EDSG Episode 44 - Scout - a podcast by Josh H & Dan B

from 2020-09-30T05:00

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* The Scout Discipline


* The Spy and the Wolf by Dakota Wind


* The Scout is the vanguard, the tracker, the ranger.


* Original Adept’s Way essay talks about the Scout’s oneness with their environment.


* Not limited to the wilderness, the Scout can be equally at home in towns and cities.


* Important Attributes: Dexterity and Perception.


* Karma Ritual Discussion


* Artisan Skill Suggestions


* Hobo codes and trail markers


* Half-Magic Abilities


* Pop Culture References: Aragorn/Strider, Katniss Everdeen


* Free Talent: Navigation


* Specialist Durability


* Can fight but not generally a high damage combatant.


* Novice Tier Discipline abilities and talents.


* Pop culture reference: Aloy from Horizon Zero Dawn


* Novice Tier Talent Options.


* Character style developed through options.


* Combat development: Melee vs Missile.


* Journeyman Tier Discipline abilities and talents.


* Continuing the themes of perception and survival.


* Journeyman Tier Talent Options.


* Some thematic overlap with Beastmaster and Thief.


* Lesser overlap with Archer and Swordmaster.


* Pop culture reference: Recon platoon from Heartbreak Ridge.


* Western movies and television.


* Scout can be a Jack-of-all-Trades to fill in the gaps of an adventuring group.


* Earthdawn’s version of the “Ranger” archetype.


* Weak against social obstacles.


* Great support Discipline


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


Dan on Twitter: @boice_voice


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