EDSG Episode 47 - Travar - a podcast by Josh H & Dan B
from 2020-10-21T05:00
* Travar: The Merchant City
* Gushing about the map
* Travar is an old city
* The Road Wardens and their role
* The Travar citadel and the Scourge
* The Water Rebellion and how its significance
* A brief sidebar on world building and themes
* Animals and the Hounds of Travar
* Air Sailors and airships
* The experience of entering Travar
* The number and significance of the number five
* The districts: Old Town, Industrial Divide, Commercial Divide, Riverside, Great Divide, South Valley Divide
* A lot of politics, factions, personalities, and relationships
* The Magistrates, the Founding, and the Arena
* The advantage of a large pool of resident adepts
* Outside Travar: The Badlands
* Tensions with House K’tenshin
* Other stuff to do in and around Travar
* Great addition to the setting, strong hub location to base a game from.
Email: edsgpodcast@gmail.com
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
Dan on Twitter: @boice_voice
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Further episodes of Earthdawn Survival Guide
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