EDSG Episode 34 - Illusionists - a podcast by Josh H & Dan B
from 2020-07-15T05:00
* Don’t forget the Kickstarter for Empty Thrones!
* Disregard what Josh said — Uhl *will* be on the poster.
* Illusionists!
* Magician Discipline, masters of illusion, deception, and mental magic.
* Common perception as pranksters or practical jokers.
* Illusion mechanics can be difficult to wrap your head around.
* Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/
* Important Attributes: Charisma, Perception, Willpower
* Karma Ritual leans into the “stage magician”
* Brief aside about real-world stage magicians.
* Artisan skills.
* Knotted handkerchiefs as Illusionist grimoire.
* Half-Magic
* Durability 3
* Novice Tier Talents
* An example of Sensing Difficulty and use of False Sight.
* Illusionists have more of a Social direction or sub-theme than other magicians.
* Some overlap with Thief and Troubadour.
* Options can be chosen to potentially “present” as another magician Discipline.
* Illusionist can fill the role of a “face man” with their social capability.
* A brief word about the Illusionist artwork.
* Journeyman Tier Talents.
* Glamour Discipline ability.
* Power Mask discussion.
* Best Multi-Discipline options.
* Illusionists suited to more creative, clever, thinking-outside-the-box play.
* Good investigators, contrast to Archers.
* Illusionist and Archer “buddy cop” concept.
* Potential group roles for the Illusionist
* Storytime: Rensil and the illusory breakfast.
Email: edsgpodcast@gmail.com
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
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Further episodes of Earthdawn Survival Guide
Further podcasts by Josh H & Dan B
Website of Josh H & Dan B