EDSG Episode 147: Despairthoughts, Mindslugs, and More! - a podcast by Josh H & Dan B

from 2022-11-23T06:00:29

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* Part five of our exploration of Horrors!


* Baggi: Obese, hairless, arboreal Horrors.


* Tough, fleshy sacks that swallow their prey whole.


* Feed on feelings of helplessness or frustration.


* Karma Void: Must spend more Karma than normal to affect them.


* Bloodshaper: Astral Horror that creates a physical construct they act through.


* Create corrupted blood charms that infect their victims.


* Feed on feelings of alienation and self-loathing suffered by the victim.


* Opponent for campaign-level or major story arcs.


* Deceiver: Shapeshifting infiltrators that specialize in illusion and deception.


* Empathic and telepathic powers to read targets and replace/impersonate them.


* Feed on feelings of paranoia and distrust.


* Despairthought: The Horror that tormented J’Role in “The Longing Ring”


* Thick, maggoty-looking worm that moves around on stubby arms.


* Astrally projects and deceives parents into infecting their child with it.


* Speaks in their victim’s mind, feeds on their isolation, betrayal, and depression.


* Eventually tries to provoke the victim to kill themselves.


* Doppler: Body Snatchers or doppelgangers.


* Kills the victim and grows a duplicate of them that replaces them.


* Actual psychological syndrome: Capgras Syndrome


* Dread Iota: Microscopic Horrors that infect water and are ingested by their victims.


* Cause victims to suffer a wasting death, then animate their corpse to spread them.


* Cross between modern germ theory and old ideas of illness caused by evil spirits.


* Kreescra: Short, twisted humanoids with out-of-proportion limbs and features.


* Stalk victims and cause nightmares, preventing full night’s sleep.


* Prevents recovery and can cause death if not defeated.


* Mindslugs: Small, black worms that burrow into your skull and eat your brain.


* Ambush and Gain Surprise make them difficult to notice.


* If they get started on a victim, it is painful and difficult to remove them.


* Miseryworm: Larger, more powerful, despairthought variant.


* Similar tactic of approaching parents and targeting their children.


* Rather than driving the victim to suicide, warps them into Wretched Imps.


* Scurrier: Small, chubby humanoids with exposed brains.


* Create and repair traps in ruins and kaers, feed off the pain of adepts that get trapped in them.


* Can complicate kaer delves or Horror lairs because even previously traveled areas might not be safe.




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Dan on Twitter: @boice_voice


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