EDSG Episode 48 - Knacks and Hazards - a podcast by Josh H & Dan B
from 2020-10-28T12:08:03
* Talent Knacks
* Special use cases or enhanced uses for magical talents.
* May substitute a new effect.
* Special maneuvers for using a knack.
* Access to skills or other abilities related to the talent.
* Some knacks can be purchased and advanced as a skill.
* Can spend Karma on talent knacks, it is still a talent test.
* Knacks cannot be learned for talents known under Versatility.
* Must have the associated talent at a certain rank in order to learn.
* Cost Legend Points equal to the Novice-tier cost of the minimum Rank the knack is available at.
* Some knacks have additional restrictions the character must meet, but only one if there are multiple restrictions.
* Most commonly learned from a trainer while advancing Circle.
* Possible to develop knacks without a trainer, but no hard rules.
* Can only use one knack per use of a talent unless otherwise noted.
* Game stats for knack take precedence over normal talent characteristics.
* Enchanting knacks allow adepts to create magical items.
* Discussion of some low rank knacks.
* Poisons, Diseases, Traps, and Curses
* Step, Duration, Onset, and Interval.
* Damage, debilitating and paralytic effects.
* Resisting poison and disease.
* Traps have Detection DN, Initiative, Disarm DN, Trigger, and Effect
* Curses impose a penalty of some sort to tests.
* Come in minor, major, and Horror flavors.
* Empty Thrones PDF is available!
* Upcoming special episode with Kyle about the new book!
* Legends of Barsaive Volume 1
* Champions Challenge Volume 1
Email: edsgpodcast@gmail.com
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
Dan on Twitter: @boice_voice
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Further episodes of Earthdawn Survival Guide
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