EDSG Episode 149 - Bloatform to Wormskull - a podcast by Josh H & Dan B

from 2022-12-07T06:00:10

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* Our series on Horrors continues!


* “Lesser” and “Greater” versions of iconic Horror types.


* Different versions provide greater challenges, but also examples of how you might tweak the opposition.


* Bloatform: Category of tentacled, bulbous mass of deformed flesh.


* Love to torment their victims to madness, revel in pain, terror, and murder.


* Prefer to keep a community in their thrall, often with cults to spread their reign of terror.


* Corrupt Compromise power: Offer power in exchange for the victim doing a task, resulting in corruption points.


* Crystal Entity: Astral Horror that possesses a physical object, changing it to crystal.


* Unable to move but can telepathically communicate with those nearby to cause paranoia and doubt.


* Attacks with spells and spell-like abilities.


* Can be tough to locate if its minions protect or hide it.


* More subtle, often pretends to be a friendly spirit or avatar of a Passion to gain trust before turning their victims.


* Gharmek: Worm-like, death-and-decay obsessed undead spawners.


* Introduced in the Parlainth set, connected in some way to Twiceborn’s Kingdom.


* Not physically impressive, mildly cowardly, hide behind masses of undead servitors.


* Most likely source of “zombie horde” situations.


* Slipshade: Humanoid shadow-Horrors that can shift into two-dimensional form.


* Collect beautiful works of art; whether as bait for victims or appreciation is not clear.


* Fast, deadly ambush predators that feed on the fear and pain of their victims.


* Haunted house slasher-film monster, very difficult to keep them out of places.


* Wingflayer: Mass of small metallic shards that act in a swarm, shredding their targets.


* Level of sapience is unclear, no sense of guiding intelligence.


* Very fast, high-damage, ruin armor or other materials.


* Unsettling audio experience: rattling, buzzing, clattering sound as they move.


* Wormskull: Iconic. Humanoid figure with heads and limbs made of a writhing mass of worms.


* Despite their appearance, are suaver and more personable than bloatforms.


* Skin Shift: High damage power that separates skin from muscle beneath.


* Great as a mastermind or campaign-level antagonist, cruel but patient.


* Reminiscent of the cenobites from Hellraiser.


* Discussion of how to GM for Horrors and keeping it scary but fair.


* Resources for developing and structuring adventures featuring Horrors.


Find and Follow:


Email: edsgpodcast@gmail.com


YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g


Twitter: @EDSGPodcast


Josh on Twitter: @LoreMerchant


Dan on Twitter: @boice_voice


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