Podcasts by Design Games

Design Games

We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.

Further podcasts by Nathan D Paoletta and Will Hindmarch

Podcast on the topic Design

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Design Games
Ideas! from 2023-12-14T09:41:21.589379

We, Nathan D Paoletta and Will Hindmarch, design games. Also, we talk about designing games. Sometimes that means talking about design outside of games and games outside of their designs, but al...

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Design Games
The Big Three Questions from 2023-12-14T09:41:21.585232

Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about...

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Design Games
Dice from 2023-12-14T09:41:21.579558

Here’s a big one. We spend an hour talking about dice, uncertainty, and information in analog game design and we still only manage to put grooves in the surface of the topic. This was a wonderfu...

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Design Games
Recurring Questions from 2023-12-14T09:41:21.573961

Listen in as we reveal some of the questions and ideas that we consider and reconsider near the beginning of various game designs, like “Why is this a game?” and “How does it start?”

Iden...

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Design Games
Characters from 2023-12-14T09:41:21.568725

This time, we talk about characters in theory, in practice, in play, and in design, with examples focusing on tabletop RPGs and some references to video games. This is a big topic worthy of more...

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Design Games
Experience Points from 2023-12-14T09:41:21.563290

Here we look at the gist of experience points (XP) and character development, especially in tabletop RPGs, and how character progression can reward, reflect, and influence the play of your desig...

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Design Games
Character Monogamy from 2023-12-14T09:41:21.557847

What is character monogamy in an RPG and what does it do in your design? Let’s talk about it!

This time we reference games like Ars Magica, The Adventures of Indiana Jones, Dark Sun, ...

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Design Games
Jargon from 2023-12-14T09:41:21.552432

Let’s talk about the terminology of our games and how that influences the patois at the table. What lingo do you use in your game and what sobriquets develop over time? As ever: decisions, decis...

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Design Games
Reward Systems, Part One from 2023-12-14T09:41:21.546695

In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. (Se...

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Design Games
Reward Systems, Part Two from 2023-12-14T09:41:21.540431

We had more to say about reward cycles, systems, and mechanisms in theory and in practice, so this episode is about more of that.

As proof that the podcast is doing its job (for us, at le...

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Design Games
Systems from 2023-12-14T09:41:21.534004

This time, we have a quick talk about the difference between a system and its rules. How does that affect your design and can a design change systems already in place? Let’s talk.

Des...

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Design Games
Resolution from 2023-12-14T09:41:21.528203

Listen in as we discuss resolution mechanisms in RPGs, including musings about scope and scale and fictional time. How do you know when a thing has happened in your game? How do you know when to...

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Design Games
Listener Questions from 2023-12-14T09:41:21.522852

For our not-spooky 13th episode, we address a few listener questions we’ve received. Still, things get a little spooky.

Design Games is made possible by our supporters at Patreon...

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Design Games
Listener Questions, Part Two from 2023-12-14T09:41:21.517663

We’re tackling a few more listener questions this time — and it’s a bit of a challenge. These are great questions!

Of course, it was only after we recorded that we remembered a great exam...

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Design Games
The Roles of the Game Master from 2023-12-14T09:41:21.512480

In this episode, we discuss the roles, responsibilities, and authority of the GM in tabletop RPGs and story games. It’s a role with a lot of permutations for designers to think about, plan for, ...

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Design Games
Game Master Authority from 2023-12-14T09:41:21.506854

This time we’re talking about designing for GM authorities and responsibilities in tabletop RPGs — a rich topic that we’ll explore more in the future.

Here’s a version of the questions th...

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Design Games
Game Master Influences from 2023-12-14T09:41:21.501797

This time we’re dropping names and game titles all over the place, focusing on just a few of the games that we’re feeling influenced by lately or over time — especially when it comes to GMing. Listen

Design Games
Player/Designer Communication from 2023-12-14T09:41:21.496784

This time, we talk about communications between a game’s designer and its players—especially the GM—both implicit and explicit.

We also refer again to our previous questions, written by N...

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Design Games
Antagonism from 2023-12-14T09:41:21.490452

What is antagonism in play — we talk about the problems inherent in the term, what it means in play, and how you can think about it in your design.

Design Games is made possible ...

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Design Games
Reflections from 2023-12-14T09:41:21.483972

This time, we look back at the show and reflect on 20 episodes of conversations. What are we happy with and what do we still want to attempt? What course corrections might we attempt for the sho...

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Design Games
Return to Beginnings from 2023-12-14T09:41:21.477682

What are some early exercises and tactics for starting a new design?

  • Formalize your inspiration and vision. Make some notes on what is exciting you about this game. Visually ske...

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Design Games
Mindfulness and Inspiration from 2023-12-14T09:41:21.471494

Let’s talk about influences on our designs and how we converse with them and with our own game’s vision and voice.

Design Games is made possible by our supporters at Patreon, whe...

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Design Games
Setting, Part One from 2023-12-14T09:41:21.465596

How does your game’s setting interact with its design? How do you begin to design a setting? How does your setting suit your game — and why? We talk about this rich and vast topic, not for the l...

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Design Games
Setting, Part Two from 2023-12-14T09:41:21.459653

Let’s talk more about settings and worlds for gameplay, including designing and recognizing links between your world and your game!

Design Games is made possible by our supporter...

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Design Games
Situation from 2023-12-14T09:41:21.453667

What’s the situation in your game? How do you flag, support, and inspire situations in play? RPG play can be as small as a single dramatic situation or as vast worlds teeming with volatile circu...

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Design Games
Time from 2023-12-14T09:41:21.447224

It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abst...

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Design Games
Space from 2023-12-14T09:41:21.440703

Space, in many games (and especially RPGs), is abstracted and metaphorical, letting the idea of space mingle with other ideas in exciting ways. What is “narrative mass” and how do relationship m...

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Design Games
Emergence from 2023-12-14T09:41:21.434380

What do we mean when we talk about emergence? What’s emergent by design and what emerges anyway? We wrestle with the issue this time — and maybe not for the last time!

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Design Games
Color from 2023-12-14T09:41:21.428245

When we talk about “color” in RPG design, we’re often talking about texture and tangibility and how they interact with and express your game and what it is about. We think.

Design Gam...

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Design Games
Success and Failure from 2023-12-14T09:41:21.421917

What is “a success” in play? What is failure? When do players’ and characters’ victories align? When do they diverge? And how do we talk about it all? Tune in and hear.

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Design Games
Playstorming from 2023-12-14T09:41:21.415590

What even is a playstorm? We think we know and we dive into the answer in this episode, to consider what makes playstorming different from playtesting, what it’s for, and when we do it.

<...

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Design Games
Bring It Together from 2023-12-14T09:41:21.411558

We’ve talked a lot already about design steps and techniques, thoughts and approaches. You’ve got vision and notes and notions. Now let’s talk about bringing it all together.

Design G...

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Design Games
On Purpose from 2023-12-14T09:41:21.407367

Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.<...

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Design Games
Player Alignment from 2023-12-14T09:41:21.403443

Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and PvE mechanics and, y'know, some of what that means.

<...

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Design Games
Risk and Challenge from 2023-12-14T09:41:21.399185

This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and chall...

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Design Games
On Visual Design from 2023-12-14T09:41:21.394228

Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.

This episode references Listen

Design Games
Affordances from 2023-12-14T09:41:21.390175

Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.

Design Games is made possible by our supporters at Patreon, where you can back Listen

Design Games
Universality and Hacking from 2023-12-14T09:41:21.385737

We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.

Design ...

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Design Games
Playtesting, Part One from 2023-12-14T09:41:21.380666

We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.

Design Games is made possible by our...

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Design Games
Playtesting, Part Two from 2023-12-14T09:41:21.376677

Episode forty?! Ye gads.

Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revi...

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Design Games
Game Chef from 2023-12-14T09:41:21.372685

Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influence o...

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Design Games
Iteration from 2023-12-14T09:41:21.368293

Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.

Design Games is made possible by our supporters at Pa...

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Design Games
Early Writing from 2023-12-14T09:41:21.363881

You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk. Listen

Design Games
Production Tools from 2023-12-14T09:41:21.345978

Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk about how that impacts our game designs and...

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Design Games
Endings from 2023-12-14T09:41:21.339412

This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the p...

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Design Games
Funding Production from 2016-10-25T16:31

You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itse...

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Design Games
Spheres of Production from 2016-08-25T18:02

As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what...

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Design Games
Form Factors from 2016-08-18T16:11

What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure?

Design Games is made possible by our supporters at Patreon, wher...

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Design Games
Cards from 2016-08-11T18:51

Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.

Design Games is made possib...

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Design Games
Reflections 2 from 2016-07-13T13:34

Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.

Design Games...

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