EDSG Episode 54 - Forge Weapon - a podcast by Josh H & Dan B

from 2021-01-06T06:00

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* Happy New Year! Welcome to year two.


* Emails and Forge Weapon


* Email from Matthew: Condolences and praise for Dan’s Legends Readings


* Email from Brian: Strengths of alternate mounts for Cavalryman adepts


* Forge Blade/Weapon


* Six different variants of the talent (depending how you count)


* First Edition overview


* Adept’s Way Addendum


* Introduces cap to bonus equal to base weapon damage.


* Introduces more difficult DNs for use on thread items.


* Two consequences of these changes: Starts balance difficulties of mundane weapons versus thread weapons.


* Permanent bonus also warps the setting in certain ways.


* Second Edition Overview


* Introduced time limit bonus lasts.


* Discussion of consequences and issues.


* Classic Edition Overview


* Lots of heavy lifting, covering crafting in addition to damage bonuses.


* Discussion of consequences and issues.


* Lots of fiddly (and extraneous) behind-the-scenes math and edge-case exceptions.


* Reminder: Changes were attempts to address issues each development team had with talent balance.


* Third Edition Overview


* Discussion of consequences and issues.


* Fourth Edition Overview


* Design process to address different issues and consequences.


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


Dan on Twitter: @boice_voice


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