EDSG Episode 26: Troubadour - a podcast by Josh H & Dan B

from 2020-05-20T05:00

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* How are you doing?


* Troubadours


* Dan raves about A Knight’s Tale


* Shakespeare


* Entertainers, storytellers, actors and songsmiths.


* Oral historians and scholars.


* THE social Discipline.


* Bards versus Troubadours.


* Strongly tied into Earthdawn’s theme of legend and history.


* Charisma is highest priority.


* Karma Ritual as a ritual performance.


* Artisan skill as background or interest outside performance.


* Anne McCaffrey’s Harper Hall of Pern


* Novice Discipline Talents


* Free talent: Entertainer


* Interaction Tests and their utility in the game


* Variety of social talents.


* Item History


* Novice Talent Options


* A couple of combat tricks but Troubadours are not fighters.


* Impressive Display


* Throwing vs Missile Weapons


* Journeyman Abilities: Karma after a social test failure.


* Contribute Karma to another character’s test


* Journeyman Discipline Talents


* More social support and manipulation


* Journeyman Talent Options


* The complexity of Blade Juggle


* The Troubadour options add a little bit of illusion.


* Reminder: Troubadours are not fighters.


* GM Tip: Make sure you give your Troubadour PCs have their moments to shine.


* (Episode 15 has the discussion of social mechanics.)


* Troubadours have a significant role in the setting.


* Maybe base your character’s performance style on an existing musical style.


* Filk


* This week’s unsurprising fact: Josh loves Troubadours.


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


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