EDSG Episode 45 - Spirits and Summoning - a podcast by Josh H & Dan B

from 2020-10-07T05:00

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* One year of the Survival Guide.


* Spirits and Summoning


* Four Types of Spirits


* A goal in ED4 was to try and make spirits more than just a stat block.


* Spirits are not common, but not unusual.


* Example spirits in the GM Guide show variety.


* Inspiration taken from Werewolf and Mage games from White Wolf.


* Try to see spirits as more than a tool for summoners. Make them denizens of the setting.


* Lower Strength Rating spirits are simpler and more “archetypal”.


* Spirits have their own goals and motivations that may not make logical sense.


* Ally spirits: Often “Spirits of Man”, but also could be other strange astral fauna.


* Beast spirits: “Spirits of Nature”, animals, wild places.


* Elementals: Connected to one of the five elements, often focus on strengthening their element.


* Insect spirits, or Invae: Goal is usually to expand the hive. Possess and transform people.


* Horrors are astral entities, but NOT spirits.


* Tasked spirits: A spirit called up by a talent or spell to serve a specific function.


* Strength Rating is a guide for how relatively powerful a spirit is. Modifies a spirit’s base game statistics.


* Named spirits are more powerful and harder to control.


* Might get a Name from their summoner, or develop one on their own.


* Spirits can have a diverse array of powers, including access to spells and talents.


* Spirits should be characters


* Summoning


* Ritual process, intentionally designed not to be quick.


* Generic summoning, if not handled carefully, can overshadow other characters due to the variety of powers the spirit can bring to bear.


* For each success on the Summon test, the spirit stays for one hour.


* Spirit Talk or Elemental Tongues determines which powers the spirit will use.


* Contest of Wills: Forcing the spirit to do what you want.


* Banishing: Sending a spirit back to its native realm.


* Failed summoning can cause damage like raw magic.


* GM Advice: Look at the examples and the variety possible for spirits.


* If you have summoners in your group, look at bringing spirits into your story before they get the summon talent.


* Similar concerns to Beastmaster animal companions or Cavalryman mounts with regard to group balance and spotlight time.


* Players: Some planning and preparation is using spirits.


* Work with GM to develop a spirit you work with frequently.


* Weird sidebar question about Sorcerous Apprentice.


* Winternight Trilogy by Katherine Arden.


* Take inspiration from legend and folklore, especially from other cultures.


* Spirited Away (or Princess Mononoke) by Miyazaki


* Once again: Look at spirits as characters.


* Potential source of plot hooks, key knowledge.


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


Dan on Twitter: @boice_voice


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