Rasterization - a podcast by John Owens
from 2009-02-03T08:00
::
::
Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and parameter interpolation algorithms. We also discuss perspective correction and look at historical SGI machines.[Note: The rasterization part of this lecture starts in the middle of the lecture and spills over into the texture lecture.]
Further episodes of Graphics Architecture, Winter 2009
Further podcasts by John Owens
Website of John Owens