EDSG Episode 78 - Woodsman - a podcast by Josh H & Dan B

from 2021-07-14T05:00

:: ::

* Mystic Paths: The Woodsman


* The development history from first to fourth edition.


* Originally the elven racial Discipline.


* Originally fit the “ranger” archetype, like the elves of Lothlorian.


* Lacked anything unique or particularly “elfy”.


* Shift to the flexibility of the talent option design style.


* Developed in line with Elven Nations from fourth edition, very heavily elf-oriented, but not exclusively so.


* Designed as a “cultural” path with a strong elven influence to examine the conflict between the elven nations.


* Philosophy like the Scout but focuses on forests to the exclusion of other biomes.


* Lots of elf culture wrapped up in the background and origins of the path background.


* In one sense, a story involving a Woodsman revolves around the question of what it means to be an elf.


* Becoming a Woodsman.


* Woodsman Karma Ritual modifications.


* Woodsman Half Magic


* Path Rank progression and bonuses.


* Woodsman talent options.


* Unique talents: Guardian’s Service, Wood Speak, Wood Walk, Forest Sense


* Woodsman talent knacks.


Email: edsgpodcast@gmail.com


Twitter: @EDSGPodcast


Josh on Twitter: @LoreMerchant


Dan on Twitter: @boice_voice


Get product information, developer blogs, and more at www.fasagames.com


FASA Games on Facebook: https://www.facebook.com/fasagamesinc


FASA Games Discord Channel:


https://discord.gg/uuVwS9u


Earthdawn Guild Facebook Group:


https://www.facebook.com/groups/earthdawnguild


Earthdawn West Marches:


https://discord.gg/hhHDtXW

Further episodes of Earthdawn Survival Guide

Further podcasts by Josh H & Dan B

Website of Josh H & Dan B