EDSG Episode 47 - Travar - a podcast by Josh H & Dan B

from 2020-10-21T05:00

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* Travar: The Merchant City


* Gushing about the map


* Travar is an old city


* The Road Wardens and their role


* The Travar citadel and the Scourge


* The Water Rebellion and how its significance


* A brief sidebar on world building and themes


* Animals and the Hounds of Travar


* Air Sailors and airships


* The experience of entering Travar


* The number and significance of the number five


* The districts: Old Town, Industrial Divide, Commercial Divide, Riverside, Great Divide, South Valley Divide


* A lot of politics, factions, personalities, and relationships


* The Magistrates, the Founding, and the Arena


* The advantage of a large pool of resident adepts


* Outside Travar: The Badlands


* Tensions with House K’tenshin


* Other stuff to do in and around Travar


* Great addition to the setting, strong hub location to base a game from.


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


Dan on Twitter: @boice_voice


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Further episodes of Earthdawn Survival Guide

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