The Difference Between Critical And Commercial Success - #19 - Game Dev London - a podcast by Stuart De Ville - Director/Founder
from 2020-09-07T04:00
In this episode, Ben and Dan talk with GDL host, Chris Payne about the ten-year development of their latest platform/adventure hybrid, the technical complexity of adventures, the struggle for media recognition, the difference between critical and commercial success, and exactly how many swimming pools that represents.
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Show notes:
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Lair of the Clockwork God is available here:
Steam: https://store.steampowered.com/app/1060600/Lair_of_the_Clockwork_God/
Switch (EU): https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Lair-of-the-Clockwork-God-1828787.html
Switch (US): https://nintendo.com/games/detail/lair-of-the-clockwork-god-switch/
Xbox: https://microsoft.com/en-us/p/lair-of-the-clockwork-god/9p3fngbl0p8d?activetab=pivot:overviewtab
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