109. Nvidia v RADEON Aging, Future Ray Tracing, FSR, Switch OLED | Lead Game Artist - a podcast by Moores Law Is Dead

from 2021-07-13T14:00:12

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Today's guest has extensive experience developing on PC, Switch, PlayStation, XBOX, and Mobile! We discuss the business behind games, FSR, DLSS, Nvidia vs RADEON, Zen vs Intel Core, & more!

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0:00 Bryan Heemskerk's Lisa Su Pixel Art
5:22 Comparing PS3 & XBOX 360 Hardware
15:21 Bryan's Education & Background - From Art School to Game Development
20:53 Mobile Gaming's Collapse of Quality in 2010
26:23 RDR2 has 5+ Horse Artists - Rising Game Development & GPU Costs
34:12 How will Game Studios evolve over the next 5 years? Bigger or Smaller?
41:14 Dev’s thoughts on Ray Tracing, AMD vs Nvidia Hardware Scheduling
49:30 Did devs like Vega or Pascal more? - GPU Architecture Weaknesses
58:20 Is the RX 6900XT or RTX 3090 Hardware "stronger" long term?
1:03:07 Is Ray Tracing even worth it?
1:10:59 Is the Resolution debate obsolete? What will devs spend TFLOPs on in the future?
1:16:11 Do Developers really need more RAM? What specs would Bryan Improve?
1:23:13 How many Cores do PC Gamers need to be "Future Proofed"?
1:30:19 How will Memory Evolve in Consoles & PC Gaming Hardware?
1:35:41 How do Studios plan for future hardware? Has AMD changed game development?
1:43:16 Common mistakes in game programing? Are Publishers "the bad guy?"
1:51:23 Developers thoughts on Switch OLED Announcement
1:58:13 Why is Sony porting PS5 games back to PS4? Is this a mistake?
2:04:25 AMD FSR & DLSS - What do developers think? Were Tensor Cores a mistake?
2:10:13 Thoughts on the Techtuber Space

LinkedIn: https://www.linkedin.com/in/bryan-heemskerk-a111b351/
Bryan made the Lisa Su Pixel art: https://twitter.com/tekwendell/status/1314244123654844416
Bryan’s studio: http://massdmg.com/
Dave Eggleston Episode: https://youtu.be/mCxHcvtpfAk
Switch Video: https://youtu.be/XYJOJj40ONQ
https://www.digitaltrends.com/computing/40-teraflops-tim-sweeney-epic-photo-realism/
https://pcper.com/2017/06/deux-ex-mankind-divided-frame-breakdown/

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