EDSG Episode 34 - Illusionists - a podcast by Josh H & Dan B

from 2020-07-15T05:00

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* Don’t forget the Kickstarter for Empty Thrones!


* Disregard what Josh said — Uhl *will* be on the poster.


* Illusionists!


* Magician Discipline, masters of illusion, deception, and mental magic.


* Common perception as pranksters or practical jokers.


* Illusion mechanics can be difficult to wrap your head around.


* Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/


* Important Attributes: Charisma, Perception, Willpower


* Karma Ritual leans into the “stage magician”


* Brief aside about real-world stage magicians.


* Artisan skills.


* Knotted handkerchiefs as Illusionist grimoire.


* Half-Magic


* Durability 3


* Novice Tier Talents


* An example of Sensing Difficulty and use of False Sight.


* Illusionists have more of a Social direction or sub-theme than other magicians.


* Some overlap with Thief and Troubadour.


* Options can be chosen to potentially “present” as another magician Discipline.


* Illusionist can fill the role of a “face man” with their social capability.


* A brief word about the Illusionist artwork.


* Journeyman Tier Talents.


* Glamour Discipline ability.


* Power Mask discussion.


* Best Multi-Discipline options.


* Illusionists suited to more creative, clever, thinking-outside-the-box play.


* Good investigators, contrast to Archers.


* Illusionist and Archer “buddy cop” concept.


* Potential group roles for the Illusionist


* Storytime: Rensil and the illusory breakfast.


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


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Further episodes of Earthdawn Survival Guide

Further podcasts by Josh H & Dan B

Website of Josh H & Dan B