EDSG Episode 162 - Artificer and Ysrthgrathe - a podcast by Josh H & Dan B

from 2023-03-08T06:00:53

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* Email from Anthony: Introducing Earthdawn at a one-shot game night.


* Horrors in Depth: Artificer


* Not flesh and blood; metallic, covered with wheels, levers, and pulleys.


* “Steampunk” Horror.


* Background: Elemental spirit summoned by dragons in the previous age and it was corrupted.


* Uses Forge Trap power to convert tunnels and caverns into metallic mazes filled with deathtraps.


* Provides an Earthdawn-flavored reason for the classic “trap filled labyrinth” trope.


* Presence can be felt without it being a focus; converts an area but doesn’t really hunt victims.


* Inspiration: Grimtooth’s Traps


* Baits its converted mazes with riches and artifacts it has scavenged to draw people in.


* Limited additional powers; just elemental immunities.


* Primarily astral entity; difficult to get to it to destroy it.


* Can provide an “alien” aesthetic, magitech in a way not usually present in Earthdawn.


* Can help get around the need for “realistic” spaces you normally need for kaer design.


* Straightforward in its own way, but still unique and interesting.


* Ysrthgrathe


* Essay supposedly written by someone possessed by the Horror itself.


* Josh’s favorite entry, likely written by Caroline Spector.


* Horror that features in the Immortals trilogy (Scars, Little Treasures, Worlds Without End)


* Stereotypical suite of Horror powers and abilities.


* Doesn’t have a mechanical gimmick, is iconic because of his personality and approach.


* Vampire lord, supervillain, suave serial killer.


* “Horror of Toxic Masculinity”


* Likely to use methods that make its victim feel helpless and isolate them.


* Very “human” in its evil, strongly relatable to real-world experiences; abusive, gaslighting.


* Targets individuals, especially powerful ones, patiently works to break them.


* Has a personal touch; not an impersonal force of nature like Ristul or Verjigorm.


* Often uses illusion to charm and manipulate people. Infernal, offering deals and bargains.


* Using Ysrthgrathe in a story arc or campaign.


* Being careful not to trigger post-traumatic stress or the like in your players.


Find and Follow:


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Twitter: @EDSGPodcast


Josh on Twitter: @LoreMerchant


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