Podcasts by Board Game Design Lab

Board Game Design Lab

Helping You Design Great Games People Love

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Board Game Design Lab
How to Publish Games with a Grassroots Approach|Joe Bragg from 2023-11-29T23:15:42

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why ...

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Board Game Design Lab
How to Boost Creativity and Avoid Tropes|Jason Perez from 2023-11-21T23:49:54

In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices.<...

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Board Game Design Lab
Listen to this BEFORE you start an indie publishing company|John de Campos from 2023-11-14T23:02:34

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry.

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Board Game Design Lab
Board Game Design Productivity Hacks with Gabe Barrett from 2023-11-09T20:30:12

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.” This was...

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Board Game Design Lab
Do this BEFORE designing a game|Leo Taylor from 2023-11-03T05:49:12

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers ...

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Board Game Design Lab
How to Make Money from Your Game Design Hobby with Joe Slack from 2023-10-25T21:55:04

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from g...

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Board Game Design Lab
Designing Games FOR and WITH Young Kids with Elan Lee from 2023-10-21T07:12:14

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughte...

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Board Game Design Lab
4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein from 2023-10-13T20:38:39

In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games. Geoff’s book about loss aversion can...

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Board Game Design Lab
Why You Should Create Print-n-Play Games with Jason Greeno from 2023-10-03T17:55:29

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their game...

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Board Game Design Lab
The Games Every Designer MUST Play with Pam Walls from 2023-09-28T20:27:20

In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design...

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Board Game Design Lab
Teaching Board Game Design with Matt Bivens from 2022-04-13T05:32:39

Matt Bivens discusses how to teach game design. Matt has been teaching design to high school kids for years, and we get into the usefulness of game design concepts, feedback, and more.

Th...

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Board Game Design Lab
Designing Greeting Card Games with Jess Metheringham from 2022-04-13T05:17:42

Jess Metheringham, founder of Dissent Games, talks about designing games that are housed completely on greeting cards. We talk about the value of constraints, holiday themes, and more.

Th...

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Board Game Design Lab
How to Design a Race Game with Kathleen Mercury from 2022-04-06T06:20:31

Kathleen Mercury, designer of Greece Lightning, talks about designing race games. We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, gene...

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Board Game Design Lab
How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu from 2022-03-30T05:30:22

Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games. We talk about creating interesting differences, balancing factions, the challenges of playt...

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Board Game Design Lab
How to Design Route Building Games with Ted Alspach from 2022-03-23T07:40:54

Ted Alspach, designer of Maglev Metro and several other route building games, talks about what makes these games special. We talk about themes that mesh well with the mechanism, end conditions, ...

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Board Game Design Lab
[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz from 2022-03-16T05:57:02

Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing. We talk about pros and cons, pric...

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Board Game Design Lab
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro from 2022-03-16T05:50:18

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.

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Board Game Design Lab
The Design Process of Phil Walker-Harding from 2022-03-09T05:42:31

Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process. We talk about coming up with idea...

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Board Game Design Lab
How to Multiply Your Time with Carla Kopp from 2022-03-02T05:53:12

Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done. Carla runs multiple companies while also designing games and creating solo modes for other designers&...

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Board Game Design Lab
How to Design 2 Player Games with Alf Seegert from 2022-02-23T06:30:39

Alf Seegert, designer of Haven, discusses how to design two-player games. Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on exp...

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Board Game Design Lab
Community Building with Carol Mertz and Elan Lee from 2022-02-16T13:56:19

Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community. ​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla ma...

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Board Game Design Lab
Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark from 2022-02-09T11:03:44

Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.They tell their origin stor...

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Board Game Design Lab
[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm from 2022-02-02T11:58:46

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while...

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Board Game Design Lab
[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert from 2022-02-02T11:04:21

Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman. We talk about asking fo...

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Board Game Design Lab
Designing Set Collection Games with Steve Finn from 2022-01-26T15:25:02

Steve Finn, founder of Dr. Finn’s Games, discusses how to design set collection games. Steve has designed a ton of games with this mechanism including Biblios, Herbaceous, and Sunset over ...

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Board Game Design Lab
[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch from 2022-01-19T11:20:53

Jasper Burch, founder of Pine Island Games, dives into business plans and why you probably need one.

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Board Game Design Lab
[BGDL Community Spotlight] Component First Game Design with Scott Smith from 2022-01-19T10:18:03

Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that...

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Board Game Design Lab
Manufacturing Frequently Asked Questions with Hersh Glueck from 2022-01-12T11:10:54

Hersh Glueck, founder of Hero Time Manufacturing, discusses the most common pitfalls and frequently asked questions when it comes to printing a board game.Hersh lives in China and started a manu...

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Board Game Design Lab
The Making of Imperium with David Turczi and Nigel Buckle from 2022-01-05T11:14

David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.We talk through everything from the initial idea all the way to getting the games pub...

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Board Game Design Lab
Designing Storytelling Games with Jerry Hawthorne from 2021-12-29T11:58:50

Jerry Hawthorne, designer of Stuffed Fables, discusses how to design a game that focuses on storytelling.Jerry has created several super popular storytelling games (and has a new one about to co...

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Board Game Design Lab
Entangled Decision Making in Games with Fabio Lopiano from 2021-12-22T11:02:10

Fabio Lopiano, designer of Merv: The Heart of the Silk Road, discusses how to use entangled decision-making as the primary mechanism in a game.In several of Fabio’s designs, players have t...

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Board Game Design Lab
How to Design a Cooperative Game with Mike Kelley from 2021-12-15T11:29:54

Mike Kelley, designer of Mega Man Adventures, discusses cooperative games and what goes into designing a good one.Mike has been designing and reviewing cooperative games for years, and we dive i...

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Board Game Design Lab
Designing a Trading Card Game in the Modern Era with Assad Quraishi from 2021-12-08T11:29:21

Assad Quraishi, designer of Genesis: Battle of Champions, discusses everything to think about if you want to design a trading card game for today’s market.We talk about how to get started,...

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Board Game Design Lab
Thematically Informed Game Design with Jonny Pac from 2021-12-01T11:46:46

Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.We talk about his approach to theme in his various games,...

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Board Game Design Lab
Using Blue Ocean Strategy in Game Design with Marvin Hegen from 2021-11-24T11:27:20

Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pit...

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Board Game Design Lab
How to Expand on a Core Idea with Trevor Benjamin and David Thompson from 2021-11-17T11:33:09

Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.We talk about the making of Undaunted games, what goes into cre...

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Board Game Design Lab
How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno from 2021-11-10T11:08:15

Ariel Rubin and Juliana Moreno, designers of the Escape Room in a Box series, discuss what it takes to put a new twist on a familiar genre.Over the last few years, they’ve designed and pub...

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Board Game Design Lab
Designing Games with Higher Player Counts with Darren Terpstra from 2021-11-03T11:06:06

Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more playersWe talk about the pros and cons of higher player count games, balance, fi...

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Board Game Design Lab
Top 10 Photoshop Tips for Game Designers with Nicolas Fournier from 2021-10-27T11:36:12

Nicolas Fournier, designer of Megapulse, breaks down his top 10 Photoshop tips and tricks to help game designers.

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Board Game Design Lab
A Game about Game Design with Jon Spike from 2021-10-27T10:34:59

Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and...

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Board Game Design Lab
How to Design a Pick-up and Deliver Game with Marcel Köhler from 2021-10-20T11:18:36

Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.We talk about how to make things thematic, the best number ...

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Board Game Design Lab
The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen from 2021-10-13T11:31:09

Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.Malachi has both worked with others and done everyt...

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Board Game Design Lab
How to Reach the Next Generation with Lucas Sosnick from 2021-10-06T11:08:33

Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design.Lucas is seventeen years old and has been both a gamer and a desi...

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Board Game Design Lab
Collecting and Analyzing Playtest Data with Robert Longtin from 2021-09-29T11:44:21

Robert Longtin, professional data analyst, discusses all angles of playtest data. We talk about what data to collect, when to collect it, how to collect it, how to analyze it, and more. Learn mo...

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Board Game Design Lab
Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen from 2021-09-22T11:38:57

Morten Monrad Pedersen, from Automa Factory and Stonemaier Games, dives into a more serious topic as we discuss bipolarity, depression, and using game design to cope.Morten was diagnosed with bi...

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Board Game Design Lab
A Look Behind the Scenes at Exploding Kittens with Carol Mertz from 2021-09-15T18:09:48

Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.We talk about timelines, working with internal and external d...

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Board Game Design Lab
A Word of Encouragement from Gabe Barrett from 2021-09-08T11:40:18

Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated ...

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Board Game Design Lab
Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale from 2021-09-01T11:05:20

Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.We talk about their game Regicide (curr...

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Board Game Design Lab
How to Design Trick Taking Games with Fertessa Allyse from 2021-08-25T11:16:40

Fertessa Allyse, producer at Funko Games, talks about how to design a trick taking game.We talk about table talk, bringing new ideas to the genre, what to look for while playtesting, and more. A...

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Board Game Design Lab
Skill Barriers in Games with Jeff Fraser from 2021-08-18T11:08:51

Jeff Fraser, designer of Cartouche, talks about various skill barriers in games and what you should be aware of when designing games with elements like spatial reasoning, dexterity, memory, math...

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Board Game Design Lab
How and Why You Should Create Print-n-Play Games with Rachel Bruner from 2021-08-11T15:23:19

Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.Rachel is super active in the PnP community, and we discuss her ...

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Board Game Design Lab
How to Turn a Video Game into a Board Game with Perry Burkum from 2021-08-04T11:28:40

Perry Berkum, founder of Game Decks, talks about how to turn a video game into a board game.Perry’s company has published several board games inspired by video games, and we talk about the...

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Board Game Design Lab
(Community Spotlight) Using InDesign and Data Merge with Jeff Turner from 2021-07-28T11:32:55

In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process.Data merge makes it easy ...

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Board Game Design Lab
Developing Games and Working with Developers with Anthony Howgego from 2021-07-21T11:50:39

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.We talk about taking games from good to great, how to work with a ...

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Board Game Design Lab
How to Make a Super Thematic Game and Do Research with Dave Beck from 2021-07-14T15:23:40

Dave Beck, designer of Distilled, talks about improving games through experiential graphic design.Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme...

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Board Game Design Lab
Experiential Graphic Design with Kate Otte from 2021-07-07T11:34:56

Kate Otte, designer of First Ascent, talks about improving games through experiential graphic design.Kate is a professional graphic designer, and we get into how to make games more accessible, u...

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Board Game Design Lab
(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray from 2021-06-30T11:41:48

Nick Murray, founder of Bitewing Games, discusses how you can evaluate your game and ideas using SWOT analysis. This is a common technique in the business world to analyze ideas, products, compa...

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Board Game Design Lab
(Community Spotlight) Layered Victory Conditions with Dan Hundycz from 2021-06-30T10:54:40

Dan Hundycz, founder of DPH Games, discusses layered victory conditions. In his latest game, Usurp the King, there’s a hierarchy of ways to win, and Dan breaks down how it came together. A...

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Board Game Design Lab
How to Design and Publish Games with Justin Gary from 2021-06-23T11:50:42

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.Justin has designed and released a ton of hit games over the years and worked in lots of d...

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Board Game Design Lab
Why to Self Publish…or Not with Andrew Lowen from 2021-06-16T11:39:53

Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.We talk about the pros and cons on both sides along wi...

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Board Game Design Lab
Designing Puzzle Games with Janice Turner from 2021-06-09T11:10:24

Janice Turner, designer of Assembly, talks about designing puzzle games.We talk about player experience, designing during nap times, how to make puzzles fun and not tedious, and more! And be sur...

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Board Game Design Lab
Designing Games that Fit in an Envelope with Ben Downton from 2021-06-02T11:47:25

Ben Downton, designer of Micro Dojo, talks about designing micro-micro games – games so small they can fit in a regular-sized envelope.We talk about component constraints, focus, player ex...

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Board Game Design Lab
Deck Building and MORE with Josh Horsley from 2021-05-26T11:31:05

Josh Horsley, designer of Castlescape, talks about designing deck-building games that have more going on than just building a deck.We talk about adding boards and other components, and we get in...

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Board Game Design Lab
BGDL+ is live! from 2021-05-25T17:46:34

The brand new BGDL community site is now live at www.bgdlplus.com!

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Board Game Design Lab
Designing Conversation Games with Ami Baio from 2021-05-19T10:42:46

Ami Baio, designer of You Think You Know Me and several other conversation-based games, talks about what all goes into designing and publishing them.We talk about how to create gaming environmen...

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Board Game Design Lab
[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel from 2021-05-12T11:15:46

Joe Klipfel, designer of Griphold Tower, discusses what it’s like to take a large, published game and turn it into a microgame. Joe has done this with Set a Watch and Gloomhaven and offers...

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Board Game Design Lab
[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota from 2021-05-12T10:16:49

Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fa...

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Board Game Design Lab
Why I Deleted Social Media from My Phone from 2021-05-07T19:39:53

About a month ago, I spent several hours doing a self-assessment of my life. I wasn’t sleeping well, which was a huge problem since I already wasn’t sleeping much. Usually, I can overcome a lack...

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Board Game Design Lab
How to Design Euro Games with Martin Wallace from 2021-05-05T10:50:14

Martin Wallace, designer of Brass: Birmingham and about 100 other great games, talks about Euro games and his process for designing them.Martin is one of the greatest designers of all time, and ...

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Board Game Design Lab
Getting a Job in the Board Game Industry with Joe Slack from 2021-04-28T11:27:01

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.Joe recently released a book devoted ...

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Board Game Design Lab
How to Design Social Experiences with Nick Metzler from 2021-04-21T11:55:45

Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.We also dive into chasing dreams, overcoming obstacles, and gamification.​

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Board Game Design Lab
Optimizing Game Design Time with Trevor Laforce from 2021-04-14T11:26:48

BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.We talk about habits, time management, and self-management in the context of desi...

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Board Game Design Lab
The Board Game Identity Pyramid with Dennis Furia from 2021-04-14T09:56:43

Dennis Furia talks about the board game identity pyramid.The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why...

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Board Game Design Lab
Why You Should Crowdfund Your Game (or Not) with Laura Hoffman from 2021-04-07T11:04:29

Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game.Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and...

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Board Game Design Lab
Taxes for Designers and Publishers with Wade Hayes from 2021-03-31T11:02:48

Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.Wade...

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Board Game Design Lab
Designing Roll and Write Games with Joe Hout from 2021-03-24T10:44:07

Joe Hout, designer of Dungeon Draft, talks about how to design a roll and write game.Joe has designed quite a few roll and writes, and we get into dice vs cards, combos, player counts, and more....

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Board Game Design Lab
BGDL Community Spotlight–Interchangeable Win Conditions with Alex Lu from 2021-03-17T11:45:48

In this BGDL community spotlight episode, Alex Lu, designer of Dogs Bond, discusses how to implement interchangeable win conditions in a game.

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Board Game Design Lab
BGDL Community Spotlight–Designing a Game a Week with Wayne Koenig from 2021-03-17T11:40:26

In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

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Board Game Design Lab
Designing Massive Games with Isaac Childres from 2021-03-10T11:55:53

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges,...

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Board Game Design Lab
Board Game Logistics and Fulfillment with Sara Perry from 2021-03-03T11:02:07

Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulf...

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Board Game Design Lab
Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett from 2021-02-24T16:13:15

Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game,...

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Board Game Design Lab
Overcoming Failure with James Fazio from 2021-02-17T11:55:54

James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.We talk about defining success, the danger of comparison, taking feedback gracefully, an...

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Board Game Design Lab
Designing Mass Market Games with Azhelle Wade from 2021-02-10T11:39:59

Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry.We talk about “toyetic” games, patents, pitching to publishers, contraption base...

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Board Game Design Lab
How to Design Digital Board Games with Justin Chu from 2021-02-03T11:47:55

Justin Chu, founder of Mobo Games, discusses how to design board games made specifically for the digital space.We talk about the pros and cons of digital-only board games along with the many thi...

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Board Game Design Lab
How to Market Yourself, Your Game, and Your Company with Debbie Moynihan from 2021-01-27T11:53:27

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.Whether you’re a designer pitching to a publisher or wanting to run Kickstarter ca...

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Board Game Design Lab
How to Process Feedback with John D’Angelo from 2021-01-20T11:19:17

John D’Angelo, desinger of Runelords, discusses how to receive, process, and utilize feedback.Whether you’re talking to playtesters, gamers, members of your target audience, or anyon...

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Board Game Design Lab
Crafting a Humorous Experience with Grant Lyon from 2021-01-13T11:22:19

Grant Lyon, desinger of Curmudgeon, discusses everything that goes into crafting a fun and humorous gaming experience.Grant is a professional stand-up comic, and we talk about joke theory, humor...

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Board Game Design Lab
How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy from 2021-01-06T11:27:46

Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of.We tal...

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Board Game Design Lab
How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath from 2020-12-30T11:49:20

Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market.We talk about what makes a gam...

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Board Game Design Lab
How to Write a Great Rulebook with Mike Lee from 2020-12-23T16:35:01

Mike Lee, professional rulebook writer, discusses how to put together a clear, concise set of rules for your game.Mike has written rulebooks for publishers like Button Shy Games, and he’s ...

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Board Game Design Lab
How to Stand Out in Retail with AJ Brandon from 2020-12-16T11:51:33

AJ Brandon, storefront manager at Board Game Bliss, discusses how to make sure your game stands out in retail.We talk about why some games stay on a store shelf for 2 minutes while other games s...

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Board Game Design Lab
Using Math to Design Better Games with Emerson Matsuuchi from 2020-12-09T11:51:55

Emerson Matsuuchi, designer of Century: Spice Road, discusses how to use math to design better games.We talk about game balance, spreadsheets, mathematical models, and more.

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Board Game Design Lab
Designing a Real-Time Game with Travis Jones from 2020-12-02T08:08:20

Travis Jones, designer of Pendulum, discusses what all goes into the design process for a real-time game.We talk about time constraints, chaos, analysis paralysis, board layout, and more.

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Board Game Design Lab
Puzzles in Games with Shannon McDowell from 2020-11-25T11:08

Shannon McDowell, puzzle maker and escape room designer, discusses what designers and publishers need to think about when designing puzzle games and games with puzzles in them.Shannon has done a...

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Board Game Design Lab
What Makes a Great Solo Game with Jeremy Howard from 2020-11-18T16:52:52

Jeremy Howard, reviewer at Man vs Meeple, discusses what makes a great solo game.Jeremy is super passionate about solo games, and we dive into examples of excellent solo games, capturing tension...

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Board Game Design Lab
How to Live a Creative Life with Charlie McCarron from 2020-11-11T14:50:34

Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative lifeWe talk about scheduling, self-care, betting on yourself, inspiration, a...

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Board Game Design Lab
How to Promote a Game with Allen Wolf from 2020-11-04T22:01:10

Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it.We talk about how to contact game stores, traditional media, digital content cre...

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Board Game Design Lab
How to Design Games Online with Bevan Clatworthy from 2020-10-28T11:25:02

Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online.Bevan has been co-designing games online since 2015, and we ...

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Board Game Design Lab
How to Design and Publish an Expansion with Patrick Lysaght from 2020-10-21T11:52:58

Patrick Lysaght, designer of Commissioned, discusses the process of designing and publishing an expansion for a game.We talk about the different kinds of expansions, design challenges, and what ...

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Board Game Design Lab
Designing Word Games with Lori Love and Lea Velocci from 2020-10-14T11:40:04

Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games.We talk about components, scoring systems, accessibility, fun factor, and more. And b...

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Board Game Design Lab
How to Run a Publishing Company with Scott Gaeta from 2020-10-07T11:39:35

Scott Gaeta, founder of Renegade Game Studio, discusses his journey to become one of the most well-known publishing companies in the industry. We talk about business advice, marketing, game deve...

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Board Game Design Lab
How to Design a Polyomino Game with Frank West from 2020-09-30T11:53:44

Frank West, designer of Isle of Cats, discusses the ins and outs of designing a polyomino game (games with those funny Tetris tiles). Isle of Cats is one of the best polyomino games on the marke...

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Board Game Design Lab
How to Demo Games at Conventions with Sam Stockton from 2020-09-23T14:17:59

Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).Sam has been working co...

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Board Game Design Lab
Designing with Tabletop Simulator with Dustin Hendrickson from 2020-09-16T11:16:33

Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator.Dustin has been working with TTS for years, and we cover basi...

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Board Game Design Lab
How to Simplify a Game with Stephanie Kwok from 2020-09-09T11:08:29

Stephanie Kwok, designer of Ducks in Tow, discusses the process of simplifying a game down to its best possible version.Stephanie is both a designer and a publisher, so she offers both perspecti...

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Board Game Design Lab
Self Care and Dealing with Designer Burnout with Kirk Dennison from 2020-09-02T11:31:35

Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.Kirk went through a pretty tough time of li...

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Board Game Design Lab
Dice Drafting Games with Al Leduc from 2020-08-26T11:59:49

Al Leduc, designer of Yukon Airways, discusses what all goes into designing a dice drafting game.We talk about balance, dice mitigation, why the d6 is king, and more!

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Board Game Design Lab
How to Turn Gamers into Raving Fans with Casey Hill from 2020-08-19T12:44

Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans. Casey works for the software company Bonjoro which is hyper-focused on customer engagement a...

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Board Game Design Lab
Why Game Design Matters with Gabe Barrett from 2020-08-12T12:07

In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game desi...

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Board Game Design Lab
Designing Party Games with Alex Hague from 2020-08-05T12:01

Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game. We talk about simplicity, expectations, scoring systems, time constraints, and more! And be sure to ...

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Board Game Design Lab
Miniatures with John de Campos from 2020-07-29T12:04

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game. We talk about the design process, materials, manufacturing, and more. And be sure t...

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Board Game Design Lab
Designing More than Just a Game with Malachi Ray Rempen from 2020-07-22T12:21

Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game. We talk about branding, spinoff products, merchandise, and more. And be sure to check out Mala...

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Board Game Design Lab
Designing Majorities Based Games with Jon Vallerand from 2020-07-15T12:30

Jon Vallerand, founder of Subsurface Games, does a deep dive into the mechanism of majorities. We talk about the best majorities based games, ways to incentivize players, interactive play, and m...

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Board Game Design Lab
Designing Games in a Series with Justin Gary from 2020-07-08T12:22

Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content. We talk about content creation, different types of expansions,...

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Board Game Design Lab
Designing and Publishing Small Box Games with Rachael Blaske from 2020-07-01T12:36

Rachael Blaske, owner of Five24 Labs, discusses everything that goes into designing and publishing games that can fit in your pocket. We talk about design constraints, managing expectations, mar...

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Board Game Design Lab
The Design Process of Corey Konieczka from 2020-06-24T16:51:21

Corey Konieczka, one of the best designers on the planet, gives us a behind-the-scenes look at his creative process. We talk about what it’s like to work at Fantasy Flight Games, coming up...

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Board Game Design Lab
Designing Worker Placement Games with Shem Phillips and Sam Macdonald from 2020-06-17T11:05

Shem Phillips and Sam Macdonald, from of Garphill Games, discuss what all goes into designing worker placement games. We talk about creating unique mechanisms, board design, player interact...

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Board Game Design Lab
Designing Games for a Specific Audience with Phalgun Polepalli from 2020-06-10T12:40

Phalgun Polepalli, founder of DICE Toy Labs in India, discusses the process of defining your target audience and creating products for them. We talk about market research, community buildin...

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Board Game Design Lab
How to Get Involved in the Game Design Community with Danielle Reynolds from 2020-06-03T12:01

Danielle Reynolds, designer with DMR Creative Group, discusses the many ways a designer can get involved in the game design community. We talk about volunteering, design groups, mentorships, and...

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Board Game Design Lab
The Making of INIS with Christian Martinez from 2020-05-27T12:55

Christian Martinez discusses the making of his hit game, INIS. INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms.&#...

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Board Game Design Lab
Designing Games that Last with Brad Talton from 2020-05-20T12:00

Brad Talton, founder of Level 99 Games, discusses what goes into designing a game that lasts. We talk about creating games that are easily expandable, are easy to get into but provide depth for ...

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Board Game Design Lab
What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale from 2020-05-13T12:27

Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs. Hankerin is one of the most creative people I k...

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Board Game Design Lab
Creating Positive Player Interaction with T.C. Petty III from 2020-05-06T12:21

T.C. Petty III, designer of VivaJava, discusses how to create positive player interaction in your game. Most games have a tendency to focus on negative interactions between players, but it ...

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Board Game Design Lab
How to Design a Collectible Card Game with Assad Quraishi from 2020-04-29T18:55:18

Assad Quraishi, designer of Genesis: Battle of Champions, how to design a collectible card game and how to run a company with a CCG as your main product. Assad has been designing CCGs for 20+ ye...

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Board Game Design Lab
How to Turn Your Hobby into a Business with Chris van der Linden from 2020-04-22T16:35:41

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession. It’s no small task t...

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Board Game Design Lab
Accounting, Taxes, and Game Design with Justin Marty from 2020-04-15T16:02:58

Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher. Whether you want to just design ...

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Board Game Design Lab
How to Design Miniature War Games with Marco Pecota from 2020-04-08T12:10

Marco Pecota, designer of Legions of Steel, discusses everything that goes into designing a miniature war game. Marco has been designing these types of games since the 90s, and we go into combat...

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Board Game Design Lab
Designing Games that Tell Stories with Ignacy Trzewiczek from 2020-04-01T12:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk ...

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Board Game Design Lab
The Secret Sauce of Game Design with Peter C. Hayward from 2020-03-25T15:33:29

Peter C. Hayward is back on the show, and we’re delving into the secret sauce of his personal design process. Hint: It all hinges on blind playtesting. Peter is a designer, developer, and ...

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Board Game Design Lab
How to Fund a Game on Kickstarter with Gabe Barrett from 2020-03-18T12:27

It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice.  I go through some of my favorite excerpts from the 50 interviews I did f...

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Board Game Design Lab
What Board Game Designers Can Learn from Video Games with Charlie Cleveland from 2020-03-11T12:36

Charlie Cleveland, professional video game designer and founder of Unknown Worlds Entertainment, discusses the crossover of video games and board games and what board game designers can learn fr...

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Board Game Design Lab
Designing a Game System with Bez Shahriari from 2020-03-04T12:20

Bez Shahriari, designer of Yogi, discusses how to design not just a game but a gaming system that can support lots of different games. Bez designed a system called the ELL Deck a while back, and...

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Board Game Design Lab
Designing a Betting Game with Victoria Caña and Alex Uboldi from 2020-02-26T12:32

Victoria Caña and Alex Uboldi, designers of Gladius, discuss the design process for creating a game with betting at its core. We go into the ins and outs of balancing hidden vs open information,...

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Board Game Design Lab
Designing Big Games with Tim Eisner from 2020-02-19T12:55

Tim Eisner, designer of Tidal Blades, discusses the design process for creating big games. Tim is a master of designing games that take up a bunch of space on your table, but his games are also ...

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Board Game Design Lab
Designing a Farming Game with Juma Al-JouJou from 2020-02-12T12:27

Juma Al-JouJou, designer of Clans of Caledonia, discusses the design process for a farming centric game. We talk about market economies, resources, balance, and more.

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Board Game Design Lab
Localization with Mohamed Alqadi from 2020-02-05T12:48

Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level.  We talk about not only translating a game but also changing the ...

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Board Game Design Lab
Designing a Nature-Themed Game with Erica Bouyouris from 2020-01-29T12:05

Erica Bouyouris, designer of Bosk, discusses what all goes into designing a nature-themed game.  We talk about bringing a theme to life, mechanisms, art, components, and more.

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Board Game Design Lab
Publishing Your First Game with David Smith and Travis Winstead from 2020-01-22T12:26

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game.  We talk about idea selection, creating a product, long-term planning, and mo...

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Board Game Design Lab
The Making of Dungeon Ball with Gabe Barrett from 2020-01-15T12:23

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball. I talk about how the game came to be and what went int...

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Board Game Design Lab
Designing Adventure Games with Mike Gnade from 2020-01-08T15:38:51

Mike Gnade, designer of Maximum Apocalypse, Set a Watch, The Few and Cursed, discusses what all goes into designing an adventure game.  We talk about open worl...

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Board Game Design Lab
Designing an Awesome Print-n-Play with Martin Gonzalvez from 2020-01-01T12:41

Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important.  We talk about best practices and ways to make PnP files with excellence. We al...

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Board Game Design Lab
How to Market a Board Game (Part 2) with Andrew Lowen from 2019-12-25T12:24

Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working wit...

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Board Game Design Lab
How to Market a Board Game (Part 1) with Andrew Lowen from 2019-12-18T14:56:19

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game. We talk email lists, Facebook, timelines, and more. There was so much,...

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Board Game Design Lab
Combat Systems with Jayson Smith and Jason Zmuda from 2019-12-11T12:12

Jayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems. We talk dice, cards, dexterity and more. And we analyze several “must play”...

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Board Game Design Lab
Post: Gallery Example from 2019-12-10T18:39:54

A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, whic...

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Board Game Design Lab
Podcasting Gear Review from 2019-12-10T18:38:44

A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, whic...

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Board Game Design Lab
5 Tips For Starting A New Podcast from 2019-12-10T18:37:53

A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, whic...

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Board Game Design Lab
Learn How We Started Podcasting from 2019-12-10T18:33:30

A wonderful serenity has taken possession of my entire soul, like these sweet mornings of spring which I enjoy with my whole heart. I am alone, and feel the charm of existence in this spot, whic...

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Board Game Design Lab
Mixing the Fine Arts with Game Design with Chris Totten from 2019-12-04T18:19:54

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming. Chris is a professor of game design at Kent State University and has written several books on ...

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Board Game Design Lab
Designing a Racing Game with Omar Tarancon from 2019-11-27T12:08

Omar Tarancon, designer of Safari Turbo, discusses how to design a racing game. We talk about creating tensions, special abilities, board design and more.

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Board Game Design Lab
Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire from 2019-11-20T12:42

Tobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games. We talk about starting with a theme in mind and making the mechanisms ...

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Board Game Design Lab
Fulfillment, Shipping, and Logistics with Toby Truman from 2019-11-13T12:04:21

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money. This was honestly one of the most enlightening episodes I’ve done, a...

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Board Game Design Lab
Time Management and Getting Things Done with Jason Brooks from 2019-11-06T12:04:27

Jason Brooks, designer of Legacies, discusses his best time management tips. We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creat...

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Board Game Design Lab
Designing Games with Your Kids with David and Jordanna Santiago from 2019-10-30T12:28:38

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same. We talk about the imp...

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Board Game Design Lab
The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez from 2019-10-23T13:18:56

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist...

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Board Game Design Lab
Building a Collaboration Based Publishing Company with Shawn Stankewich from 2019-10-16T12:11:31

Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration. Shawn’s company doesn’t hire out tasks but in...

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Board Game Design Lab
Designing Games for Non-Gamers with Adam McCrimmon from 2019-10-09T12:12:51

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind. Adam’s company focuses on gateway games, and they’re constantly trying to ...

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Board Game Design Lab
Celebrating 150 Episodes! with Gabe Barrett from 2019-10-02T16:44:44

For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions. I...

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Board Game Design Lab
Running an Indie Game Publishing Company with Andrew Birkett from 2019-09-25T12:03:30

Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher. Andrew has been running his own game company for four years, and we do a deep dive into...

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Board Game Design Lab
CE Marking and Board Games with Glenn Ford from 2019-09-18T12:26:41

Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box. There are a ton of misconceptions a...

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Board Game Design Lab
The Three Types of Creativity with JB Howell from 2019-09-11T12:30:30

JB Howell, designer of Flotilla, discusses the three types of creativity and how they relate to game design. JB is an up and coming designer who I believe will be a hous...

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Board Game Design Lab
Designing a Civilization Game with Jamey Stegmaier from 2019-09-04T12:44:06

Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game. Creating a civ game is no small task, and we get into all the ins and outs of putting one together.

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Board Game Design Lab
Designing a Roll and Write with Odin Phong from 2019-08-28T12:15:28

Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game. The roll and write genre has exploded in popularity over the last couple of years, and we get into why people...

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Board Game Design Lab
Media and Game Design with Ann Losito from 2019-08-21T12:05:58

Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of th...

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Board Game Design Lab
Designing 3D games with Dave Schultze from 2019-08-14T12:09:19

Dave Schultze, designer of Gridopolis, discusses how to design a game that not only spreads out on the table but also goes up. Dave has worked for companies like Lego, Hasbro, and Mattel designi...

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Board Game Design Lab
Paying Attention to Detail with Lizzy Funkhouser from 2019-08-07T12:12:44

Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game. Lizzy loves to add Easter egg type details into her games to enhan...

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Board Game Design Lab
Freelancing in the Gaming Industry with John Brieger from 2019-07-24T11:46:28

John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been workin...

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Board Game Design Lab
Lessons Learned from Developing Games with Joe Pilkus from 2019-07-17T12:21:59

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many oth...

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Board Game Design Lab
Creating Magic Moments with Derek Funkhouser from 2019-07-10T12:56:08

Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments. Derek is the lead developer at Skybound Games and loves designing so that ...

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Board Game Design Lab
Designing Fantasy Themed Games with Wes Woodbury from 2019-07-03T12:25:16

Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more.  And be sure to check out Wes’s fant...

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Board Game Design Lab
Rapid Iteration with Ryan Langewisch from 2019-06-26T12:26:23

Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently. Ryan recently won a 48-hour game jam and has gotten really good at the iteration pro...

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Board Game Design Lab
Designing Worker Placement Games with Luke Laurie from 2019-06-19T12:07:03

Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game. Luke has a ton of experience with the genre with 4 more worker placement games set to ...

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Board Game Design Lab
[BONUS] Ian Zang on RondelGames from 2019-06-14T16:13:24

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Board Game Design Lab
4 Types of Gamer Experiences with Ian Zang from 2019-06-12T12:08:52

Ian Zang, developer for Deep Water Games, discusses 4 different types of gamer experiences. Ian has simplified and categorized different ways that people experience games, and he share...

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Board Game Design Lab
Designing a Narrative Driven Game with Nikki Valens from 2019-06-05T12:02:19

Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game. Nikki has designed some of my absolute favorite games and is a master of creat...

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Board Game Design Lab
Designing a Tile-Laying Game with Bob and Ryan Craig from 2019-05-29T12:59:17

Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game. Their game, Monster Highway, is a fast-playing tile laying game about escaping from a...

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Board Game Design Lab
Outdoor Mystery Games with Geert Sillevis from 2019-05-22T12:08:34

Geert Sillevis, founder of Mystery City Games, discusses how to design an outdoor escape room type of game. Geert’s game, “A Secret Sender,” is designed to help touri...

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Board Game Design Lab
Designing an Engine Building Game with Elizabeth Hargrave from 2019-05-15T12:38:31

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games. Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s...

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Board Game Design Lab
Going Pro in the Gaming Industry with Evan Derrick from 2019-05-08T12:09:37

Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry. Evan works for Van Ryder Games and has been a full-tim...

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Board Game Design Lab
Designing Games Based on a Licensed IP with Daryl Andrews from 2019-05-01T12:15:29

Daryl Andrews discusses designing games based on licensed IPs. Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins a...

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Board Game Design Lab
Multiple Mechanisms in a Game with Darren Terpstra from 2019-04-24T12:11:03

Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together. Ignite has quite a few mechanisms working together, so Darre...

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Designing Historical Games withTom Butler from 2019-04-17T12:43

Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games.  Tom has specialized in creating games based on history and has lots of interesting insight on ...

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Designing Economic Games with Adam Chunn and Woody Hutsell from 2019-04-10T12:18:04

Adam Chunn and Woody Hutsell discuss designing economic games. Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game t...

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Modifying Published Games with Jesse Zamora from 2019-04-03T12:59:55

Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.

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Fun AND Educational Games with John Coveyou from 2019-03-27T12:59:41

John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational. John is the designer of Cytosis, Subatomic, Ion, and several other we...

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How to Be a Great Playtester with Peter C. Hayward from 2019-03-20T12:10:53

Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester. Peter often gets paid by publishers to playtest games and probably playtests more games than anyon...

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Multiple End Game Triggers with Noel Gussen from 2019-03-13T14:37:31

Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions. Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ...

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Board Game Design Lab
Playtesting Pro Tips with Jay Cormier from 2019-03-06T12:30:23

Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting. Jay has been designing games for over 15 years and has a ton of experience and advice on ...

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Board Game Design Lab
Teaching Game Design with Joe Slack from 2019-02-27T12:45:50

Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people. Joe recently went full-time in the gaming industry and is focussing on helping o...

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Board Game Design Lab
Product Management and Game Design with Patrick Rauland from 2019-02-20T12:50:29

Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design. Patrick has worked as a pro product manager in the software industry, and there are tons o...

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Board Game Design Lab
Small Games that Pack a Big Punch with Jason Tagmire from 2019-02-13T12:37:59

Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch. Jason’s company specializes in 18 card games, and he&#...

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Board Game Design Lab
[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book from 2019-02-12T12:43:06

The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out!

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The Game Designers Documentary with Eric Rayl from 2019-02-06T12:45:08

For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry...

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Programmable Action Games with Bill Lasek from 2019-01-30T12:30:44

Bill Lasek, designer of Koi, discusses how to design programmable action games. Programmable actions provide really interesting options for players and create really interesting challenges for d...

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Board Game Graphic Design with James Van Niekerk from 2019-01-23T12:40:08

James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working t...

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Designing Deduction Games with Tim Fowers from 2019-01-16T12:56:43

Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games. Fugitive is one of my favorite deduction games, and Tim’s next game, Sab...

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Designing Area Control Games with Steven Aramini from 2019-01-09T12:30:33

Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game. Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control ga...

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Board Game Design Lab
Designing a Negotiation Game with Fabian Zimmermann from 2019-01-02T13:45:38

Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game. Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is...

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Board Game Design Lab
Designing a Deck Building Game with Darwin Kastle from 2018-12-26T12:30:03

Darwin Kastle, from White Wizard Games, discusses how to design a deck builder. Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His mo...

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Board Game Design Lab
Designing Puzzle Games with Rita Orlov from 2018-12-19T12:33:45

Rita Orlov discusses how to design a good puzzle game. Through her company, Post Curious, Rita designs deeply immersive games for people who enjoy a good challenge.

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Creating an Online Playtesting Group with Daniel&Connie Kazmaier from 2018-12-12T13:05

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai. They have nearly 800 playtesters in their group and go into how t...

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Designing a Tabletop RPG with Stephen&Michael Stagliano from 2018-12-05T12:59:25

Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.They’ve been ...

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[BGDL+] My Kickstarter Post Mortem from 2018-12-04T15:04:23

Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE.

The p...

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[BONUS] Aron West on Building a Fanbase from 2018-11-30T13:24:48

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Designing Dexterity Games with Aron West from 2018-11-28T13:06:24

Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton ...

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Designing Hand Crafted Games with Jackson Pope from 2018-11-21T13:05:52

Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.Jackson has been hand crafting and selling his games for years and has a ton of insight on the...

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Designing Abstract Games with David Abelson from 2018-11-14T12:24:27

David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes ...

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Gaming in the Classroom with Dustin Staats from 2018-11-07T12:52:34

Dustin Staats, founder of Board Gaming with English, talks about using and designing games in the classroom.Dustin has taught all over the worlds and regularly uses games to reinforce different ...

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Celebrating 100 Episodes! from 2018-10-31T12:59:42

Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show! We’re talking past, present, and future with lots of interesting things thrown in.​​

The post...

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Randomness and Player Agency with Calum Taylor from 2018-10-24T12:29:54

Calum Taylor, designer of Motora, talks about balancing luck with player agency.It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game...

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[BONUS] Nick Kopp on Bar Codes and SKUs from 2018-10-19T13:13:33

The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Listen

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Designing Light Games with Carla Kopp from 2018-10-17T12:46:17

Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games. Carla’s company focuses on this type of games, and she’s designed several herself, so she d...

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Innovative Uses of Game Components with Julio Nazario from 2018-10-10T13:03:58

Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.Julio has been designing some really innovative games using components in r...

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Balancing a Game with Isaac Vega from 2018-10-03T17:53:56

Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.Isaac has designed some of the best games in the world and has really figured out how to make su...

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Augmented Reality and Board Games with Alex Maklai from 2018-09-26T12:24:59

Alex Macklai, designer of Sea of Nadia, talks about augmented reality and board games.Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic. For m...

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[ANNOUNCEMENT] Ignite Conference 2018 from 2018-09-21T12:54:28

For all the details about Ignite, check out boardgamedesignlab.com/ignite/.

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Take That Games with Curt Covert from 2018-09-19T12:21:05

Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.Curt has been designing back-stabby games for years and is a wealth of information an...

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Playtesting with Assad Quraishi from 2018-09-12T12:25:38

Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.Assad is a professional user interface designer and has a ton of insight on testing. Resources mentioned in the ...

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Designing Expansions with Sami Laakso from 2018-09-05T12:30:30

Sami Laakso, designer of Dale of Merchants, talks about designing expansions.Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic...

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Removing Math from Games with Dan Peterson from 2018-08-29T12:25:19

Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math. We discuss why this is important in today’s market and various ways on how to do it eff...

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The Cathartic Power of Game Design with Marilia Poggiali from 2018-08-22T12:33:45

Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain...

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How to Design a Shuffle Builder with Callin Flores from 2018-08-15T15:51:22

Callin Flores, designer of Guardians, discusses how the finer details of creating a shuffle builder. (Games like Smash Up.)Callin’s game takes the shuffle building mechanism to new places,...

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How to Win a Design Competition with Corry Damey from 2018-08-08T12:07:48

Corry Damey, designer of Seasons of Rice and winner of the BGDL Design Challenge, discusses how he’s managed to win 3 design competitions.

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Designing Family Games with Bez Shahriari from 2018-08-01T16:28:57

Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families. We go into why family games are so good for helping kids as they grow up, and we ta...

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Player Psychology with Dr. Corey Butler from 2018-07-25T11:44:48

Dr. Corey Butler, social psychologist and avid gamer, has been conducting research on gamers for a while and has some really interesting information on player psychology based on both his formal...

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Pervasive Games with Greg Loring-Albright from 2018-07-18T14:52:26

Greg Loring-Albright is back on the show, and we’re talking about games that don’t exist on a board or even at a table. Greg has been designing games that pervade into spaces much bi...

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3D Printing and Game Design with Kirk Dennison from 2018-07-11T16:29:37

Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design. Kirk got into the world of 3D printing a while back and has ...

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Eric Lang’s Best Advice from 2018-07-06T11:56:16

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat. Eric gives his best advice on several d...

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Hacking Creativity to Become the Best in the World with Gabe Barrett from 2018-07-04T11:24:17

BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.He discusses some rather interesting findings th...

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How to Work with Artists with Adrienne Ezell from 2018-06-27T11:00:05

Adrienne Ezell, professional board game artist and art director, discusses how to work effectively with artists.Adrienne has been a pro artist for 15 years and now works full time in the board g...

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City Building Games with Ted Alspach from 2018-06-20T16:13:55

Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games...

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Art Direction in Games with Nolan Nasser from 2018-06-13T19:43:14

Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.Nolan has a ton of experience in directing art for well known games and shares a great deal of w...

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Designing Dexterity Games with Cody Stevens from 2018-06-06T12:44:27

Cody Stevens, the designer of Dino Dunk, discusses dexterity games.We talk about lots of different dexterity style games, how they work, and what makes them good.

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Catch-Up Mechanisms with Joseph Z. Chen from 2018-05-30T12:25

Joseph Z Chen discusses catch-up mechanisms.Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about...

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For the Love of Board Games–A Book by Erin Dean from 2018-05-23T12:37:40

Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed. You can check out Erin’s documentary, The Board Game Boom, her...

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[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest from 2018-05-18T12:29:38

Here’s Daniel’s article about receiving feedback from a design contest.

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The Indie Game Alliance with Matt Holden from 2018-05-16T12:23:23

Matt Holden discusses the Indie Game Alliance.Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s gro...

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Dueling Games with Brad Talton from 2018-05-09T12:05:13

Brad Talton, designer of BattleCon and Pixel Tactics, discusses dueling games. Brad has been creating dueling combat games for years and has found incredible success with his company, Level 99 G...

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Coming Attractions for the BGDL from 2018-05-04T11:57:34

I’ve got some exciting announcements for the BGDL:1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris...

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Luck vs Skill with Richard Garfield from 2018-05-02T12:37:16

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.Richard belongs on the game design Mount Rushmor...

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[BONUS] Jon Mietling on Portable Games from 2018-04-27T12:56:34

The post [BONUS] Jon Mietling on Portable Games appeared first on Listen

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Multi-Use Cards with Jon Mietling from 2018-04-25T12:24:51

Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative gam...

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[BONUS] 2018 Game Design Challenge from 2018-04-20T12:20:03

For the written rules and submission form, go HERE.

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Pitches&Sell Sheets with Jeremy Commandeur from 2018-04-18T12:22:25

Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching t...

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Bringing Old Designs Back to Life with Justin Jacobson from 2018-04-11T12:00:16

Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.Justin’s entire business model is built on taking old games off the shelf and breathing...

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The Two Types of Cooperative Games with Peter Hayward from 2018-04-04T12:41:21

Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he’s noticed some serious is...

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[BONUS] Brandon Rollins on Playtesting from 2018-03-30T13:48:59

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How to Make Your Game More Accessible with Brandon Rollins from 2018-03-28T12:07:04

Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.Brandon is an avid blogger and consistently writes great content...

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Story Driven Games with Jerry Hawthorne from 2018-03-21T12:26:47

Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specia...

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Boxes and Packaging that Sell with Adam Rehberg from 2018-03-14T12:48:49

Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Targe...

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Designing Games with Digital Elements with Vincent Vergonjeanne from 2018-03-07T12:45:24

Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.Vincent runs his own video game company and has been quite successful in both the d...

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Working with a Co-Designer with Jason Mowery and Chase Williams from 2018-02-28T12:25:28

Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.We talk scheduling, conflict management, and more. Also, you can check out their new game ...

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The King of the Hill Mechanism with Petter Olsen from 2018-02-21T12:37:49

Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)Petter’s new game hinges on this particular...

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Designing Micro Games with Greg Loring-Albright from 2018-02-14T12:21:13

Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience. Listen

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2018 Design Challenge from 2018-02-08T16:11:24

Because we hit this stretch goal during the crowdfunding campaign, the BGDL will be sponsoring a board game design competition that will run from late April to mid July. The goal of the contest ...

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Themes that Sell with Jon Gilmour from 2018-02-07T13:05:44

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design...

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Creativity and the Future of the BGDL with Gabe Barrett from 2018-01-31T12:45:56

Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative proce...

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How a Publisher Develops Games with Alan Emrich from 2018-01-24T12:32:48

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry f...

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Digital Prototyping on Tabletopia with Artyom Nichipurov from 2018-01-17T13:07:52

Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the syste...

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Designing Social Deduction Games with Don Eskridge from 2018-01-10T12:42:55

Don Eskridge, designer of The Resistance, discusses all the ins and outs of creating a social deduction game.The Resistance is one of the most popular games ever made that lets you lie directly ...

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How to Create an Awesome Rulebook with Dustin Schwartz from 2018-01-03T12:53:28

Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn. Du...

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Designing Legacy Games with Jamey Stegmaier from 2017-12-27T20:39:53

Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existenc...

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Crafting the Player Experience with Matt Leacock from 2017-12-20T12:30:17

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.​Matt is one of the most well-known designers in the world, and he’s learned how to fi...

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Shipping, Fulfillment, and Fulfillment Services with Seth Grier from 2017-12-13T12:07:18

Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.Whether you’re looking to ship games out of your garage...

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Designing Escape Room Games with Juliana Patel and Ariel Rubin from 2017-12-06T12:30:54

Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.Juliana and Ariel are busy moms who find time to get together and desig...

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Creating Religious Themed Games with Andrew Harmon from 2017-11-29T12:18:28

Andrew Harmon, designer of Portals and Prophets, discusses religious themed games.Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religio...

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Designing Scenario Based Games with Sami Laakso from 2017-11-22T12:07:18

Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy el...

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How to Iterate like a BOSS with Kirk Dennison from 2017-11-15T12:05:16

Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he’s obses...

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Intertwining Theme and Mechanics with Scott Rogers from 2017-11-08T12:29:52

Scott Rogers, designer of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.Scott has been designing both video and board games for years and teaches game design at the Un...

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How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett from 2017-11-01T11:14:07

Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overco...

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Project Management and Working with Virtual Teams with Timo Multamaki from 2017-10-25T12:28:52

Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.Timo has a team of 40+ people f...

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The Making of Scythe with Jamey Stegmaier from 2017-10-18T12:13:42

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

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THEME! And How to Bring It Out with Evan Derrick from 2017-10-11T12:14:45

Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.Evan designed “Detective: City of Angels” which is one...

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Designing Horror Themed Games with Danny Lott from 2017-10-04T14:14:03

Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience. This episode has a ton of great advice, but I’m not gonna lie, it gets...

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How to Hustle and Get Things Done with Carla Kopp from 2017-09-27T12:11:11

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.We talk about the tips and tricks she&...

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Learning Styles and Writing Rulebooks with Jason Perez from 2017-09-20T12:48:57

Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing.We go into how the brain wor...

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Going from Game to Sellable Product with Randy Hoyt from 2017-09-13T19:21:30

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing games for a numb...

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Sports Themed Games with Fabio Del Rio from 2017-09-06T12:09:34

Fabio Del Rio, owner of CSE Games, discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more. Fabio has been publis...

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Graphic Design and Its Effect on the Player Experience with Daniel Aronson from 2017-08-30T19:56:20

Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, br...

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Let’s Talk Game Reviews with Lance Myxter the Undead Viking from 2017-08-23T12:30:14

Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review...

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Lessons Learned as a Small Publisher with Marshall Britt from 2017-08-16T12:35:12

Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.

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How to Design a Solo Game with Hermann Luttmann from 2017-08-09T12:50:01

Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how ...

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Designing Outdoor Games with Denny Weston from 2017-08-02T16:08:57

Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors. And check out the Kingdoms Lawn Game Kickstarte...

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How to Design a Great Family Game with James Hudson from 2017-07-26T11:16:07

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.James works full time in the gaming industry, and his company focuses specifically on family ...

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How to Work on Multiple Games at the Same Time with Daryl Andrews from 2017-07-19T12:48:08

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.Daryl has designed around 100 games that are either in stores, in production, or have been signed...

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Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu from 2017-07-12T12:10:02

Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board. Gin and Alex have been interviewing and following game designers around for a while and ...

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Taking a Design from Good to Great with Seth Jaffee from 2017-06-28T17:24:03

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL in...

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Designing a Good AI System with Richard Launius from 2017-06-21T21:25:26

Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.

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Getting the Most out of a Design Convention with Tony Miller from 2017-06-14T18:48:50

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience. Listen

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Keeping a Design from Getting out of Hand with Gil Hova from 2017-06-07T12:32:47

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for ...

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Advice from a Kickstarter Expert with Daniel Zayas from 2017-05-31T14:38:47

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.<...

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Why Game Design Is Important with Gabe Barrett from 2017-05-24T14:46:21

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design a...

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Lessons Learned from Blind Playtesting with Mike Mihealsick from 2017-05-17T13:07:11

Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which ...

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Cthulhu Themed Games with Chris Kirkman from 2017-05-10T14:06:26

Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, an...

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Creating a Great Solo Variant with Morten Pedersen from 2017-05-03T13:21:27

Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience. Morten has his own ...

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Designing an Asymmetrical Game with Patrick Leder from 2017-04-26T13:48:03

Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win con...

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Content as Marketing with Chris Rowlands from 2017-04-19T14:01:38

Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games. The ...

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How to Playtest like a Pro with Rob Daviau from 2017-04-12T14:52:12

Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a ...

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The Ins&Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney from 2017-04-05T14:03:59

Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look ...

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Lessons Learned from Playing 5000+ Games with Tom Vasel from 2017-03-29T13:20:41

Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, tren...

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How to Organize a Design Space with Sen-Foong Lim from 2017-03-22T21:32:35

Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all. Here are links to some of the resources mentioned in the sh...

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Custom Components in Your Game with Edo Baraf from 2017-03-15T13:22:38

Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom d...

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Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson from 2017-03-08T12:07:14

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it. Dan looks at close to 200 unpublished games a y...

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Board Game Design Lab
How to Design a Great Cooperative Game with JT Smith from 2017-03-01T16:41:30

JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game. We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think ...

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Board Game Design Lab
A Day in the Life of a Pro Designer with Jamey Stegmaier from 2017-02-22T19:21:15

Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what b...

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Board Game Design Lab
How to Make a Great Hidden Movement Game with Emerson Matsuuchi from 2017-02-15T17:43:03

Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game. There are very few hidden movement games out there right now which means th...

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Board Game Design Lab
The Intersection of Art and Game Design with Ryan Laukat from 2017-02-08T18:11:55

Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of th...

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Board Game Design Lab
The Importance of Story in Games with Jerry Hawthorne from 2017-02-01T21:07:23

Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games. Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why peop...

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Board Game Design Lab
How to Get Your Game Published with Stephen Buonocore from 2017-01-25T12:07:09

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things...

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Board Game Design Lab
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius from 2017-01-11T20:53:17

Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences tha...

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Board Game Design Lab
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales from 2017-01-04T22:59:48

Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designe...

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Board Game Design Lab
Going Pro in the Gaming Industry with Colby Dauch from 2016-12-28T22:40:12

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work...

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Board Game Design Lab
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland from 2016-12-21T16:06:09

Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and ...

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Board Game Design Lab
How to Create the Perfect 2 Player Experience with Rahdo from 2016-12-14T01:57:55

Rahdo and I discuss 2 player games and how to craft an awesome 2 player experience. We go into specific mechanics that work really well in 2 player games, and we talk through how a designer can ...

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Board Game Design Lab
How to Work with a Co-Designer with Luke Laurie from 2016-12-14T01:44:59

Luke Laurie, designer of The Manhattan Project: Energy Empire, and I discuss all the ins and outs of working with a co-designer. Luke has worked with a co-designer on multiple projects and provi...

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Board Game Design Lab
What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier from 2016-12-13T22:46:38

Jamey Stegmaier,Kickstarter guru and designer of Scythe, and I discuss all the things he wishes someone would have told him before he got into game design, kickstarter, publishing, and more. He ...

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Board Game Design Lab
Welcome to the Board Game Design Lab from 2016-12-13T21:14:07

The Board Game Design Lab is a website and podcast that focuses on helping designers make fun and engaging board games. Click PLAY to find out more.

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