EDSG Episode 42 - Emails, Getting a Game Off the Ground - a podcast by Josh H & Dan B
from 2020-09-16T05:00
* Don’t listen to Dan. It’s okay if this is your first episode.
* Email from Rob: Spirit Talk talent. Errata about Ally and Beast spirits.
* Email from Vince: Spell creation mechanics and why there are no plans for it in ED4.
* Number of threads versus narrative casting complexity?
* Reducing Wound Threshold as a Nethermancer spell effect?
* Email from Steven: Illusion buff targets not being aware of spell being an illusion?
* Email from Sedgewick: Weaponsmith picking up Sky Raider as additional Discipline?
* Email from Ken: Question about Shield Drive and knack effect overriding talent effect.
* Email from Shannon: Having Lou Prosperi on the show?
* Earthdawn sponsored streaming or podcasts?
* Email from Ste: Favorite characters or scenes from our games?
* Josh tells a story of his first longe term campaign.
* Dan talks about a couple of his characters.
* Email from Shannon: Standing an Earthdawn game from scratch?
* Josh’s first piece of advice: Don’t worry so much about getting the mountains of lore down!
* Session Zero: Get the group together and go through the Namegiver and Discipline options, see what captures your imagination or excites them.
* Start small: Still sealed or recently opened kaer. Establish a difficult but achievable goal for the first story arc.
* Research lore and background in the areas most relevant to those early themes.
* Encourage players to develop mastery of their character’s abilities and powers to help shoulder some of the mechanical burden.
* Crib shamelessly from other fantasy rpg material, recast for Earthdawn.
* Dan suggests random tables as inspiration for adventures.
* Let players explore their characters before jumping into major arcs.
* Allow players to rework their characters if they aren’t happy with choices.
* Reach out to the community for advice or suggestions.
Email: edsgpodcast@gmail.com
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
Dan on Twitter: @boice_voice
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