EDSG Episode 18: Questions and a dive into Throal - a podcast by Josh H & Dan B

from 2020-03-25T05:00

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* Email from Ste: What else might have been lost because of the Scourge?


* A brief word about canon “Inspiration, not dictation.”


* Differences in the racial population distribution of Barsaive before the Scourge?


* What culture lost the most and has the most to regain?


* Steel Thought use against blindside or surprise attacks?


* Email from Sebastian: Did the dwarfs of Throal intentionally create a world where everybody is good at something?


* Email from Ted: Does the Disarm Trap talent work against magical traps?


* Places Primer: The Kingdom of Throal


* The massive, mile-across Gates


* The Grand Bazaar: Barsaive’s mega-mall.


* Halls of Throal: Moria, not a mine


* Twisting, difficult to navigate, cross-passages between major halls.


* Three different neighborhoods: Dahnat, Wedshel, Estates.


* Inner Chambers: Heart of the Kingdom


* Inner Cities: Conflict between the old and new.


* Crysttal Greenhouses and Mines


* Bright colors, decoration to liven up plain stone.


* One word: Pungent!


* Trade guilds. Mucker’s Guild.


* Coinage


* Almost any game in Barsaive will involve Throal in some capacity.


* For more detail, check out the phenomenal Throal sourcebook!


* Coming soon: Patterns — send your questions!


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


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