EDSG 103: Enchanting - a podcast by Josh H & Dan B

from 2022-01-12T06:00

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* Happy New Year!


* Email from Ted: Outcast pop culture reference.


* Enchanting


* Disclaimer about optional status of enchanting rules.


* Problems and hazards of enchanting rules and systems.


* Goals of enchanting rules in fourth edition.


* Primary methods of enchanting.


* Alchemy skill: blood charms, common magic items, and consumables.


* Role of alchemical enchanting in the setting.


* Talent Knack enchanting: Living Armor, Spell Matrix Items, and Thread Items.


* Knacks can allow an adept to make alchemical items.


* Enchanting Process


* Step One: Obtain the enchanting pattern.


* The recipe or formula used to create a magical item.


* Every formula has a rank that represents the complexity of the process and sets the minimum ability level required to make the item.


* Multiple enchanting patterns can (and do) exist for each item.


* This variety can be used to add color to the world, clues, or other story aspects based on the item’s origin.


* Learned like learning a spell, but no associated Legend Point cost.


* Once learned, can make the item as often as time and materials allow.


* Enchanting patterns can be learned from other enchanters, found in a forgotten kaer or as another reward, or made from scratch.


* Obtaining the pattern should not be difficult unless dealing with potent or rare items.


* Step Two: Gather the Materials.


* Best source for adventure hooks and story content.


* Generic alchemical materials and reagents of a value based on the item being made.


* Expensive, special, or rare materials (e.g., magic creature parts, living crystal, orichalcum, True elements).


* Left flexible for the GM to justify ingredients based on story needs, and the artisanal nature of enchanting.


* Skills and talents that can be used to find ingredients.


* Downtime gathering versus adventure based.


* True elements


* Step Three: Perform the Enchantment


* Relevant skill or talent test against the EDN of the item.


* High results can create additional doses or reduce time of the process.


* Working as a group.


* Living armor and shields follow the process of crafting in the Player’s Guide.


* Designing your own items.


* The more different design aspects you use, the easier the EDN, but the harder it is to create the custom formula in the first place.


* Reiterating tying the enchanting process into adventures and story arcs.


* Questions? Send them in!


Email: edsgpodcast@gmail.com


Twitter: @EDSGPodcast


Josh on Twitter: @LoreMerchant


Dan on Twitter: @boice_voice


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