5. What happens when you dabble with "Art" Games - a podcast by A.S.K.

from 2020-06-13T15:30

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In this episode, on the fanboy's behest, we task ourselves to experience "art" games (after painfully enabling flash). Join us as Rathi grills the fanboy on his definition of art while Shreyas fails to produce examples to back up his lofty claims. Whether you resonate more with Rathi's realistic nitpicking or with Gajapure's childlike curiosity; this episode explores many themes and raises many pertinent questions.


[G- Games, Q- Questions, S- Standoff, N- Note, H- Highlight]


Games we played for this episode


[G] Triennale Game Collection (Il Filo Conduttore, LOCK, Neighbor, A Glass Room, The Worm Room): https://bit.ly/2C1WUZ9


[G] High Delivery: https://bit.ly/3flO5I3


[G] I'll: search for ill.z5 in https://bit.ly/37vOPHS


[G] Storyteller (but didn't discuss): https://bit.ly/3fmwijF


[G] Free will: https://bit.ly/2UCpsi5


[G] Violet: https://bit.ly/37mNQJK


What we discussed this episode


[Q] What do you mean by art games?


[Q] Are video games a form of art?


[Q] How do art games push the boundaries of the game industry?


[G] Persona 5 (https://bit.ly/30xnTWJ): A game that Gajapure considers art because of its unique UI design


[G] Firewatch (https://bit.ly/2AkARwo): Art for the fanboy not just for the graphics but for the entire game; Rathi remains unconvinced and Shreyas remains neutral (as usual)


[G] BioShock (https://bit.ly/3hnQ28E): Art for its visual and narration


[G] High Delivery: Art for its unique approach to interacting with " the object"; Rathi remains unconvinced but Shreyas is swayed


[G] Neighbor (TGC): A game that is as interesting as the amount of time you put into it (and if you actually do what the game expects you to). Warning: You cannot save your progress!


[G] A Glass Room (TGC): The game that only Gajapure could figure out how to play


[G] LOCK (TGC): The game that we don't feel is a "game".


[N] Tale of Tales (https://bit.ly/2AkJ7fR): The studio that the fan-boy mentions has better games


[G] The Worm Room (TGC): The botany game no one enjoyed.


[G] No man's Sky (https://bit.ly/2AZxRFu): Used as a contrast for the Worm Room (an unfair comparison yes, but a comparison that the fanboy made)


[G] Il Filo Conduttore (TGC):  A fun game that will leave you with a question mark at the end.


[G] Free Will: An art game that is borderline a meme


[Q] What do you want from a game? Is having fun enough and does a game have to justify itself?


[N] Shreyas would like to correct himself when he said that he did not have fun playing "Neighbor", he did.


[G] I'll: A game that demonstrated free will better than the game "Free Will"


[H] During the discussion of I'll https://imgflip.com/i/44synf


[G] Violet: The game that the fanboy failed and Rathi was disjointed with the web hosting service


[Q] Can you call something art objectively?


[Q] Can "something" be used regularly by still not be a part of the mainstream?


[Q] Revisited: What is an art game?


[G+S] Monument Valley (https://bit.ly/2XSLbEB): Why is a game like this considered "art"?

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