EDSG Episode 61 - Spell Acquisition - a podcast by Josh H & Dan B
from 2021-03-03T17:37:44
* Into the Weeds: Spell Acquisition
* Historical Retrospective: First Edition
* Start with PER Step in spell points.
* No free or granted spells after creation.
* Spells must be acquired through training with mentors, finding in kaers, or looting from dead enemy magicians.
* No codified cost in silver, no Legend Point cost.
* Second Edition
* Starting spells based on WIL Step (possibly to diversify important Attributes at creation for magicians).
* On Circle Advancement, 2 times Circle in spell points for free new spells.
* Introduced a Legend Point cost for spells, 100 LP times Spell Circle.
* Codified silver piece cost for purchasing spells.
* Discussion of reason for some ED2 rules changes for spells.
* Earthdawn Classic
* Returned to starting spells based on PER Step.
* One free spell of new Circle on Circle advancement up to Fifth Circle.
* Legend Point and silver cost are shifted to Optional Rules, changed some values in those options.
* Third Edition
* No changes from Earthdawn Classic
* Fourth Edition
* Removed free spells on Circle advancement, Legend Point cost is now standard rule.
* Josh discusses the concerns with spell LP cost hindering character advancement.
* GM Advice: Where does a magician learn new spells?
* Discipline mentors and trainers, whether as part of Circle advancement or not.
* Recovering grimoires from ruins, kaers, or defeated opponents.
* The GM should provide spells as rewards for magicians the same way they provide rewards or loot for other Disciplines.
* Suggestions for learning about NPC magicians to approach for tutoring.
* Common spells might be available in library collections.
* Sidebar about magician guilds and their role in the Earthdawn setting.
* Josh waxes admiringly about magicians.
* Spell creation rules. First Edition had detailed spell creation rules, no plans for that detailed a process in Fourth Edition.
* Porting or updating spells from earlier editions to ED4; look to similar spells and set up effects and extra threads based on published material.
* Spells don’t always have to cost silver; that is a rough guideline for simple “buying” spell knowledge.
* Keep track of mentors and GMCs for future connections and plot development.
* GMC magician mentors traveling along with their PC students.
* FreedoniaCon panels and seminars have started appearing on the FASA Games YouTube Channel. Looking at what might start being done on the FASA Games Twitch.
Email: edsgpodcast@gmail.com
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
Earthdawn Guild Facebook Group
Further episodes of Earthdawn Survival Guide
Further podcasts by Josh H & Dan B
Website of Josh H & Dan B