motion of a bat's flapping wings. In this first movie, you learn to extract the cross-sections that will be u...

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3ds Max Learning Channel
Using Snapshot - Part 6 from 2021-01-31T22:10:42.023393

In this movie, you learn to animate the visibility of the ghosting effect. You add a visibility track on each and every clone and set the tracks in such a way that the clones only appear when the p...

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3ds Max Learning Channel
Using Snapshot - Part 5 from 2021-01-31T22:10:42.023393

In this movie, you use the Snapshot tool to create duplicates as you have learned before. However, you learn here to use Snapshot in phases, which gives you more control over the number of clones o...

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3ds Max Learning Channel
Using Snapshot - Part 4 from 2021-01-31T22:10:42.023393

In this second scenario, you start by animating a car using a dynamics simulation. You use the MassFX engine to quickly and effortlessly create a simulation that would be otherwise more difficult t...

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3ds Max Learning Channel
Using Snapshot - Part 3 from 2021-01-31T22:10:42.023393

With planes animated on their respective paths, you now learn to use the Snapshot tool to create a ghosting effect. The effect you learn to create makes an interesting case study of motion, even wi...

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3ds Max Learning Channel
Using Snapshot - Part 2 from 2021-01-31T22:10:42.023393

In this movie, You animate two WWII planes to travel on different paths. While one plane's flight is straightforward, the other involves an acrobatic maneuver that requires steep banking and speed ...

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3ds Max Learning Channel
Using Snapshot - Part 1 from 2021-01-31T22:10:42.023393

This tutorial shows you three different and interesting ways to use the Snapshot tool. The Snapshot tool duplicates an animated object over time, making it an interesting feature to study motion. T...

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3ds Max Learning Channel
UV Unwrapping - Part 10 from 2021-01-31T22:10:42.023393

In this Part 10 and final movie of this series, you render out a UV template that serves as reference for painting textures in a Paint application.

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3ds Max Learning Channel
UV Unwrapping - Part 9 from 2021-01-31T22:10:42.023393

In this Part 9 movie, you continue working on the dinosaur head by unwrapping the neck, ears and horn.

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3ds Max Learning Channel
UV Unwrapping - Part 8 from 2021-01-31T22:10:42.023393

In this Part 8 movie, you learn to unwrap an organic model. An organic model is different from an architectural or even technical model. It has more curvature and special attention should be made w...

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3ds Max Learning Channel
UV Unwrapping - Part 7 from 2021-01-31T22:10:42.023393

In this Part 7 movie, you finish unwrapping the car by working on the wheels. This should be an easy process as it only requires simple planar and cylindrical mapping projections.

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3ds Max Learning Channel
UV Unwrapping - Part 6 from 2021-01-31T22:10:42.023393

In this Part 6 movie, you finish unwrapping the body of the car using similar techniques to what you used in the last movie.

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3ds Max Learning Channel
UV Unwrapping - Part 5 from 2021-01-31T22:10:42.023393

In this Part 5 movie, you unwrap the car. The procedure is not entirely different from what you learned before but the method for separating the clusters is.

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3ds Max Learning Channel
UV Unwrapping - Part 4 from 2021-01-31T22:10:42.023393

In this Part 4 movie, you finish unwrapping the building model. You will work on the upper floor and the roof, using the techniques you have already learned.

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3ds Max Learning Channel
UV Unwrapping - Part 3 from 2021-01-31T22:10:42.023393

In this Part 3 movie, you continue unwrapping the building model. The process is similar to the last movie, so fewer detailed instructions will be given.

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3ds Max Learning Channel
UV Unwrapping - Part 2 from 2021-01-31T22:10:42.023393

In this Part 2 movie, you learn to uv unwrap an architectural model. Architectural models are usually easy to unwrap as they often need simple flat, planar mapping, albeit projected from different ...

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3ds Max Learning Channel
UV Unwrapping - Part 1 from 2021-01-31T22:10:42.023393

In this tutorial, you learn the concepts of UV Unwrapping. You use UV Unwrapping when the conventional mapping methods for projecting textures on a 3D model are no longer sufficient.

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3ds Max Learning Channel
Using Normal Maps - Part 7 from 2021-01-31T22:10:42.023393

In this movie, you experiment with a scene based on the low poly column you created with the help of carefully applied normal maps. The scene has 60 such columns and a few additional models created...

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3ds Max Learning Channel
Using Normal Maps - Part 6 from 2021-01-31T22:10:42.023393

In this movie, you extract normal map information through a process called Render to Texture. In doing so, you will render the high poly geometry data onto a map type that you then use to sell the ...

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3ds Max Learning Channel
Using Normal Maps - Part 5 from 2021-01-31T22:10:42.023393

In this movie, you adjust the UV clusters to minimize distortion and then you pack them into the UV area.

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3ds Max Learning Channel
Using Normal Maps - Part 4 from 2021-01-31T22:10:42.023393

In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.

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3ds Max Learning Channel
Using Normal Maps - Part 3 from 2021-01-31T22:10:42.023393

In this movie, you extract low-poly models from their respective high-poly counterparts.

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3ds Max Learning Channel
Using Normal Maps - Part 2 from 2021-01-31T22:10:42.023393

In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to project...

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3ds Max Learning Channel
Using Normal Maps - Part 1 from 2021-01-31T22:10:42.023393

In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any si...

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3ds Max Learning Channel
Using TextPlus from 2021-01-31T22:10:42.023393

In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy t...

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3ds Max Learning Channel
Using Animation Offset Controls and Presets from 2021-01-31T22:10:42.023393

In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on ...

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3ds Max Learning Channel
Using the Voxel Solver with the Skin Modifier from 2021-01-31T22:10:42.023393

In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need ...

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3ds Max Learning Channel
Cleaning Up Imported Data from 2021-01-31T22:10:42.023393

In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as...

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3ds Max Learning Channel
Linking a Revit File from 2021-01-31T22:10:42.023393

In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds ...

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3ds Max Learning Channel
Using the Design Ribbon from 2021-01-31T22:10:42.023393

In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting...

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3ds Max Learning Channel
Using the 3ds Max Search Commands Tool from 2021-01-31T22:10:42.023393

In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for comma...

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3ds Max Learning Channel
Controlling Texture Quality in Viewports from 2021-01-31T22:10:42.023393

In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images.

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3ds Max Learning Channel
MCG - Modeling a Baseball from 2021-01-31T22:10:42.023393

In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel.

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3ds Max Learning Channel
MCG - Packaging and Installing from 2021-01-31T22:10:42.023393

In this movie, you learn to "package" graphs and dependent files so you can move them from one system to another. You also learn to "install" MCG tools that you collect from other sources and third...

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3ds Max Learning Channel
MCG - Object Creation from 2021-01-31T22:10:42.023393

In this movie, you learn to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in ...

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3ds Max Learning Channel
MCG - Using Compounds from 2021-01-31T22:10:42.023393

In this movie, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elemen...

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MCG - Creating a Clone Modifier - Part 3 from 2021-01-31T22:10:42.023393

In this tutorial, you finalize the Clone Modifier by editing its UI, mainly to create groups separating various sections and reordering other parameters.

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MCG - Creating a Clone Modifier - Part 2 from 2021-01-31T22:10:42.023393

In this movie, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.

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MCG - Creating a Clone Modifier - Part 1 from 2021-01-31T22:10:42.023393

In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a ...

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MCG - An introduction to Max Creation Graph from 2021-01-31T22:10:42.023393

This tutorial introduces you to a new visual programming tool in 3ds Max 2016 named Max Creation Graph or MCG. In this movie, you cover the basics of MCG and create a very simple Weld modifier.

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Simplifying Environment Creation from 2021-01-31T22:10:42.023393

This tutorial introduces you to a free script designed to help you set your scene environment. It simplifies creating Daylight Systems, setting backgrounds and adjusting exposure values among other...

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Importing and Exporting Start Up Templates from 2021-01-31T22:10:42.023393

This movie shows you how to import and export Custom Startup Template in order to share them with others.

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Creating Custom Start Up Templates from 2021-01-31T22:10:42.023393

This movie shows you create a Startup Template. You'll set up a simple scene to always render an Ambient Occlusion pass, no matter what you throw at it. You'll then add a custom template to the exi...

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Managing Start Up Templates from 2021-01-31T22:10:42.023393

This movie shows you how to manage Startup Templates, including how to duplicate and edit existing templates to create your own. It also shows you how to set a template you use regularly as a defau...

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Using Start Up Templates from 2021-01-31T22:10:42.023393

This movie highlights the use of Startup Templates, which were introduced in 3ds max 2015 Extension 2. Startup Templates are meant to help you set some basic parameters that would otherwise require...

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Using 3ds Max Design with Civil 3D - Part 25 from 2021-01-31T22:10:42.023393

In this final movie, little instruction is given. Instead you experiment on your own to add the final touches to your scene. You can try using the Populate tool to animate pedestrians crossing the ...

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Using 3ds Max Design with Civil 3D - Part 24 from 2021-01-31T22:10:42.023393

In this movie, you animate camera shots using various techniques. In addition to keyframing cameras and their targets, you also use Civil View to animate "road shots".

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Using 3ds Max Design with Civil 3D - Part 23 from 2021-01-31T22:10:42.023393

In this movie, you duplicate and scatter the trees you have extracted and place them on areas of the terrain using a simple brush stroke by ways of 3ds Max's Object Paint tool.

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Using 3ds Max Design with Civil 3D - Part 22 from 2021-01-31T22:10:42.023393

In this movie, you add trees to give the scene that extra sense of realism. You will use a combination of Civil View and 3ds Max's Object Paint feature to that effect. This movie shows how to extra...

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Using 3ds Max Design with Civil 3D - Part 21 from 2021-01-31T22:10:42.023393

In this movie, you use yet another one of Civil View's functionalities to add low-poly buildings to the scene.

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Using 3ds Max Design with Civil 3D - Part 20 from 2021-01-31T22:10:42.023393

In this movie, you adjust the sloped surfaces to cap the gaps by placing custom walls.

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Using 3ds Max Design with Civil 3D - Part 19 from 2021-01-31T22:10:42.023393

In this movie, you add a water surface under the bridge and you map it with an animated material.

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Using 3ds Max Design with Civil 3D - Part 18 from 2021-01-31T22:10:42.023393

In this movie, you learn to add custom objects to the Civil View library. Once added, you then have access to these objects using the Civil View UI and workflow.

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Using 3ds Max Design with Civil 3D - Part 17 from 2021-01-31T22:10:42.023393

In this movie, you again use Civil View's Object Placement Tool but this time with the goal of animating cars travelling along the road.

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Using 3ds Max Design with Civil 3D - Part 16 from 2021-01-31T22:10:42.023393

In this movie, you use Civil View's Object Placement Tool to add objects such as lamp posts, gantries and signs.

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Using 3ds Max Design with Civil 3D - Part 15 from 2021-01-31T22:10:42.023393

In this movie, you use Civil View's Swept Object tool to create walls and fences, and the underside structure of the bridge.

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Using 3ds Max Design with Civil 3D - Part 14 from 2021-01-31T22:10:42.023393

In this movie, you use a Civil View Railing tool to create guardrails to separate traffic lanes from sidewalks.

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Using 3ds Max Design with Civil 3D - Part 13 from 2021-01-31T22:10:42.023393

In this movie, you create road markings. Instead of building them manually as geometry or as maps, you let Civil View do the work for you through an elegant and easy to use interface.

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Using 3ds Max Design with Civil 3D - Part 12 from 2021-01-31T22:10:42.023393

In this movie, you create a Private Resource Kit by copying one that ships with Civil View. A Private Resource Kit is useful as it allows you to edit your library by adding or removing components w...

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Using 3ds Max Design with Civil 3D - Part 11 from 2021-01-31T22:10:42.023393

Before you start experimenting with what Civil View has to offer, you need to establish a basic scene setup that deals with items such as rendering output, a sun system and possibly a background im...

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Using 3ds Max Design with Civil 3D - Part 10 from 2021-01-31T22:10:42.023393

In this movie, you output your Civil 3D design into a format that lets you manipulate it in 3ds Max Design. The format in question is VSP3D and is particularly suited to work with the Civil View pl...

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Using 3ds Max Design with Civil 3D - Part 09 from 2021-01-31T22:10:42.023393

In this movie, you create a Corridor, which now becomes an easy task once the three needed components, Alignment, Profile and Assembly are in place.

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Using 3ds Max Design with Civil 3D - Part 08 from 2021-01-31T22:10:42.023393

In this movie, you create an Assembly.This is the third and last component you need to create a corridor. An Assembly is basically a cross-section of the road you need, where you define shoulders, ...

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Using 3ds Max Design with Civil 3D - Part 07 from 2021-01-31T22:10:42.023393

In this movie, you create a Profile, which is the second component needed to build a Civil 3D Corridor. It represents a side projection that shows the topography of the terrain in relation to the r...

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Using 3ds Max Design with Civil 3D - Part 06 from 2021-01-31T22:10:42.023393

In this movie, you create an Alignment which is the first of three components needed to build a Civil 3D Corridor. An alignment is a top projection of a road, basically how it winds down atop a sur...

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Using 3ds Max Design with Civil 3D - Part 05 from 2021-01-31T22:10:42.023393

In this movie, you use Civil 3D to create a 3D surface based on the DEM file you collected in the last movie.

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Using 3ds Max Design with Civil 3D - Part 04 from 2021-01-31T22:10:42.023393

Often, Civil Engineers outsource the obtaining of GIS data and aerial mapping to specialized companies. However, if you're interested in how you can get your own, then this movie will show you a fe...

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Using 3ds Max Design with Civil 3D - Part 03 from 2021-01-31T22:10:42.023393

In this movie, you learn to save an aerial image or more technically a satellite image that matches the area defined for your project. You will use Google Earth but learn about other tools as well.

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Using 3ds Max Design with Civil 3D - Part 02 from 2021-01-31T22:10:42.023393

Once you set basic scene parameters, you then use Google Earth to study the area of the world where your project is to take place, in this case the state of New York.

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Using 3ds Max Design with Civil 3D - Part 01 from 2021-01-31T22:10:42.023393

This tutorial series shows you how to use Autodesk Civil 3D and Autodesk 3ds Max Design in tandem, with the help of a plugin named Civil View.

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Animating a Car on a Path - Part 04 from 2021-01-31T22:10:42.023393

In this movie, you establish relationships between the car's body and the steering wheel, to create body roll when the steering wheel rotates and the car turns.

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