EDSG Episode 171 - Aazhvat Many-Eyes and the Tempter - a podcast by Josh H & Dan B

from 2023-05-10T05:00:52

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* Our penultimate episode about Named Horrors!


* Aazhvat Many-Eyes: Lovecraftian mind-screw.


* Purely astral Horror


* The Eurydon Document: Includes sections in an unknown, untranslated language that some suspect may be the native language of the Horrors.


* Plays into Lovecraftian themes of books containing forbidden, mind-breaking knowledge.


* Inspires madness by warping its victims’ perceptions to see the Horror’s eyes in any circular or oblong object.


* Curses an item that acts as a conduit for the initial Horror Mark.


* Story twist at the end of the in-setting entry (and an old pop-culture connection).


* Very difficult to break the mark – if the cursed item is not destroyed, the Horror can renew the mark regardless of distance.


* Horror Drain power.


* Combating Aazhvat Many-Eyes: Comparatively low physical stats, but high magical power and advantages of its astral habitat.


* Surreal and mind-warping.


* Film recommendation: John Carpenter’s “In the Mouth of Madness”


* Adventure and campaign potential for the Horror.


* Good Horror to mark player characters because it doesn’t undermine or cripple their abilities.


* The Tempter: Offering its victims their own rope.


* Second-smallest Horror; a thorny seed pod.


* Very difficult to physically deal with.


* Seeks to corrupt those with strong moral codes.


* Marks target and start offering to help them achieve their ends through its Karma Boost.


* Very patient, works to steer the victim to betray their ideals or those they are close to.


* Its powers gradually warp the victim into a Horror construct.


* Not physically potent (though it is very difficult to physically harm).


* Leaves a trail of constructs in its wake which provides a physical challenge.


* Another Horror that could be good to use directly against player characters.


* Cautions about the Horror’s power, and the chance for the character to be lost.


* Fourth edition tweaks to the Karma Boost and the Corruption mechanic.


* Voice whispering in the victim’s ear; like a devil on the shoulder.


* Adventure and campaign ideas using Tempter.


 


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