EDSG Episode 38 - Attitudes and Interactions - a podcast by Josh H & Dan B

from 2020-08-12T05:00

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* Attitudes and Interaction Tests


* Josh addresses social mechanics and roleplaying.


* Some Disciplines are socially oriented and should leverage the social system.


* History lesson about reaction rolls and morale in past games and shifts in design.


* Attitudes and social rules can help reduce the GM’s workload.


* Attitudes range from Awestruck to Enemy.


* Intended mainly for PC to GMC interactions.


* Published adventures as a template or example of using game systems in play.


* Making an Impression tests


* Cautionary advice about not punishing characters for things you encourage them to do.


* Deceit: Exaggeration, Fabrication, Half-Truths


* Insight: The counterpart to Deceit


* Lean more on letting players roll the appropriate test for their characters and fewer contested rolls unless the stakes are appropriate.


* Intimidation


* Use Interaction tests to inform role play and vice versa.


* Look at the example of play on pages 152-153 of the GM Guide.


* Favors


* Use favor level as guideline for achieving objectives in social interactions.


* Economy of favors to count as automatic or extra success when players do something for a GMC.


* Followers: Building a long-term relationship with an NPC.


* Actually called “Supporters” and in First Edition Earthdawn Companion starting on page 125.


* Attitudes, Interaction Tests, and Favors are NOT mind control.


* Example from a problem brought up in the FASA Discord.


* Long-term relationships are built on reciprocal favors and positive interactions.


* Gamemasters should keep track of GMC Attitudes and Favor status as ongoing grist for the campaign story mill.


* Interaction tests with creatures and animals.


* Animal companions are more than a “special power” to activate when you need it.


* Animal Bond versus Dominate Beast.


* Interaction tests with spirits.


* Integrating Attitudes and Interactions more deeply into summoning.


* Interaction tests with Horrors.


* Generally a bad idea. That is how they get their hooks into you.


* Unfriendly AT BEST and unlikely to be improved with magic.


* Room for both mechanics and free-form role-play in social scenes.


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


Dan on Twitter: @boice_voice


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Further episodes of Earthdawn Survival Guide

Further podcasts by Josh H & Dan B

Website of Josh H & Dan B