EDSG Episode 14: Archer - a podcast by Josh H & Dan B
from 2020-02-26T06:00
* The Archer as folkloric archetype.
* Throwing Weapons
* Philosophy of targets and missiles
* Paths are deeply personal philosophies, but there is no “one true way”
* Karma Ritual
* Half Magic and distinctive traits of bowyers and fletchers
* Importance of perception, accuracy, and speed
* Free Talent: Call Missile
* Mid-range Durability to highlight desire to not be on the front line
* Karma ability
* Novice Discipline Talents
* Sidebar musing about a radical change to the talent mechanic
* Movement rates and ranges
* Bows versus Crossbows
* Novice Talent Options
* Journeyman Abilities
* Journeyman Discipline Talents
* Flame Arrow discussion
* Journeyman Talent Options
* Distract as an interesting talent choice
* The Archer’s role in the adventuring group
* Advantages and drawbacks
* Good, straightforward Discipline for newer players
Email: edsgpodcast@gmail.com
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
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Further episodes of Earthdawn Survival Guide
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