Rasterization - a podcast by John Owens

from 2009-02-03T08:00

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Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and parameter interpolation algorithms. We also discuss perspective correction and look at historical SGI machines.[Note: The rasterization part of this lecture starts in the middle of the lecture and spills over into the texture lecture.]

Further episodes of Graphics Architecture, Winter 2009

Further podcasts by John Owens

Website of John Owens