EDSG Episode 61 - Spell Acquisition - a podcast by Josh H & Dan B

from 2021-03-03T17:37:44

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* Into the Weeds: Spell Acquisition


* Historical Retrospective: First Edition


* Start with PER Step in spell points.


* No free or granted spells after creation.


* Spells must be acquired through training with mentors, finding in kaers, or looting from dead enemy magicians.


* No codified cost in silver, no Legend Point cost.


* Second Edition


* Starting spells based on WIL Step (possibly to diversify important Attributes at creation for magicians).


* On Circle Advancement, 2 times Circle in spell points for free new spells.


* Introduced a Legend Point cost for spells, 100 LP times Spell Circle.


* Codified silver piece cost for purchasing spells.


* Discussion of reason for some ED2 rules changes for spells.


* Earthdawn Classic


* Returned to starting spells based on PER Step.


* One free spell of new Circle on Circle advancement up to Fifth Circle.


* Legend Point and silver cost are shifted to Optional Rules, changed some values in those options.


* Third Edition


* No changes from Earthdawn Classic


* Fourth Edition


* Removed free spells on Circle advancement, Legend Point cost is now standard rule.


* Josh discusses the concerns with spell LP cost hindering character advancement.


* GM Advice: Where does a magician learn new spells?


* Discipline mentors and trainers, whether as part of Circle advancement or not.


* Recovering grimoires from ruins, kaers, or defeated opponents.


* The GM should provide spells as rewards for magicians the same way they provide rewards or loot for other Disciplines.


* Suggestions for learning about NPC magicians to approach for tutoring.


* Common spells might be available in library collections.


* Sidebar about magician guilds and their role in the Earthdawn setting.


* Josh waxes admiringly about magicians.


* Spell creation rules. First Edition had detailed spell creation rules, no plans for that detailed a process in Fourth Edition.


* Porting or updating spells from earlier editions to ED4; look to similar spells and set up effects and extra threads based on published material.


* Spells don’t always have to cost silver; that is a rough guideline for simple “buying” spell knowledge.


* Keep track of mentors and GMCs for future connections and plot development.


* GMC magician mentors traveling along with their PC students.


* FreedoniaCon panels and seminars have started appearing on the FASA Games YouTube Channel. Looking at what might start being done on the FASA Games Twitch.


Email: edsgpodcast@gmail.com


Twitter: @EarthdawnG


Josh on Twitter: @mataxes


Dan on Twitter: @boice_voice


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Further episodes of Earthdawn Survival Guide

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Website of Josh H & Dan B