EDSG Episode 14: Archer - a podcast by Josh H & Dan B

from 2020-02-26T06:00

:: ::

* The Archer as folkloric archetype.


* Throwing Weapons


* Philosophy of targets and missiles


* Paths are deeply personal philosophies, but there is no “one true way”


* Karma Ritual


* Half Magic and distinctive traits of bowyers and fletchers


* Importance of perception, accuracy, and speed


* Free Talent: Call Missile


* Mid-range Durability to highlight desire to not be on the front line


* Karma ability


* Novice Discipline Talents


* Sidebar musing about a radical change to the talent mechanic


* Movement rates and ranges


* Bows versus Crossbows


* Novice Talent Options


* Journeyman Abilities


* Journeyman Discipline Talents


* Flame Arrow discussion


* Journeyman Talent Options


* Distract as an interesting talent choice


* The Archer’s role in the adventuring group


* Advantages and drawbacks


* Good, straightforward Discipline for newer players


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


Get product information, developer blogs, and more at www.fasagames.com


Earthdawn Guild Facebook Group

Further episodes of Earthdawn Survival Guide

Further podcasts by Josh H & Dan B

Website of Josh H & Dan B