Successful Original IP, Design Challenges, Global Teams, Portfolio Matters, Industry Parties, Retro Consoles, GDC Indie Games, and Online Privacy Laws with Clark Stacey of WildWorks - a podcast by The HP Video Game Podcast Network - John JP Podlasek

from 2020-09-18T18:15:57

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On this episode we welcome guest Clark Stacey, CEO of WildWorks. We start by discussing the impacts of Coronavirus on his studio, how WildWorks came to be, and then rewind to discuss his journey into the game development industry. He gives powerful advice for people trying to get started along with those trying to advance their career, emphasizing the value of identifying and solving problems. Clark talks about some of his favorite games he’s worked on and what he’s curious about right now, including VR and his candid thoughts on Facebook’s gaming world. He shares his thoughts on MR and seeing the future in Asia.
Clark speaks on potential threats in the gaming industry, like regulations and rapacious business models, as well as what he’s most excited about, especially the opportunity to create high-quality games for kids under 13 and the potential for use as educational tools. We reminisce on some of the outrageous industry parties, like Alex St. John’s surreal DirectX launch event. Then, Clark mentions some games he’s playing right now and shares the story of the (pretty hilarious) crisis WildWorks encountered after launching Animal Jam.
Clark Stacey is the co-founder and CEO of WildWorks, and has over 25 years of experience in video game development. His company’s online playground Animal Jam blends social gameplay with STEAM-focused educational content and offline environmental conservation activities. Animal Jam has grown to become the largest MMO game for kids in the world, connecting over 130 million young players worldwide. WildWorks is headquartered in Salt Lake City employs over 100 developers and support staff worldwide.
 
Discussion Details:
[01:06] Introducing Clark Stacey
[01:53] How COVID-19 has impacted production and prototyping
[05:29] Clark’s current role as CEO and how WildWorks started
[09:42] How Clark got his start in the industry
[12:46] What he wishes he’d known when starting out
[15:31] Advice for someone trying to break into the game development industry
[20:57] Advice for someone trying to advance their career
[24:29] Indie Game Jams
[25:42] Clark’s favorite games he’s worked on
[28:42] What he’s curious about right now and Facebook concerns
[33:45] Challenges for platforms when publishers aren’t supporting it
[34:44] Rebirth of Intellivision and classic consoles
[36:51] Clark’s thoughts on MR
[38:15] Pokemon and Taiwan arcades
[40:19] Potential threats to the gaming industry
[42:30] What he’s most excited about now
[46:02] Privacy, COPPA & GDPR
[47:29] The wild Alex St. John’s DirectX launch party
[50:17] E3 party wars
[52:41] Games he’s catching up on now
[54:54] The essence of WildWorks and a crisis they faced after launching Animal Jam
[56:59] Where to find Clark on social media
[57:34] Clark’s last piece of advice for people in the game development industry
[1:01:39] Outro
 
Show Links:
*Follow Clark on Twitter
*Follow Clark on Instagram
*Fer.al
*WildWorks
*Animal Jam
*Unity
*Redline
*Pokémon Tretta
*COPPA
*GDPR
*E3 Shrinks After Excess
*Control
*Borderlands 3
*DirectX Launch Party
*The Last of Us Part II
*Pokémon GO
 
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