EDSG Episode 145 - Ehrlgren and Gnashers - a podcast by Josh H & Dan B

from 2022-11-09T06:00:07

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* Our series on Horrorspawn continues!


* Ehrlgren: Constructs created for the purpose of spreading corruption.


* Have many powers that cause problems for magicians.


* Draamf Ehrlgren: Big, disgusting monstrosities.


* Increases astral corruption in the area, nauseating miasma.


* Ray of corruption: Ranged attack that can remove spell effects or corrupt matrices.


* Kaschrek Ehrlgren: Gaunt, gray humanoids.


* Ranged attackers, operate behind physical constructs and target the back line.


* Kruhz Ehrlgren: Misshapen humanoids of melted corpse flesh.


* Multiple mouths that continuously wail, causing Harried penalties.


* Robiech Ehrlgren: Hairless, scarred, gangly humanoids that could stand ten feet tall.


* Fast, cunning, ambush attackers.


* Gnashers: The most basic Horror type; hordes roamed the surface during the Scourge.


* Semi-mindless bestial entities that devour whatever they encounter.


* Likely the first true Horror adepts are likely to face.


* Crackjaw: 18-foot-tall monsters with two mouths, front limbs with long, sharp spikes.


* “Like a T-rex gone bad.”


* Deepcrawler: Long, snake-like tunnelling Horrors.


* Their aura causes vertigo in those nearby, bite damages their target’s armor.


* Gravetail: Lizard-like Horrors with eight legs and four tails.


* Can drain Recovery tests from its victim which the Horror uses to heal itself.


* Can target Mystic Defense with their physical attacks.


* Gyre: Flying, pony-sized Horrors with bright plumage.


* Can reduce target’s Wound Threshold and cause multiple Wounds.


* Slitherhorn: Large, canine Horrors with slender, pointed head.


* Can create darkness, long-range tentacles, enhanced charge.


* Spikestalker: Horse-sized feline Horrors with large saber-like teeth.


* Ambush predators that hunt in packs.


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Twitter: @EDSGPodcast


Josh on Twitter: @LoreMerchant


Dan on Twitter: @boice_voice


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