Episode 2: Beliebers - a podcast by gg no re
from 2015-05-12T00:00
EVERYTHING CHANGES.
Moose becomes a regular cast member.
The party investigates a conspiracy in the home base town of Red Larch and ends up throwing the entire place on its head with a night of stupendous violence.
We quickly wrap up some sidequests in preparation for following the main thrust of the module.
Here's the Goblin Punch article from +Arnold K that Daniel mentioned, about only rolling something that's in doubt at the point in time when its consequences may effectuate: http://goblinpunch.blogspot.com/2015/04/just-in-time-compilation.html
Corrections: Daniel was totally wrong and Jim was totally right about what dim light does. Dim light only imposes disadvantage on Wisdom (Perception) checks based on sight (Player's Basic Rules, p. 65, "Vision and Light").
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