Podcasts by 301 Moved Permanently

301 Moved Permanently

A long-form interview podcast where we talk about everything, by talking about video games. We gather insights and stories from video game developers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.

Further podcasts by Drew Messinger-Michaels, Frances Michelle Cannon, and Lucio Valentino

Podcast on the topic Kunst

All episodes

301 Moved Permanently
An Indie for Indies, with Dean Razavi from 2022-02-08T15:01

ETAO PODCAST, EPISODE 128. Dean Razavi is an indie-developer-turned-indie-producer, currently working at Akupara Games. Here is talks about that studio’s newest release, Kardboard Kings, as well th...

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301 Moved Permanently
Reality-Adjacency, with Star St. Germain from 2022-01-25T15:01

ETAO PODCAST, EPISODE 127. Star St. Germain has worked in an uncommonly wide variety of media, from music to comics to gallery art—all within a consistent and unified practice, which she talks us t...

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301 Moved Permanently
Being Real with Victor Burgos from 2022-01-11T15:01

ETAO PODCAST, EPISODE 126. Victor Burgos stops by to talk about his studio’s debut game, Neko Ghost, Jump! We get into the difficulty of figuring out who your game is for, the challenge of controll...

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301 Moved Permanently
What We Played (and What We Didn’t) in 2021 from 2021-12-28T15:01

ETAO PODCAST, EPISODE 125. It’s the Year in Review ‘cast! Drew, Lucio, and Franny (along with her alter-ego Michelle) have gathered ’round to reflect on the games we played this year, the games we ...

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301 Moved Permanently
What We Heard and What We Learned in 2021 from 2021-12-14T15:01

ETAO PODCAST, EPISODE 124. Whether you’re a longtime listener or just tuning in—either way, thanks for that!—here’s a roundup of our conversations from 2021. These are of course just samples, espec...

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301 Moved Permanently
Behind the Cylinder, with Carlos Bordeu from 2021-11-30T15:01

ETAO PODCAST, EPISODE 123. Carlos Bordeu is the C in ACE Team, the studio behind Rock of Ages, Zeno Clash, The Deadly Tower of Monsters, SolSeraph, Abyss Odyssey, and most recently, The Eternal Cyl...

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301 Moved Permanently
What Else Game Devs Do, with Masao Kobayashi from 2021-11-16T15:10

ETAO PODCAST, EPISODE 122. Masao Kobayashi co-founded the indie studio Cut to Bits after about 15 years at Ubisoft, where he worked in a wide range of roles that often redounded to some form of pro...

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301 Moved Permanently
A Changing World and How to Change It, with Mike Grieci from 2021-11-02T14:01

ETAO PODCAST, EPISODE 121. The Mechanical World of Dr. Gearbox is first and foremost an attempt to rethink educational games, and specifically to rethink them into something that kids would actuall...

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301 Moved Permanently
(Chef)Squad Goals, with David Galindo from 2021-10-21T15:11

ETAO PODCAST, EPISODE 120. At midnight tonight, David Galindo and his team are surprise-releasing ChefSquad, a collaborative cooking game that can only be played on Twitch. “Wait, what?” you might ...

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301 Moved Permanently
An Approachable Roguelike Full of Cats, with Aaron San Filippo from 2021-10-05T14:01

ETAO PODCAST, EPISODE 119. Aaron San Filippo is currently working on Whisker Squadron, a roguelike-alike riff on the arcadey corridor space-shooter genre (of which there are fewer examples than you...

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301 Moved Permanently
Trying Your Best and Helping Somehow, with Megan Fox from 2021-09-21T14:01

ETAO PODCAST, EPISODE 118. Megan Fox heads up Glass Bottom Games, the small-core-team-and-a-cloud-of-contractors behind SkateBIRD. (They were a larger core team for their first-person brawler/rogue...

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301 Moved Permanently
Pop Culture Belongs to Everyone, with Laia Bee from 2021-09-07T14:01

ETAO PODCAST, EPISODE 117. Laia Bee is one of the three co-founders of Pincer Games, who’ve debuted with the card-based brawler Fighters of Fate. She’s also deeply involved in the project of foster...

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301 Moved Permanently
A Better and Weirder World Than This One, with Don Bellenger from 2021-08-24T14:01

ETAO PODCAST, EPISODE 116. Don Bellenger stops by to talk about his upcoming “open-world gardenvania,” The Beauty Cult, as well as his cyberpunk roguelike-shooter-platformer (and nihilistic synthwa...

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301 Moved Permanently
This Sense of Freedom, with Charles Bardin from 2021-08-10T14:01

ETAO PODCAST, EPISODE 115. A Musical Story takes place in the mind of a musician, and it also takes place in an era when rock as a wide-open experimental space, and the album was the thing, and eve...

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301 Moved Permanently
Make Art, Do Crimes, with D-Cell Games from 2021-07-27T14:01

ETAO PODCAST, EPISODE 114. UNBEATABLE is a rhythm game, and an adventure game, and it’s serious about being fully both. More than that, it’s a game about the emotional truths of music, and of being...

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301 Moved Permanently
Hope Too Is Rad, with Lauren Mee from 2021-07-14T00:48:58

ETAO PODCAST, EPISODE 113. Ratchet & Clank: Rift Apart is a big heartfelt spectacle of a game—you’ve likely seen some of its dream-vibrant, mirror-polished visuals, and a bit of its cartoony gunpla...

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301 Moved Permanently
How to See Everything Neoliberalism Ignores, with Tali Faulkner (a.k.a. Veselekov) from 2021-06-29T14:01

ETAO PODCAST, EPISODE 112. Tali Faulkner (better known in internet circles as Veselekov) knew he had something timely on his hands when he made Umurangi Generation, but he couldn’t have known how t...

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301 Moved Permanently
On Replays, Remasters, and Remakes from 2021-06-15T14:01

ETAO PODCAST, EPISODE 111. Amid the E3 madness, this crush of new games and games yet to be, we thought we’d take a moment and think a bit about games that are, in one way or another, not new. Let’...

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301 Moved Permanently
As Joyously and Explicitly as You Can, into the Fleshy Breach, with Xalavier Nelson Jr. from 2021-06-01T14:01

ETAO PODCAST, EPISODE 110. Xalavier Nelson Jr. is an absurdly prolific artist and an inveterate collaborator, having left his creative stamp on Hypnospace Outlaw, We Are The Caretakers, Can Android...

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301 Moved Permanently
Making Space to Make Games, with Yadu Rajiv from 2021-05-18T14:01

ETAO PODCAST, EPISODE 109. Yadu Rajiv does a whole lot of different things, all of them to do with games and the people and technologies that make them possible. By day, he’s a Lead Game Designer a...

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301 Moved Permanently
An Accidental Genre, with Santiago Zapata (a.k.a. Slashie) from 2021-05-04T14:01

ETAO Podcast, Episode 108. Santago Zapata stops by to talk about the history of roguelikes, his own expansive body of small works for the 7-Day Roguelike Challenge, and his larger works, from Castl...

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301 Moved Permanently
The Mayonnaise Allegory, with Jeremy Warmsley from 2021-04-20T14:01

ETAO Podcast, Episode 107. Jeremy Warmsley’s music has spanned pop (or more broadly, the whole touring band thing), film, television, radio, and recently, games. He’s an inventive, thoughtful, ever...

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301 Moved Permanently
The Futures of Stories, with Russell Quinn from 2021-04-06T14:01:52

ETAO Podcast, Episode 106. Russell Quinn has had a unique career as a technologist enabling stories, building the underlying systems for the ahead-of-its time McSweeney’s app, as well as for the eq...

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301 Moved Permanently
A Nuanced Critique of Subtlety, with Chevy Ray from 2021-03-23T14:01:24

ETAO Podcast, Episode 105. Chevy Ray has been making games for a long time now—though most of them are currently tough to play; RIP Flash—but is probably best known for Ikenfell, a tactical RPG abo...

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301 Moved Permanently
Designing for Empathy, with Anisa Sanusi from 2021-03-09T15:01:17

ETAO Podcast, Episode 104. Anisa Sanusi is an accomplished UI/UX designer, probably best known for her work on Elite Dangerous and Planet Coaster—two utterly different games that bring with them ut...

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301 Moved Permanently
Rogue Chunks, with Chris King from 2021-02-23T15:01:19

ETAO Podcast, Episode 103. Chris King of Batterystaple Games shares a chunk of his time to discuss 30XX, the reimagined, souped-up sequel to the Mega Man X-esque roguelike-alike 20XX. We get pretty...

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301 Moved Permanently
Experiencing America, with Bryant Young from 2021-02-09T15:01:40

ETAO Podcast, Episode 102. Our America puts you in the shoes of a Black father driving his son to school—and if that doesn’t sound potentially harrowing to you, then you might be exactly the projec...

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301 Moved Permanently
Communities and Modularities, with Chel Wong from 2021-01-26T15:01:34

ETAO Podcast, Episode 101. You might know Chel Wong from her rightly-celebrated, highly modular soundtrack to Kine, and some more people are about to know her from Watch This Space. But you definit...

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301 Moved Permanently
What We Heard and What We Learned in 2020 from 2021-01-05T15:01:26

ETAO Podcast, Episode 100. For our hundredth episode, we’re trying something a little different and editing together some of our favorite moments from the past year of the ‘cast. If you’ve been loo...

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301 Moved Permanently
What We Played (and What We Didn’t) in 2020 from 2020-12-22T15:01:38

ETAO Podcast, Episode 99. 2020, everybody. It was a weird year for lots of things, we think it’s fair to say—including but by no means limited to games. So in this episode, we take a moment to reca...

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301 Moved Permanently
The Work of War, with Zach Barth from 2020-12-08T15:01:41

ETAO Podcast, Episode 98. Like Eliza before it, Möbius Front ’83 is a Zachtornics game that longtime Zachtronics fans probably didn’t expect—though also like Eliza, it has more than a few themes in...

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301 Moved Permanently
The Latest Generation from 2020-11-24T15:01:20

ETAO Podcast, Episode 97. The PlayStation 5 is out, as is the Xbox Series X and Series S Series! That’s exciting, at least for those of us who can get our hands on them. Drew’s been PS5ing, and he ...

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301 Moved Permanently
This Kindness unto Death, with Nick Guérin from 2020-11-10T15:01:39

ETAO Podcast, Episode 96. After a decade working on the Assassin’s Creed games, Nick Guérin joined Thunder Lotus Games as the Creative Director on Spiritfarer, a farming and management sim about de...

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301 Moved Permanently
Art, Honestly, with Brian Handy from 2020-10-27T14:01:19

ETAO Podcast, Episode 95. Brian Handy stops by to discuss Wild Honesty, his game of, well, wild honesty. Just how do you design an experience of radical openness and ever-expanding intimacy? How do...

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301 Moved Permanently
Math and Art, with Oskar Stålberg from 2020-10-13T14:01:31

ETAO Podcast, Episode 94. Oskar Stålberg builds little town dioramas, as he puts it—or more exactly, he builds the procedural generation tools that allow him, and his algorithms, and you the player...

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301 Moved Permanently
Utopia by Necessity, with Nils Deneken from 2020-09-29T14:01:26

ETAO Podcast, Episode 93. Nils Deneken has been working on Mutazione in one way or another since 2008. (You might have heard 2009, but in this interview, we set that particular misconception straig...

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301 Moved Permanently
All Things Liminal and Bespoke, with Damon Reece from 2020-09-15T14:01:10

ETAO Podcast, Episode 92. Damon Reece is the lead writer on Necrobarista, a visual novel about death and coffee (and therefore the rest of life) rendered in a bespoke-unto-madness 3D anime style an...

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301 Moved Permanently
Refusing to Compete, Choosing to Cooperate from 2020-09-01T14:01:03

ETAO Podcast, Episode 91. Drew and Lucio check in on the state of co-op games, especially online ones, in this strange isolated times. How has co-op changed over the past few decades, both in chara...

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301 Moved Permanently
We All Just Want Attention, with Warren Arnold from 2020-08-18T14:01:24

ETAO Podcast, Episode 90. Warren Arnold has been with Jackbox Games since they were Jellyvision, having worked first on the Facebook iteration of You Don’t Know Jack, and later on every Jackbox Par...

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301 Moved Permanently
How Conflict Sounds, with Ilan Eshkeri from 2020-08-04T14:01:51

ETAO Podcast, Episode 89. Ilan Eshkeri has had a storied career in film and television—from Layer Cake, 47 Ronin, and Ninja Assassin, to Black Sea, Still Alice, Austenland, and the Shaun the Sheep ...

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301 Moved Permanently
Workdays in Hell Dimension, with Laura Michet and Brendon Chung from 2020-07-21T14:01:36

ETAO Podcast, Episode 88. Brendon Chung is the main creative force behind Atom Zombie Smasher, Gravity Bone, Thirty Flights of Loving, Flotilla, Flotilla 2, Quadrilateral Cowboy, and the upcoming S...

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301 Moved Permanently
Space Chasing Together, Apart, with Bobby Fowler and Brenda Noiseux from 2020-07-07T14:01:54

ETAO Podcast, Episode 87. Bobby Fowler and Brenda Noiseux outrun the Hunter to join us again and talk about Space Chase, their co-op tabletop map-’em-up and the delightful follow-up to their assidu...

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301 Moved Permanently
Talking about Way More than Coding, with Moo Yu from 2020-06-23T14:01:21

ETAO Podcast, Episode 86. Moo Yu stops by to talk about his work on Knights and Bikes, Subsurface Circular, LittleBigPlanet, and several of the Ratchet & Clank games—plus his advocacy, activism, an...

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301 Moved Permanently
Access and Challenge, with Greg Haynes from 2020-06-09T14:01:02

ETAO Podcast, Episode 85. Greg Haynes is the Lead Games User Researcher at AbleGamers, an organization dedicated, simply but profoundly, to making sure that everyone can play video games, regardles...

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301 Moved Permanently
Everything Animal Crossing, and Everything Else from 2020-05-26T14:01:03

ETAO Podcast, Episode 84. Animal Crossing: New Horizons has been stealing hearts, blowing up timelines, and filling in blanks in our shared social fabric for about two surreally protracted months n...

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301 Moved Permanently
Arcade Games in Isolation, with Nikita Mikros and Josh DeBonis from 2020-05-12T14:01:15

ETAO Podcast, Episode 83. Nikita Mikros and Josh DeBonis created the original field game Killer Queen, before adapting it into the venerable indie arcade esport institution that it is today. They w...

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301 Moved Permanently
When It’s Right to Fight, with Shawn Alexander Allen from 2020-05-05T14:01:43

ETAO Podcast, Episode 82. Treachery in Beatdown City is a beat-’em-up/turn-based RPG mashup that combines a vast array of Shawn Alexander Allen’s preoccupations, from a shifting and in some ways ra...

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301 Moved Permanently
In Sokpop We Trust, with Tijmen Tio from 2020-04-28T14:01:21

ETAO Podcast, Episode 81. Tijmen Tio is one quarter of the game dev collective/boyband Sokpop, who’ve been putting out a game every two weeks since 2018. It’s a way of working that requires a great...

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301 Moved Permanently
What a Wunderlingful World, with Olof Karlsson from 2020-04-14T14:01:13

ETAO Podcast, Episode 80. Olof Karlsson autoruns on over to talk about Wunderling, the puzzle-platformer where you’re a not-a-goomba with some ambition (or maybe just some especially good-bad luck)...

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301 Moved Permanently
Arvi Is Talk, with Arvi Teikari from 2020-03-31T14:01:54

ETAO Podcast, Episode 79. Arvi Teikari is here to talk about Baba Is You, as well as Environmental Station Alpha, its forthcoming sequel, and the bonny pile of other gamic delights that he’s made a...

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301 Moved Permanently
Getting Back on Track, with Adriel Wallick from 2020-03-17T14:01:21

ETAO Podcast, Episode 78. Adriel Wallick has been running Train Jam, a game-make-a-thon on a train traveling from Chicago to the Game Developers Conference in San Francisco, since 2014. The event h...

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301 Moved Permanently
Relatively Manifold, with William Chyr from 2020-03-03T15:01:08

ETAO Podcast, Episode 77. William Chyr’s long-in-the-works puzzle-exploration art installation of a game, Manifold Garden, has been out in the world for a few months now—which means it’s the perfec...

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301 Moved Permanently
That Real Genuine Connection, with Emma Kinema from 2020-02-18T15:01:12

ETAO Podcast, Episode 76. Game Workers Unite is at the forefront of the effort to unionize the games industry—and according to Emma Kinema, the best way to do that is to treat it as an industry, or...

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301 Moved Permanently
Emotional Survival, with Paula Rogers and Vincent Perea from 2020-02-04T15:01:23

ETAO Podcast, Episode 75. Neo Cab is the debut game from Chance Agency, about the last human rideshare cabbie in an aggressively automated, vertically integrated, near-future California city. In th...

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301 Moved Permanently
Delicious to the (Mad) Max, with David Galindo from 2020-01-21T15:01:45

ETAO Podcast, Episode 74. David Galindo’s exacting, deadpan-absurdist Cook, Serve, Delicious! series is officially a trilogy, with Cook, Serve, Delicious! 3?! taking the at-the-margins dystopian el...

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301 Moved Permanently
What We Played and ‘Casted (and What We Didn’t) in 2019 from 2020-01-07T20:05:56

ETAO Podcast, Episode 73. In this episode, we take stock of what we played this year, what we didn’t get to, and what we’re looking forward to playing next (just like we did last year). Our lists h...

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301 Moved Permanently
Making Beautiful Places, with Phoebe Watson from 2019-12-24T13:48:18

ETAO Podcast, Episode 72. Phoebe Watson joined the team at DragonBear Studios for the expressed purpose of making sure that the indigenous cultural elements in Chaos Tavern are meaningful and on-po...

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301 Moved Permanently
Hyper-Focused Antifragile Games as Drugs as Puzzles, with Zach Barth from 2019-12-10T11:16:21

ETAO Podcast, Episode 71. Another dose of Zach Barth, this time focused on MOLEK-SYNTEZ, a Zachtronics game that plays a bit like Opus Magnum but was made more in the spirit of TIS-100—which is to ...

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301 Moved Permanently
The Black Queen’s Tutorial, with cs wallace from 2019-11-26T12:12:01

ETAO Podcast, Episode 70. If you only know the arcade version Killer Queen by reputation, then you might assume Killer Queen Black is simply a home port of the same game—but in fact is Black anothe...

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301 Moved Permanently
Making Mysteries More Mysterious, with Joe Russ from 2019-11-12T15:01:50

ETAO Podcast, Episode 69. Joe Russ is deeply invested in narrative, and also in animation—so it makes all the sense in the world that he would co-create something like Jenny LeClue, a lovingly and ...

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301 Moved Permanently
Skating on Water and Swimming in Menus, with kalin from 2019-10-29T14:01:38

ETAO Podcast, Episode 68. kalin is the co-founder of Funktronic Labs, best known for their ambitious VR fare, from the consummately simulated garden-’em-up Fujii to the real-ass-RTS-but-in-VR Cosmi...

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301 Moved Permanently
Where the Die Had Not Yet Been Cast, with Max Krieger from 2019-10-15T14:01:47

ETAO Podcast, Episode 67. We cross paths with Max Krieger and talk CROSSNIQ+ and the so-called, much-lately-in-vogue Y2K aesthetic. Come for the discussion of how aesthetics and attitudes toward te...

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301 Moved Permanently
Everything That Could Possibly Be More Complicated, with Sam Rosenthal from 2019-10-01T14:01:05

ETAO Podcast, Episode 66. Sam Rosenthal shuffles on over to talk about Where Cards Fall, a reflective, touch-native narrative puzzle game almost a decade in the making—as well as his previous work ...

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301 Moved Permanently
Just a Big Old Mess, with Ricky Haggett from 2019-09-17T14:01:51

ETAO Podcast, Episode 65. Ricky Haggett takes stock of his work on Wilmot’s Warehouse, Hohokum, Loot Rascals, Frobisher Says, Tenya Wanya Teens, and his other odd, wondrous work. We talk about the ...

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301 Moved Permanently
When You’re in It, with Matthew Seiji Burns from 2019-09-03T14:01:23

ETAO Podcast, Episode 64. Matthew Seiji Burns is responsible for some of the best and least-discussed narratives and soundtracks in games, namely those in the beloved-for-other-reasons Zachtronics ...

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301 Moved Permanently
Welcoming Surrealism, with Melos Han-Tani and Marina Kittaka from 2019-08-20T14:01:29

ETAO Podcast, Episode 63. Melos Han-Tani and Marina Kittaka worked together on the original Anodyne, its under-appreciated follow-up Even the Ocean, and now their latest Analgesic Productions joint...

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301 Moved Permanently
A Consigliere’s Life for Me, with Alan Dang from 2019-08-06T21:05:06

ETAO Podcast, Episode 62. Alan Dang emerges from the shadows to talk about his work on the Skullgirls mobile game, the VR garden-’em-up Fujii, and the indie arcade esport stalwart Killer Queen. Plu...

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301 Moved Permanently
Better Ways to Build Better Stories, with Bryant Cannon from 2019-07-23T14:01:47

ETAO Podcast, Episode 61. Bryant Cannon joins us to discuss Oxenfree, its follow-up Afterparty, and the licensed, now-delisted Night School games that came in between—not to mention his previous mo...

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301 Moved Permanently
Choices and Games and Stories, with Juan Vaca from 2019-07-09T14:01:06

ETAO Podcast, Episode 60. Juan Vaca chooses to adventure with us—into his work at Telltale Games, at Endless Entertainment, and now at the burgeoning interactive team at Netflix. We talk about Juan...

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301 Moved Permanently
The Art of Design(ing Art), with Greg Batha from 2019-06-25T18:54:38

ETAO Podcast, Episode 59. Greg Batha has done a remarkable variety of creative/technical work, from the interface of Dream Daddy, to live visualizations for touring musicians, to the hectic and ado...

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301 Moved Permanently
Now Game Music Is Just Music, with Jim Guthrie from 2019-06-11T14:01:05

ETAO Podcast, Episode 58. Jim Guthrie joins us to reflect on his storied soundtracking career, from Superbrothers: Sword & Sworcery EP and BELOW, to Indie Game: The Movie, to (implicitly, here) Rei...

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301 Moved Permanently
Weird Mad Stuff, with Zachariah Chandler from 2019-05-28T14:01:12

ETAO Podcast, Episode 57. Zach Chandler catches the bus with us and talks about Nth Dimension[al] Hiking, his gently arcane spectral traverse-’em-up. We discuss Zach’s guiding principle, namely tha...

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301 Moved Permanently
Something Bigger Than We Are, with Jordan Thomas from 2019-05-14T14:01:09

ETAO Podcast, Episode 56. Jordan Thomas hides out with us to talk about The Blackout Club. It’s a game that is at once an “infinite meaning machine” and an authored narrative, a game about “extreme...

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301 Moved Permanently
This Living Online Thing, with Jay Tholen from 2019-04-30T14:01:21

ETAO Podcast, Episode 55. Jay Tholen remembers the internet of the ’90s, when things were a few shades dorkier, and whole lot less smoothed-over and centrally managed—and especially the internet of...

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301 Moved Permanently
Accessibility and Joy (also Dogs), with Brian Fairbanks from 2019-04-16T14:01:39

ETAO Podcast, Episode 54. Brian Fairbanks’ game Lost and Hound brings together a whole lot of his passions—from meaningful soundscapes, to accessibility, to dogs. In this episode, we start by talki...

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301 Moved Permanently
How to Play Games Wrong from 2019-04-02T14:01:52

ETAO Podcast, Episode 53. In lieu of a guest this week, we humbly present a conversation that Drew and Lucio recorded just before GDC, all about what it means to play a game wrong—from misunderstan...

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301 Moved Permanently
What Level Designers Design, with Evan Hill from 2019-03-19T14:01:30

ETAO Podcast, Episode 52. Evan Hill drops in to talk a little about Solar Ash Kingdom and Torment: Tides of Numenera, and a whole lot about his current work at Naughty Dog—though don’t expect any n...

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301 Moved Permanently
The Thing Is the Thing It Is, with C. Andrew Rohrmann (a.k.a. scntfc) from 2019-03-05T15:01:28

ETAO Podcast, Episode 51. C. Andrew Rohrmann (also known as scntfc, previously known as Scientific American, and alternately known by some pseudonyms that we’re not at liberty to disclose) stops by...

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301 Moved Permanently
A Quantum of Wobble, with Robin Baumgarten from 2019-02-23T15:01:41

ETAO Podcast, Episode 50. Robin Baumgarten’s work doesn’t fit neatly into any single category or tradition. He makes games that are also toys, and also art installations, and also unusually beguili...

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301 Moved Permanently
There Is Co-Op on Mars, with Philip Buchanan from 2019-02-09T15:01:29

ETAO Podcast, Episode 49. Philip Buchanan went indie so that he could finish 39 Days to Mars, a consummately silly co-op-as-comedy physics-and-gadgets puzzle-’em-up rendered in florid trichromatic ...

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301 Moved Permanently
Literally Anybody Anywhere, with Rami Ismail from 2019-01-26T15:01:38

ETAO Podcast, Episode 48. Rami Ismail wants everyone to be able to make games. “Literally anybody anywhere” should be able to work in this medium that has the potential to transcend not only cultur...

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301 Moved Permanently
Food, Death, and Everything Else Worth Talking About, with Gabby DaRienzo from 2019-01-12T15:01:33

ETAO Podcast, Episode 47. Gabby DaRienzo stops by to talk about her work as one half of the core Laundry Bear Games team, from A Mortician’s Tale (and Tracktoons) to their still-in-its-early-days n...

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301 Moved Permanently
One Hell of a Not-Hell, with Greg Kasavin from 2018-12-29T15:01:14

ETAO Podcast, Episode 46. Greg Kasavin descends and/or ascends to our realm to talk about Hades, Supergiant’s roguelike recently surprise-released into Early Access on Epic Games’ brand new storefr...

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301 Moved Permanently
What We Played and ‘Casted (and What We Didn’t) in 2018 from 2018-12-15T15:01:14

ETAO Podcast, Episode 45. As 2018 winds down, esteemed ETAO Podcast producer Frances Michelle Lopez sits down to talk about what we played in 2018, what we’re looking forward to playing in 2019, an...

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301 Moved Permanently
The Perfidy of THE SUN, with Heather Flowers from 2018-12-01T15:01:39

ETAO Podcast, Episode 44. Heather Flowers talks EXTREME MEATPUNKS FOREVER: Powered by Blood (and the MEATPUNKS material beyond). We talk about body horror, episodic storytelling and serialization, ...

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301 Moved Permanently
This Is a Call (Back) to ARMS from 2018-11-17T15:01:18

ETAO Podcast, Episode 43. ARMS got announced with the Switch, and it launched with the Switch, and it’s been both passionately loved and broadly ignored. Lucio was late to the Switch party, and thu...

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301 Moved Permanently
Be a Part of the World You’re Changing, with Jakub Kasztalski from 2018-11-03T14:01:11

ETAO Podcast, Episode 42. Headliner: NoviNews puts you in the shoes of he/she/xe who curates the news in a country that is rapidly going strange, and just as rapidly becoming politically unstable. ...

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301 Moved Permanently
Something Wicked This Way Apples, with Bobby Fowler and Brenda Noiseux from 2018-10-31T14:01:44

ETAO Podcast, Episode 41. Bobby Fowler and Brenda Noiseux (collectively known as Almost A Game) stop by for a Halloween-as-hell chat about their whimsical tabletop skulduggery simulator, Wicked App...

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301 Moved Permanently
The Persistence of (Stories about) Memory, with Henrik Pettersson from 2018-10-20T14:01:42

ETAO Podcast, Episode 40. Henrik Pettersson introduces us to The Gardens Between, a wordless narrative puzzle game in which you play as time itself. We talk about themes surrounding memory, the que...

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301 Moved Permanently
Let’s Be Bards, with Greg Lobanov from 2018-10-06T14:01:18

ETAO Podcast, Episode 39. Greg Lobanov swings by to walk about Wandersong, with its happy-go-lucky approach to world-in-the-balance storytelling, its massive 110-tune soundtrack, and its uncommonly...

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301 Moved Permanently
This Is MEATPUNK and I’m Telling Everyone, with Josie Brechner (a.k.a. Visager) from 2018-09-22T14:01:09

ETAO Podcast, Episode 38. Josie Brechner (a.k.a. Visager) talks about her OST work in EXTREME MEATPUNKS FOREVER, Blossom Tales, Spice of Life, Gay Monster Kiss Club, and my electric heart, not to m...

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301 Moved Permanently
Singing Dunes and Wandering Creatures, with Max Arocena from 2018-09-08T14:01:22

ETAO Podcast, Episode 37. Max Arocena (a.k.a. Colorfiction) hangs out on his porch, amid a rising squall of crickets, to discuss 0°N 0°W (a.k.a. Zero North Zero West), his carefully crafted new dre...

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301 Moved Permanently
REPL PUNK, with Zach Barth from 2018-08-25T14:01:22

ETAO Podcast, Episode 36. Zach Barth is back to talk about EXAPUNKS, and the cyber-lanche (always create new hyphenate words, in accordance with the WIRED style guide) of questions that the game ra...

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301 Moved Permanently
Co-Op Hath Four Furies, with Kenny Lee from 2018-04-18T14:01:18

ETAO Podcast, Episode 35. Kenny Lee is the less-frequently-interviewed half of the two-brother team that founded Cellar Door Games, the studio behind (most famously) Rogue Legacy and (most recently...

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301 Moved Permanently
You Can Feel Great All The Time Solving Problems, with Zach Barth from 2018-03-21T14:01:04

ETAO Podcast, Episode 34. Zach Barth is back to talk about Opus Magnum and SHENZHEN I/O, the latest in each of Zachtronics’ semi-distinct trademark genres: games where you make things that makes th...

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301 Moved Permanently
Thumbprints and Thunder, with Joel Corelitz from 2018-02-15T15:01:50

ETAO Podcast, Episode 33. Joel Corelitz drops in to discuss his work on GOROGOA, TumbleSeed, The Unfinished Swan, and Eastward, along with the broader design philosophies behind those games. Even m...

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301 Moved Permanently
On Orcs and Orchestras, with Garry Schyman from 2017-10-10T14:01:34

ETAO Podcast, Episode 32. Garry Schyman scored all three Bioshocks, all three Destroy All Humans games, Resistance: Retribution, Front Mission Evolved, and that oddly engrossing God of War clone ba...

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301 Moved Permanently
Pyre, Purgatories, Prison Dramas, and Talking Dogs, with Greg Kasavin from 2017-07-24T14:01:44

ETAO Podcast, Episode 31. Greg Kasavin stops by to discuss Supergiant’s latest, the party-based purgatory-escape-’em-up Pyre. We also find some time to discuss Bastion and Transistor, not to mentio...

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301 Moved Permanently
Persona 5 and the Punk of Pope Joan, with Adam Osborn from 2017-06-09T14:01:13

ETAO Podcast, Episode 30. Medievalist, archnerd, and outspoken Persona-enjoyer Adam Osborn returns to discuss Persona 5—as well as visual novels, waifus, and Pope Joan, though not always at the sam...

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301 Moved Permanently
A Seminar (Just Bearly) on Persona 3 and 4, with Adam Osborn from 2017-03-28T14:01:49

ETAO Podcast, Episode 29. Drew’s good buddy Adam Osborn, PhD-pursuer and self-described archnerd, stops by the discuss the Persona games in anticipation of Persona 5 finally coming out next week (b...

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301 Moved Permanently
Criticizing Videogame Critique, Part 2, with Richard Terrell from 2016-11-22T15:01:35

ETAO Podcast, Episode 28. Last week, Richard Terrell outlined his framework for taxonomizing and evaluating game criticism, and we spent some time using that framework to disagree vociferously abou...

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301 Moved Permanently
Criticizing Videogame Critique, Part 1, with Richard Terrell from 2016-11-15T15:01:05

ETAO Podcast, Episode 27. Richard Terrell returns to talk about Design Oriented, his attempt to categorize, catalog, and (here’s where things get interesting) rate game critique. What’s being measu...

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301 Moved Permanently
The Dark Souls of Increasingly Unhelpful Analogies from 2016-11-08T15:01:02

ETAO Podcast, Episode 26. Following on our bummer of a conversation about the most joyful show on television, this week we have an exuberant and hopeful conversation about a series of games focused...

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301 Moved Permanently
Gem Fusions and Fandom Fissions in the Universe of Steven Universe from 2016-11-01T14:01:53

ETAO Podcast, Episode 25. Lucio and I are both fans of Steven Universe, but we’re not exactly members of the Steven Universe fandom—or fandoms, plural, each with its own social norms, its own ortho...

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301 Moved Permanently
Virtual Realities and Pretend Robots, with Dan Teasdale (and Cassie) from 2016-10-25T14:01:58

ETAO Podcast, Episode 24. Dan Teasdale returns to discuss No Goblin’s sophomore effort, 100ft Robot Golf, a game about (wait for it) hundred-foot-high robots playing golf. This being a No Goblin ga...

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301 Moved Permanently
Node-Crawling and Puzzle-Fighting, with Chris McQuinn from 2016-10-20T14:01:39

ETAO Podcast, Episode 23. Chris McQuinn stops by to discuss DrinkBox Studios’ latest, the touch-based first-person dungeon-crawling amputate-’em-up Severed. You’re a warrior named Sasha, seeking ou...

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301 Moved Permanently
Squaring The Magic Circle, with Jordan Thomas, Kain Shin, and Stephen Alexander from 2015-08-03T15:01:56

ETAO Podcast, Episode 22. The whole Question Games team stops by to discuss (and to discuss the discussion surrounding) their debut project, The Magic Circle. Their debut project as a team, that is...

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301 Moved Permanently
A Pseudo-Instruction That Has No Effect, with Zach Barth from 2015-07-14T15:01:04

ETAO Podcast, Episode 21. Zach Barth sits down to complete our interview triptych. Having already covered the art of the anti-puzzle and the question of whether it’s even possible to spoil Infinifa...

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301 Moved Permanently
Toys in Games, Games as Toys, and Action Henk as Both, with Roel Ezendam from 2015-05-11T16:11:07

ETAO Podcast, Episode 20. Action Henk is out (of Steam Early Access) today, and to celebrate, here’s my conversation with Roel Ezendam of RageSquid Games. Action Henk is a game about momentum, perf...

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301 Moved Permanently
On the Semi-Unspoilability of Infinifactory, with Zach Barth from 2015-05-04T15:01:06

ETAO Podcast, Episode 19. Zach Barth returns for a spoiler-centric look at a game where spoilers arguably don’t even matter, his absolutely delightful engineer-’em-up Infinifactory. Mechanically, t...

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301 Moved Permanently
Games That Don’t Exclude and Foxes That Don’t Talk, with Erin Robinson from 2015-03-02T16:01:51

ETAO Podcast, Episode 18. Erin Robinson of Ivy Games stops by to discuss Gravity Ghost, her work teaching game design at Columbia College Chicago, talking animals, not-talking animals, and the prev...

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301 Moved Permanently
On the Art of the Anti-Puzzle, with Zach Barth from 2015-01-29T16:01:32

ETAO Podcast, Episode 17. Infinifactory feels like SpaceChem for the world that Minecraft hath wrought—which makes sense, given that it’s the latest from Zach Barth, who both masterminded SpaceChem...

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301 Moved Permanently
All That Glitters Is Not Goblin, with Dan Teasdale from 2015-01-27T16:01:12

ETAO Podcast, Episode 16. Dan Teasdale stops by to talk about Roundabout, the debut game from his newly-founded two-person indie studio No Goblin. We discuss the game (which is awfully good), his p...

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301 Moved Permanently
Work-of-Art-as-Gateway-Drug (and How the Internet Will Hopefully Solve Everything), with Jack Lawrence Mayer from 2014-10-03T15:01:38

ETAO Podcast, Episode 15. When I interviewed Jack Lawrence Mayer for UChicago Arts back in 2102, he was about to launch Single Long, his seven-episode digital series for HBO. His latest project, LA...

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301 Moved Permanently
Making a Sequel to Chess and Making Sense of IP Law, with Zac Burns from 2014-08-19T15:01:42

ETAO Podcast, Episode 14. Zac Burns of Ludeme Games joins me to discuss his studio’s digital adaptation of Chess 2, which is out on OUYA, and as of today, on Steam as well. Along the way, we talk a...

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301 Moved Permanently
Lizardry, Technology, and What to Call Roguelikes, with Geoff Blair and Matt Hackett from 2014-07-15T15:01:40

ETAO Podcast, Episode 13. At first glance, A Wizard’s Lizard doesn’t seem like a roguelike-alike, but more specifically like a Binding of Isaac-alike, what with its distinctive combination of Zelda...

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301 Moved Permanently
The Oddness of Art and the Forgotten History of Sound, with Lila Newman from 2014-07-08T15:01:20

ETAO Podcast, Episode 12. Self-described Actor/Writer/Comedian/Musician/Plant-Owner Lila Newman stops by to discuss her piece-in-progress about Ora B. Nichols—one of the most influential artists of...

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301 Moved Permanently
Evaluating Transistor from 2014-06-27T15:01:07

ETAO Podcast, Episode 11. Transistor is Supergiant Games’ follow-up to Bastion—not a sequel, and definitely not a rehash, but just as definitely an iteration, a more refined approach to the same se...

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301 Moved Permanently
It’s a Dad, Dad, Dad, Dad World, with Phil Tibitoski from 2014-03-11T15:01:58

ETAO Podcast, Episode 10. Phil Tibitoski stops by to talk about Octodad: Dadliest Catch, the upcoming update and PS4 release thereof, and what’s next for the Young Horses team. We also discuss the ...

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301 Moved Permanently
Making Sense of the Macklemore Backlash, Part 2 from 2014-02-11T16:01:10

ETAO Podcast, Episode 09. Unproductively hating Macklemore: It’s not just for Kendrick Lamar fans anymore! Last week, we talked about the backlash against Macklemore in the hip-hop community—which ...

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301 Moved Permanently
Making Sense of the Macklemore Backlash, Part 1 from 2014-02-04T16:01:29

ETAO Podcast, Episode 08. The Heist is a really good album. good kid, m.A.A.d. city is a really good album. How did we get to the point where those two statements sound contradictory? In these next...

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301 Moved Permanently
Defining Games (But Not Art) with Richard Terrell from 2014-01-14T16:01:59

ETAO Podcast, Episode 07. Richard Terrell of Critical-Gaming stops by to discuss something I wrote in response to something he wrote in response to something Ed Key wrote about whether Proteus is a...

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301 Moved Permanently
Enthusing and Kvetching with Alx Preston from 2013-12-26T16:01:31

ETAO Podcast, Episode 06. Alx Preston, Lead Designer of Hyper Light Drifter, stops by to discuss how limitations foster and enable creativity, how videogames could learn a thing or two from Ernest ...

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301 Moved Permanently
How Steam Became the Most/Only Acceptable DRM from 2013-12-10T16:01:29

ETAO Podcast, Episode 05. When last we left the saga of SteamOS, Lucio and I were envisioning a future owned and operated by Valve, and for the most part, we were comfortable with that idea to a de...

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301 Moved Permanently
Will SteamOS Kill Consoles and/or Save Christmas? from 2013-12-03T16:01:53

ETAO Podcast, Episode 04. Steam wants into your living room, in the guise of a gadget that’s not quite a PC and not quite a console. That could have a moderately apocalyptic effect on the console m...

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301 Moved Permanently
Unpacking the Indie Custom Cube from 2013-11-26T16:01:49

ETAO Podcast, Episode 03. Some independent game developers made a set of jokey, rollickingly broken Magic cards. An awful lot of people found the jokes therein sexist, racist, and generally objecti...

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301 Moved Permanently
What Happens After Success, with Davey Wreden from 2013-11-09T16:01:47

ETAO Podcast, Episode 02. Davey Wreden discusses life after the release of his vividly realized, genuinely unique first game, The Stanley Parable—the problems that come with success, the guilt that...

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301 Moved Permanently
On Weirdness and Geek Culture, with Jake Kazdal from 2013-08-27T01:56:29

ETAO Podcast, Episode 01. Game developer and graphic artist Jake Kazdal, who you might know from his work on Rez and Space Channel 5 Part 2, joins us for our inaugural podcast. He discusses the fin...

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