Podcasts by Game Design Zen
Games, Life, and Pursuit of Excellence
Further podcasts by Curtiss Murphy: Speaker, Consultant, and Game Designer
Podcast on the topic Spiele
All episodes
021 : To Purple Cow or Not to Purple Cow? That is the Question from 2016-02-27T17:51:14
(Some information was lost. Someone keeps hacking the site. Apologies, I think) So he asked, “Are you still a fan of the Purple Cow?†Game dev students were asking the same question, from Virgi...
Listen020 : How Do You Do It? Three Tips for Getting Things Done from 2016-02-22T19:50:15
(Why do people hack educational podcasts? I cannot imagine) Years ago, my boss asked, “How do you get all that stuff done?” Then, last week, my friend asked a similar question. And I realized, I di...
Listen19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear from 2016-02-13T15:51:43
I broke my own rule! A few weeks ago, I shared a project I was working on, before it was really ready. And after that, I kept putting off creating the video that I needed to get my project on … Listen
18 : Becoming Indie–On Starting A Business from 2016-02-06T19:52:05
What about the business? Kenzai asked what it meant to start a business. So, this episode goes zen – covering everything from becoming an indie, to money, to products. It even discusses why you...
Listen017 : Three Things You Need To Know! from 2016-01-25T13:15:43
What must you know? At a recent game challenge, I met Matt Trobbiani, the creator of HackNet. After I got to know him, I thought it’d be fun to invite him on as a guest. To ensure that Game Desi...
Listen16 : Season 2–Battle Royale–Jonathan Blow vs Brett Victor from 2016-01-17T17:21:09
Ready for SEASON TWO?!? It’s a new year, with exciting changes in the works. To kick it off, let’s start with two giants! They’re at odds. The Indie giant, Jonathan Blow, argues that simpler is ...
Listen015 : Failure, Taste, and the Closet Star Wars Geek–the Season 1 Finale from 2015-12-15T16:30:49
What about failure? Your greatest ideas don’t live up to your expectations. You haven’t conquered the world. And yet, as Ira Glass says, your taste is killer. This is the season one finale of G...
Listen014 : Because…Fallout 4! from 2015-12-08T03:11:07
Game Design Zen : Episode 014 Fallout 4?! Some predicted – game of the century. Some predicted – not my cup of tea. And for some, like me, it was our first exposure to the Fallout franchise. I di...
Listen013 : Her Unexpected Gift! A Father’s Path To Gratitude–Happy Thanksgiving! from 2015-11-19T17:17:04
Game Design Zen : Episode 013 I’ve been struggling to tell a story. Weeks of nights staring at the ceiling with ideas swirling in my head. It demanded to be told. Until finally, today, I did the ...
Listen012 : A Recipe for Simplicity? Rock Band 4, Civilization, and Bushnell’s Law from 2015-11-09T01:07:56
Game Design Zen : Episode 012 I’d waited months for Rock Band 4 to arrive. And when it did, the guitar didn’t work! Find out what happens as we explore the recipe for Simplicity in games. Rock Band...
Listen011 : League of Legends vs Heroes of the Storm! from 2015-10-28T17:01:12
Game Design Zen : Episode 011 Who will win? We’re just days away from seeing if SKT will once away be crowned champs as they take on new comers, Koo Tigers. So with eyes turned toward Korea, le...
Listen010 :“Truly Unique”–An Open Response to a Crazy Letter from 2015-10-25T15:50:24
Game Design Zen : Episode 010 It never fails. I’m chatting with friends when I stumble across the Newbie Letter. It’s full of wild ideas, crazy ambitions, and most telling, the 5-year plan for ...
Listen009 : What Is A Game? I’ve Got The Story–Not Sure What’s Next from 2015-10-13T23:07:40
Game Design Zen : Episode 009 What Now? I’ve got a great story, set in a far-distant future. Not sure what to do next. As crazy as it sounds, this happens sometimes. This episode explores what a ga...
Listen008 : Total Biscuit, Motivation, and the Indiepocalypse–The Experience from 2015-10-09T15:59:21
Game Design Zen : Episode 008 What do Total Biscuit, Motivation, and the Indiepocalypse have in common? Even after 2 years, I hadn’t picked up a next gen console. Until this one, specific game wa...
Listen007 : Not Your Average Joe–Difficulty, Engagement, and Cookie Clicker from 2015-09-29T00:04:03
Game Design Zen : Episode 007 Joe challenged me, “balanced difficulty is missing the mark.†And then, he pointed to games like Farmville, city simulators, and Cookie Clicker. He had some good p...
Listen006 : Dropping The Gauntlet! Build Your First Game from 2015-09-06T16:16
Game Design Zen : Episode 006 My wife dropped the gauntlet – “6 episodes by Christmas!†This episode explore the gauntlet that leads to building your first game, with some inspiration, prac...
Listen005 : By Request! The Game Design of Squares, Circles, and Triangles from 2015-08-30T14:57:50
Game Design Zen : Episode 005 What should I talk about? When I asked my friend, there was no hesitation – “Squares, Circles, and Triangles.†I asked, “Really?†And he answered, “It was ...
ListenGDZ 004 : The Most Important Skill? The Rocket Surgery of Story, Yes And, and Charisma from 2015-08-23T18:19:42
Game Design Zen : Episode 004 What is our most important skill? Though we need creativity, logic, and business, the path to excellence is the rocket surgery of Story, Yes And, and Charisma. This ep...
ListenGDZ 003 : Level Up! Portfolios, Finishing, and Next Steps from 2015-08-16T20:32:50
Game Design Zen : Episode 003 How can you level up? Whether breaking in, or looking for the next opportunity, we pursue excellence through deliberate practice – building a portfolio of finished pro...
ListenGDZ 002 : Flow–The one design idea you must know from 2015-08-10T02:34:06
Game Design Zen : Episode 002 What is the one thing you must know? When we play games, we become so involved in the activity that nothing else seems to matter. Minutes can be so intense they feel ...
ListenGDZ 001 : How much is enough? The Paradox of Choice for Game Design from 2015-08-09T21:16:25
Game Design Zen : Episode 001 How much is enough? With Sid Meier defining games as a series of interesting and meaningful choices, we often stuff in as many choices as possible! In this episode we ...
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