EDSG Episode 20: Email, Adventures and Campaigns, and Humans - a podcast by Josh H & Dan B

from 2020-04-08T05:00

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* Iopos: Lair of Deceit Kickstarter is live!


* Email from Brandon (and his character): More scenarios?


* Legends of Barsaive production schedule


* PDFs and e-products?


* The first adventure.


* How long should a first adventure be?


* Newer players might need a strong goal or focus to avoid floundering.


* Highlight or incorporate Earthdawn’s different and distinctive aspects.


* Places to get inspiration for low prep adventure seeds.


* How long should a campaign be? As long as it needs to.


* The advantages of long-term play in Earthdawn.


* Humans!


* Earthdawn is one of the earliest games that gave something to humans - Versatility.


* Versatility can pose balance problems in dedicated hands.


* Humans don’t have a dominant culture like dwarfs or t’skrang.


* Discussion of various human sub-groups.


* Good examples of how to make humans distinct and interesting.


* Flexible and adaptable.


* A mechanical drawback of Versatility


* The Journeyman adept and Morphism


* Average attributes, slight karma advantage


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


Get product information, developer blogs, and more at www.fasagames.com


FASA Games on Facebook


FASA Games Discord Channel


Earthdawn Guild Facebook Group


Earthdawn West Marches


Iopos: Lair of Deceit Kickstarter

Further episodes of Earthdawn Survival Guide

Further podcasts by Josh H & Dan B

Website of Josh H & Dan B