Podcasts by Lostcast

Lostcast

Lostcast is a weekly podcast about making better video games with small teams.

Further podcasts by Lost Decade Games

Podcast on the topic Videospiele

All episodes

Lostcast
Lostcast 250: Make the Game from 2023-12-14T09:03:36.507176

Geoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game.

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Lostcast
Lostcast 249: Matt's new book How to Make a Video Game All By Yourself from 2022-03-08T00:00

Matt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams.

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Lostcast
Lostcast 248: Double Your Badness from 2018-11-28T00:00

Our first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog.

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Lostcast
Lostcast 247: Ship It! from 2017-11-29T00:10:09

It's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch.

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Lostcast
Lostcast 246: Penultimania from 2017-11-21T15:00

In the penultimate Lostcast we discuss 2D physics and Matt has one last art tip.

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Lostcast
Lostcast 245: The Beginning of the End from 2017-11-14T12:00

Geoff's side project Shine and yes, the beginning of the end.

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Lostcast
Lostcast 244: Spelunculation from 2017-10-31T14:08

Spelunky 2 speculation, Destiny 2, and Metroid 2: Samus Returns

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Lostcast
Lostcast 243: Podcast of the West from 2017-10-24T15:00

Backburner topics including art, side projects, and design patterns.

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Lostcast
Lostcast 242: Humble Speculation from 2017-10-17T17:00

Wild speculation about IGN buying Humble.

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Lostcast
Lostcast 241: Your Mind is the Ultimate Scare-Factory from 2017-10-10T13:00

Toxicity? In MY games?!

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Lostcast
Lostcast 240: Cupdead from 2017-10-03T13:10

Some quick programming tips and then all about Cuphead!

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Lostcast
Lostcast 239: Procedural Mania from 2017-09-26T09:30

Sonic Mania and a talk procedurally generated content.

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Lostcast
Lostcast 238: Children Probably Not Included from 2017-09-12T12:00

Let's Plays VS video commentary laws, and ridiculous legislation.

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Lostcast
Lostcast 237: Even Baggy Pants are Scary in the Dark from 2017-09-05T14:00

Should you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable.

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Lostcast
Lostcast 236: Xenoprobia from 2017-08-29T12:00

An analysis of the Alien movie franchise and how it pertains to creative sequels (and games).

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Lostcast
Lostcast 235: This Episode is Just Called Dead Cells from 2017-08-22T12:00

Let's talk about Dead Cells for oops over an hour.

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Lostcast
Lostcast 234: Designy Designerson from 2017-08-15T12:00

Abstract design, listeners questions, game design critiques, stuff like that.

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Lostcast
Lostcast 233: Abstract Kingdoms from 2017-08-08T12:00

Kingdoms and Castles and Abstract: the Art of Design.

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Lostcast
Lostcast 232: Turdoise from 2017-08-01T12:00

Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.

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Lostcast
Lostcast 231: The Podcast Trap from 2017-07-25T12:00

The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!

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Lostcast
Lostcast 230: Podcastulous from 2017-07-18T12:00

Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.

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Lostcast
Lostcast 229: Nephthys for Games from 2017-07-11T13:00

Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.

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Lostcast
Lostcast 228: DOOMEEED from 2017-06-27T12:00

E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.

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Lostcast
Lostcast 227: Raise a Glasser from 2017-06-13T12:00

Our interview with senior business development manager AJ Glasser.

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Lostcast
Lostcast 226: Steamy Themey from 2017-06-06T14:00

Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.

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Lostcast
Lostcast 225: WWWWWWW from 2017-05-30T15:00

Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.

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Lostcast
Lostcast 224: Focus Gump from 2017-05-23T16:00

Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.

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Lostcast
Lostcast 223: An iPad and a Closet from 2017-05-16T00:00

An interview with Adventure Lamp developer Ryan Davis.

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Lostcast
Lostcast 222: Steamworld Philosophy from 2017-05-09T13:00

Steam Philosophy, Steamworld Heist, and obviously lots of tangents.

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Lostcast
Lostcast 221: The Podcast of Geoff's Infinite Wisdom from 2017-05-02T18:00

Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.

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Lostcast
Lostcast 220: Organize Nation from 2017-04-25T16:00

Flinthook, tangents, and organizing game dev projects.

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Lostcast
Lostcast 219: Game.Hit() from 2017-04-18T16:00

Making a hit game ... what do we think about this approach?

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Lostcast
Lostcast 218: Lava Disaster Zero from 2017-04-11T15:00

Lava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.

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Lostcast
Lostcast 217: Podcast Vision 8 from 2017-04-04T00:00

A chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.

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Lostcast
Lostcast 216: Breath of the Oceanhorn from 2017-03-28T18:00

Complainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!

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Lostcast
Lostcast 215: Early Burnout from 2017-03-21T13:00

Early Access time restrictions, burn out, and how to pace yourself after a release.

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Lostcast
Lostcast 214: 7/10 from 2017-03-07T15:00

Are Steam reviews fair? Accurate? Also GDC and podcast shout-outs.

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Lostcast
Lostcast 213: Underpromise and HTML5 from 2017-02-28T13:00

Matt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.

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Lostcast
Lostcast 212: Spaceboy Zack from 2017-02-21T00:00

An interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.

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Lostcast
Lostcast 211: Podcast Direct from 2017-02-14T12:00

Steam Direct! Also game length? What's good value for the money?

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Lostcast
Lostcast 210: Junuary from 2017-02-07T21:30

Jams, tweening, Owlboy, HotS.

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Lostcast
Lostcast 209: Jamunity Discounts from 2017-01-31T18:00

Jamuary jams including raycasting and Unity tongue simulators. Also discounts?

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Lostcast
Lostcast 208: Matt Tested It from 2017-01-24T14:30

Jamuary, raycasting, playtesting, and more!

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Lostcast
Lostcast 207: Rayjamming from 2017-01-17T21:00

Jamuary, raycasting, realtime combat, and item design.

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Lostcast
Lostcast 206: Proc Gen 13 from 2017-01-10T18:00

Procedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico.

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Lostcast
Lostcast 205: Year.remove() from 2016-12-27T16:00

Lots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games.

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Lostcast
Lostcast 204: Dork Fortress from 2016-12-20T12:00

Procgen: does it take away from exploration? Also Steam store changes and of course randomness.

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Lostcast
Lostcast 203: All Over the Mapcast from 2016-12-13T00:00

Indie Game Sim is out, but we just wanna talk game design. Gather 'round!

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Lostcast
Lostcast 202: How to Survive a Podcast Without a Hit from 2016-12-06T20:00

Indie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year!

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Lostcast
Lostcast 201: Podcast Treasure from 2016-11-29T15:00

Game Dev Treasure (go there now!), innovation VS market fit, and readability VS performance.

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Lostcast
Lostcast 200: Grandaddy Edition from 2016-11-22T18:00

Happy 200! Shenanigans in game design, OpenGL, pinch 'n zoom, and holiday themed games.

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Lostcast
Lostcast 199: Ineffective Complexity from 2016-11-15T17:03

Ugh politics, but also IGS, marketing terms, TypeScript, Lostcast and more.

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Lostcast
Lostcast 198: Horror Music from 2016-11-08T00:00

Horror games, finding your niche, and music in games: do they matter? Yes, and more!

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Lostcast
Lostcast 197: Openboy from 2016-11-01T00:00

Owlboy, news, IGS launching Dec. 8, and when to open source? THIS AND MOAR

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Lostcast
Lostcast 196: Lostplay from 2016-10-25T17:21

If you make games, should you play them too? Probably and the key is establishing habit, but HOW DO?!

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Lostcast
Lostcast 195: All Casts Are Good Casts from 2016-10-18T00:00

Indie Game Sim is coming to Steam! Also a massive Soul Thief update and a listener question: is all press good press?

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Lostcast
Lostcast 194: Stock Thief from 2016-10-11T00:00

Stock assets, should you use them? Maybe! Also a massive Soul Thief refactor and more.

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Lostcast
Lostcast Indietober: Indietober from 2016-10-04T00:00

Indie Game Sim on Steam Greenlight, Inktober, and a question about features.

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Lostcast
Lostcast 192: Politicast from 2016-09-27T00:00

Politics? In MY video games?! Should you or shouldn't you be open about your views? Also status updates on our projects.

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Lostcast
Lostcast 191: Webbishing from 2016-09-20T00:00

Open web monetization and how to finish a game.

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Lostcast
Lostcast 190: Some Hand Bones from 2016-09-13T00:00

Steam key review lockdowns, more platform discussion, and code editors.

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Lostcast
Lostcast 189: Platform Percolator from 2016-09-06T00:00

Let's talk about platforms. Do you dig HTML5, Unity, HaxeFlixel? WHAAAT

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Lostcast
Lostcast 188: Level Up Lars from 2016-08-30T00:00

You won't want to miss this conversation with Defender's Quest developer and open source advocate Lars Doucet.

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Lostcast
Lostcast 187: Crowcast from 2016-08-24T00:00

Indie sequels, physics, and Indie Game Sim.

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Lostcast
Lostcast 186: Indie Game Cast from 2016-08-16T00:00

Indie Game Sim, Soul Thief, Oil It or Spoil It, 2d physics, and general game devery!

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Lostcast
Lostcast 185: Protocast from 2016-08-11T00:00

Geoff's numbness, Matt's prototype, Cutthroat Kitchen, and game design.

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Lostcast
Lostcast 184: Parallax Trolling from 2016-08-02T00:00

Parallax scrolling, falling behind, day and night cycles, Heroes of the Storm, and YOU!

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Lostcast
Lostcast 183: No Hand Bones from 2016-07-26T00:00

Virtual reality, js13kGames, Soul Thief, Kenney Studio, floating point determinism, achievements, and more.

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Lostcast
Lostcast 182: Pokejam from 2016-07-19T00:00

ICT Game Jam, Pokemon Go, The Door Problem, 2016 Game Career Guide, and more.

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Lostcast
Lostcast 181: Just Trine to Get By from 2016-07-12T00:00

Trine franchise, sequels, Early Access, and more 3D.

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Lostcast
Lostcast 180: 2D or not 2D from 2016-07-05T00:00

Dona Bailey, 3D, and 4 Signs that your Game is Doomed.

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Lostcast
Lostcast 179: Map 2 Boss from 2016-06-28T00:00

Mini-maps, final boss design, G2A, the four currencies, and more.

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Lostcast
Lostcast 178: Sham3 from 2016-06-21T00:00

E3, indie event The Mix, dialog trees, and deploying with NW.js.

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Lostcast
Lostcast 177: One McFunk a Month from 2016-06-07T00:00

An interview with Christer Kaitila AKA @McFunkyPants about One Game a Month and other interesting game stuff.

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Lostcast
Lostcast 176: Lostcast 176: Mise en Cast from 2016-05-31T00:00

Mise en place is a term that refers to being prepared to cook, and today we discuss how that can make us better game developers. Hidden Easter Egg about Geoff for those who listen to the whole show!

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Lostcast
Lostcast 175: Ahi Moment from 2016-05-24T00:00

Entity/component systems, collision, prototyping, and more.

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Lostcast
Lostcast 174: Booklunky from 2016-05-17T00:00

Join us as we discuss Spelunky creator Derek Yu's new book Spelunky.

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Lostcast
Lostcast 173: Dream-First from 2016-05-10T00:00

Stream-first refers to an experience built for streamers and their viewers from the ground up. Discuss!

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Lostcast
Lostcast 172: Pit Targeting Optimization from 2016-05-03T00:00

Overhead action game pits, target leading, particle optimization; it's The Geoff Show!

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Lostcast
Lostcast 171: PAX-Mortem from 2016-04-26T00:00

It's all about the tumultuous 4 days Matt spent in Boston for PAX East. Tons of gamers, cosplayers, and WOW LOSTCAST LISTENERS! Apparently a few of you live near Boston.

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Lostcast
Lostcast 170: Oh, Baby! from 2016-04-19T00:00

Today we discuss reducing the cost of content, and bringing the most value to players.

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Lostcast
Lostcast 169: Mattacast from 2016-04-12T00:00

Clash Royale, Jim Sterling, clones, polish, mattalogies (Matt analogies), tangents, live demos, and wow a whole lot of chatter!

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Lostcast
Lostcast 168: Loudcast from 2016-04-05T00:00

A Wizard's Lizard: Soul Thief just launched on Steam Early Access! ... let's talk about something else ...

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Lostcast
Lostcast 167: Pre-release Geoffers from 2016-03-29T00:00

Let's agonize over naming, take your temperature before launch, discuss roguelikes and YouTubers.

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Lostcast
Lostcast 166: Sprite Artless from 2016-03-22T00:00

Sprite atlases, HTML5 performance, art styles, and general game devishness.

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Lostcast
Lostcast 165: The Ides of Restitution from 2016-03-15T00:00

Advanced physics terms! Dumb GDC stories! And more.

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Lostcast
Lostcast 164: Soul Thitch from 2016-03-08T00:00

We talk about getting Soul Thief to that elusive finish line!

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Lostcast
Lostcast 163: Triagecast from 2016-03-01T00:00

We triage the Soul Thief tasks that came up this week, including Courtyard design, soul powers, and more.

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Lostcast
Lostcast 162: Rain Thief from 2016-02-23T00:00

Let's discuss AWL2: Soul Thief, HTML5 rain cycles, wind effects, and other fun stuff.

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Lostcast
Lostcast 161: Spousecast from 2016-02-16T00:00

The LDG spouses join us for a special Valentine's Day episode.

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Lostcast
Lostcast 160: Dueling Tooling from 2016-02-09T00:00

Which of our tools have withstood the test of time?

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Lostcast
Lostcast 159: Communication Break Down from 2016-02-02T00:00

How does a small indie team communicate? What's our schedule like? HOW DO??

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Lostcast
Lostcast 158: Ticket to Die from 2016-01-26T00:00

Board game design discussion, and playing games to learn from them such as Nuclear Throne and Darkest Dungeon.

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Lostcast
Lostcast 157: Learncast from 2016-01-19T00:00

Macro/meta game design, progression, Zelda, learning, HTML5 licensing, prototyping ... phew! Lotsa great game dev topics.

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Lostcast
Lostcast 156: Jackhammer Weeding from 2016-01-12T00:00

The first episode named by Geoff (mostly)! We talk about design problems, how to solve them, and the soft-lanch of our new Lostcast Patreon.

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Lostcast
Lostcast 155: 2015 Retrocast from 2016-01-05T00:00

2015 retrospective, how THIS year will be different, and prototyping to success.

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Lostcast
Lostcast 154: Tropescast from 2015-12-29T00:00

Listener questions, AWL2, alpha videos, art improvement, Jamuary, and other fun stuff. Happy New Year!

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Lostcast
Lostcast 153: Knockback Attack from 2015-12-22T00:00

AWL1 is on a massive sale, we've got t-shirts now, and knockback is cool let's discuss! Also general Christmas cheer or whatever.

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Lostcast
Lostcast 152: LDG Catchup 2 from 2015-12-15T00:00

Indie Cup, live demos, feedback, PlayFab, and general game development goodness.

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Lostcast
Lostcast 151: Bosscast from 2015-12-01T00:00

Boss design, ES6, electron, Game Dev Daily, and a LIVE AWL2 demo next week.

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Lostcast
Lostcast 150: Loot'cast from 2015-11-24T00:00

Loot drops, game design, forum chats, Cho'gall, and dirty flags.

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Lostcast
Lostcast 149: 3-Death from 2015-11-17T00:00

What if AWL were 3D? Also, death mechanic design discussions and more.

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Lostcast
Lostcast 148: Shiperate from 2015-11-10T00:00

Ship or iterate? Game design, complexity, bosses, behavior trees, and thumbnails to hide your shame.

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Lostcast
Lostcast 147: The Geoff Show (TGS) from 2015-11-03T00:00

RPG types, company buyouts, doubling down, data locality, and brutal verbal punishment.

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Lostcast
Lostcast 146: Coffeecast from 2015-10-27T00:00

Geoff had too much coffee so he's violently yelling about melee combat, UI design, HTML5, and design patterns.

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Lostcast
Lostcast 145: Function Bump from 2015-10-20T00:00

Game engines, game design, productivity, singletons, and separation of concerns.

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Lostcast
Lostcast 144: Grosscast from 2015-10-13T00:00

Game design balance, composite operations, observer pattern, art tips, and tiger hats.

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Lostcast
Lostcast 143: Hall Aboard from 2015-10-06T00:00

The Five Rules Of Australia's Most Successful Game Creator, Indie Cup, Inktober, and more.

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Lostcast
Lostcast 142: Back Peddlers from 2015-09-29T00:00

It's back to the drawing board as we continue to peddle A Wizard's Lizard 2.

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Lostcast
Lostcast 141: What Makes an Indie Hiss? from 2015-09-22T00:00

Let's analyze how to choose the right design by Ryan Clark, also art tips and game dev tips!

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Lostcast
Lostcast 140: Sapped from 2015-09-15T00:00

AWL2 Kickstarter progress, AWL1 postmortem, board games, LARPing, Steam, and more.

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Lostcast
Lostcast 139: Stresscast from 2015-09-01T00:00

A Wizard's Lizard 2 Kickstarter launched TODAY! Also survey results, game dev tips, art tips, and more.

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Lostcast
Lostcast 138: MeAIsurement from 2015-08-25T00:00

Sprite sheets, tiling, light and shadow, measurement, enemy AI, and our upcoming Kickstarter. This and more!

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Lostcast
Lostcast 137: Meancast 2 from 2015-08-18T00:00

js13kGames, art tips, unity tips, evaluating game mechanics for depth, and... full-coverage car decals??

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Lostcast
Lostcast 136: Whatever in the World from 2015-08-11T00:00

Zelda II, THROWING THINGS, Twitch, the golden ratio, game mechanics, and more.

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Lostcast
Lostcast 135: Games Are Hard from 2015-08-04T00:00

SURVEY! Please take it. Also Unity, art tips, AWL2 Kickstarter dates, and more.

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Lostcast
Lostcast 134: Nobouya's Razer from 2015-07-28T00:00

Train helmet hacks, Final Fantasy, music, development, and art. What more could game enthusiasts ask for?!

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Lostcast
Lostcast 133: Artity from 2015-07-21T00:00

Art, Unity, and game design. With these things you can make vidja games!

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Lostcast
Lostcast 132: Emergent Mourning from 2015-07-14T00:00

Join us for emergent gameplay, the life of Iwata, Unity, and more.

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Lostcast
Lostcast 131: Bytes and Pieces from 2015-07-07T00:00

Let's chat about Kickstarter, A* path finding, Unity, art, difficulty, and game jams.

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Lostcast
Lostcast 130: Caststarter from 2015-06-30T00:00

Whoa, we announced our next game! Let's go into more details and how we'll fund this friggin' thing.

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Lostcast
Lostcast 129: Pun Diego from 2015-06-23T00:00

Let's chat about E3, games, podcasts, and our next major project!

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Lostcast
Lostcast 128: Live Action Role-Podcasting from 2015-06-16T00:00

E3, YouTube Gaming, and live action gaming. Also: big announcement next week.

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Lostcast
Lostcast 127: No Bones from 2015-06-09T00:00

Unity 5.1 is here, Steam Refunds have had an impact, and some games we're playing.

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Lostcast
Lostcast 126: The Heuristicrats from 2015-06-02T00:00

Heuristics can be useful in making games. Also Steam refunds, AWL updates, Unity development, and Waveform Collection.

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Lostcast
Lostcast 125: A Strange Tractor from 2015-05-26T00:00

When competing in a crowded market, a Strange Attractor could help your creative work stand out.

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Lostcast
Lostcast 124: Meancast from 2015-05-19T00:00

How'd we get the name LDG? Backstory! Also turn-based tactics and Unity and YOU!

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Lostcast
Lostcast 123: There and Back a Friend from 2015-05-12T00:00

Matt's back from HOME and has game design/art THOUGHTS! Also, catch up with Geoff's Unity exploits.

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Lostcast
Lostcast 122: Playing for Keeps from 2015-05-05T00:00

Matt asks about Geoff's card game, ending with more Arcade Attack action.

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Lostcast
Lostcast 121: Traditional Steamia from 2015-04-28T00:00

Steam mods for sale! And digital VS traditional media in games.

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Lostcast
Lostcast 120: Development Delight from 2015-04-21T00:00

Hey we're playing games for once, let's talk about it. Also 2d lighting engines, and takeaways from Symphony of the Night director Koji Igarashi.

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Lostcast
Lostcast 119: Preduction from 2015-04-14T00:00

Geoff streamed Unity dev again, pre-production, and minimum sustainable success.

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Lostcast
Lostcast 118: Streamcast from 2015-04-07T00:00

Geoff streamed some Unity game dev the other day! Let's talk about it and maybe future streams.

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Lostcast
Lostcast 117: Humble Wizard Stream from 2015-03-31T00:00

Humble Bundle happened! Also some updates to AWL, and a new game streaming platform.

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Lostcast
Lostcast 116: Complex City from 2015-03-24T00:00

Sufficient complexity is a term we've been using to help us with game design. Let's discuss!

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Lostcast
Lostcast 115: Ramble On Unity from 2015-03-17T00:00

Configuring your Unity project, tile-based games, masking, and game design discussions.

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Lostcast
Lostcast 114: Free To Make from 2015-03-10T00:00

Whoa look at all these amazing new FREE game engines! Let's discuss.

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Lostcast
Lostcast 113: Game Conferences from 2015-03-03T00:00

All about game conferences like GDC, E3, and more!

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Lostcast
Lostcast 112: Flogcast from 2015-02-24T00:00

3d finally, Unity progress, and more.

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Lostcast
Lostcast 111: Unidiego from 2015-02-17T00:00

Hey, it's a local-cast in San Diego! And finally, we are trying Unity! GASP

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Lostcast
Lostcast 110: Photon Storm 2 from 2015-02-10T00:00

THREE YEARS LATER, our second interview with Rich Davey, creator of the Phaser game engine.

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Lostcast
Lostcast 109: Monetizogo from 2015-02-03T00:00

How do you make money with games? Also, what of the LDG logo?!

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Lostcast
Lostcast 108: Tubecast from 2015-01-27T00:00

YouTube is increasingly important for marketing indie games. Discuss!

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Lostcast
Lostcast 107: LDG, Inc. from 2015-01-20T00:00

Let's talk about Creativity, Inc. a book by a Pixar mainstay, and of course game dev

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Lostcast
Lostcast 106: Entity Cross-platform Something from 2015-01-13T00:00

Entity/component systems, Metalsmith, Enemy Mind, and more gamedevery!

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Lostcast
Lostcast 105: Game Dev in the Morning with Geoff and Matt from 2015-01-06T00:00

Noise algorithms, failure and success, the next game, and more!

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Lostcast
Lostcast 104: Koopa Color 5 from 2014-12-30T00:00

2014 retrospective, dogs, tactics, and more!

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Lostcast
Lostcast 103: The Meaning of Zeal from 2014-12-23T00:00

Geoff talks about his trip to New Zealand and how it could affect game development.

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Lostcast
Lostcast 102: Agent Ketchup from 2014-12-16T00:00

MOAR LOSTCAST DATA also AWL sales numbers, learning, and Challenge Mode?

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Lostcast
Lostcast 101: Game Dev 101 from 2014-12-09T00:00

This is a sort of conversational guide on how to get started making games.

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Lostcast
Lostcast 100: Lovecast from 2014-12-02T00:00

SURVEY SAYS! Let's talk about the survey feedback and lovely comments.

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Lostcast
Lostcast 99: The Setup from 2014-11-25T00:00

You need a computer to make video games. But what kind and running what software?! Let's talk it out.

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Lostcast
Lostcast 98: Macro Horse from 2014-11-18T00:00

Geoff 'n Matt discuss macro game design, failing, success, and failing. Game dev!

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Lostcast
Lostcast 97: Word Skirmish from 2014-11-11T00:00

One game a month, Open Broadcaster, YouTube, Vine, and PROTOTYPES!

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Lostcast
Lostcast 96: Tacticast from 2014-11-04T00:00

Greenworks, node-webkit, Native Abstractions for Node.js, and other game devery.

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Lostcast
Lostcast 95: Jellycast from 2014-10-28T00:00

Let's talk about Halloween, faires, motivation, podcasting, and there's some gamedev in there too.

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Lostcast
Lostcast 94: Topicast from 2014-10-21T00:00

Geoff 'n Matt talk about Steam death threats, Humble Mozilla Bundle, Emscripten, and more.

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Lostcast
Lostcast 93: Lizardization from 2014-10-14T00:00

Nintendo Web Framework, optimization, C++, and more game devery.

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Lostcast
Lostcast 92: Ramble On U from 2014-10-07T00:00

HTML5 support on OUYA? Why not, it's already on Wii U and maaaaybe Xbox One? Let's discuss!

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Lostcast
Lostcast 91: Deprecast 2 from 2014-09-23T00:00

Let's talk about our first Steam sale, deprecate ourselves a bit, and have some fun.

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Lostcast
Lostcast 90: Minecast from 2014-09-17T00:00

Microsoft bought Mojang! Also Geoff talks about his tactical roguelike prototype (say that three times fast).

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Lostcast
Lostcast 89: LocalCast from 2014-09-10T00:00

Let's talk about Intel Developer Forum, HTML5 monetization, and prototyping.

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Lostcast
Lostcast 88: Cache Money from 2014-09-02T00:00

Today's myriad topics include prototyping, caching, canvas, Chrome, IDF, Sequelitis, and more. Join us!

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Lostcast
Lostcast 87: Curacast from 2014-08-26T00:00

It's been THREE WEEKS! Let's talk about Geoff's side project, HTML5 tech, and more.

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Lostcast
Lostcast 86: PlayMaker from 2014-08-05T00:00

Geoff 'n Matt talk about games they've been playing including M:TG and Hearthstone. Also, Geoff's new prototype!

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Lostcast
Lostcast 85: Let's Pay from 2014-07-29T00:00

Controversy! YouTube, Twitch, and Let's Play content creators: ethical, moral, both, neither?

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Lostcast
Lostcast 84: Our Best Behavior from 2014-07-22T00:00

Behavior trees, mobile, desktop, Steam, and more!

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Lostcast
Lostcast 83: Crashifornia Extreme from 2014-07-15T00:00

California Extreme, arcade games, crashes, mobile payment services and more in this hour-long episode!

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Lostcast
Lostcast 82: Extremeworks from 2014-07-08T00:00

Geoff 'n Matt disuss node, webkit, and V8 difficulties, as well as California Extreme and project management.

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Lostcast
Lostcast 81: Bidness Time from 2014-07-01T00:00

Geoff 'n Matt chat about development contracts, HTML5 game licenses, and general businessery type decisions.

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Lostcast
Lostcast 80: Devs of the Steam Table from 2014-06-24T00:00

Geoff 'n Matt talk about their FIRST WEEK ON STEAM and the numbers behind that. Also, another dev round table video and more.

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Lostcast
Lostcast 79: Steamy Streamers from 2014-06-17T00:00

WE LAUNCHED A GAME ON STEAM! Let's talk about all the craziness.

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Lostcast
Lostcast 78: Separation Axis Feeling from 2014-06-10T00:00

Geoff 'n Matt talk about AWL on Steam, California Extreme, E3, and tile map collisions.

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Lostcast
Lostcast 77: Deprecast from 2014-06-03T00:00

Listen as we self-deprecate ourselves into submission for our terrible design decisions in A Wizard's Lizard.

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Lostcast
Lostcast 76: Devs of the Rectangle from 2014-05-27T00:00

Geoff 'n Matt discuss their experience with a recent HTML5 Hub round table.

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Lostcast
Lostcast 75: You Too, YouTubers? from 2014-05-20T00:00

Geoff 'n Matt discuss the impending YouTube/Google acquisition of Twitch.tv, as well as some recent prototypes and learnings.

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Lostcast
Lostcast 74: Game Design Rhyme from 2014-05-13T00:00

Geoff 'n Matt embarrass themselves by exposing how little they understand about game design.

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Lostcast
Lostcast 73: Charted Blairitory from 2014-05-06T00:00

Entity component systems, Humble Store sales, game deverey, Blairitory, and general indie life! Join us for this and some of that.

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Lostcast
Lostcast 72: Ramble On Redux from 2014-04-29T00:00

Geoff 'n Matt discuss the difficulties of finishing large projects, music tastes, and other rambly gamedev topics.

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Lostcast
Lostcast 71: Make Game Loop from 2014-04-22T00:00

Geoff 'n Matt discuss build tools, game loops, and more in this hour-long chat.

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Lostcast
Lostcast 70: Metacast from 2014-04-15T00:00

The Lostcast about Lostcast! Download numbers, listener counts, CHARTS and GRAPHS OH MY! Also as always lots of dev/HTML5 talk and tangents.

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Lostcast
Lostcast 69: Greencast from 2014-04-08T12:28

Matt 'n Geoff interview Patrick Klug of Greenheart Games, makers of Game Dev Tycoon.

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Lostcast
Lostcast 68: Tweencast from 2014-04-01T12:28

Matt 'n Geoff discuss scheduling their daily indie lives, and little side projets like Tweencast.

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Lostcast
Lostcast 67: Devs of the Roundtable from 2014-03-25T12:28

Matt and Geoff discuss last week's GDC 2014 experience, including Intel's Future of Cross-Platform Game Development roundtable.

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Lostcast
Lostcast 66: Love and Marketing from 2014-03-19T12:00

Matt 'n Geoff chat with Gregory Love of Whippering, an independent business development and marketing firm.

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Lostcast
Lostcast 65: HorseFaerie in Pixi Land from 2014-03-11T12:00

Matt 'n Geoff discuss their decision to continue with their own rendering tools and not switch to Pixi.js (which is a great tool).

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Lostcast
Lostcast 64: Tool-Assisted Podcast from 2014-03-04T12:00

Matt 'n Geoff discuss speed runs (both tool-assisted and manual) and other fun gaming nonsense.

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Lostcast
Lostcast 63: Tweenworks from 2014-02-25T12:00

Matt 'n Geoff discuss tweening, polygonal hit detection, and Steamworks.

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Lostcast
Lostcast 62: Motivation Conversation from 2014-02-18T12:00

Matt 'n Geoff discuss the TINY EPIDEMIC that is lack of motivation.

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Lostcast
Lostcast 61: Test Driven Code Style from 2014-02-11T12:00

Matt 'n Geoff ramble on about test-driven development, code style, and more!

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Lostcast
Lostcast 60: A Link Between Wizards from 2014-02-05T12:00

Matt 'n Geoff talk about A Wizard's Lizard, The Legend of Zelda: A Link Between Worlds, Steam Greenlight, and more!

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Lostcast
Lostcast 59: Streamer Car Physics from 2014-01-28T12:00

Matt 'n Geoff talk about the power of streamers, car physics, PIXI, and more!

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Lostcast
Lostcast 58: Legend of Backups from 2014-01-21T12:00

Matt 'n Geoff talk about backups, Legend of Grimrock, Steam Greenlight, and more!

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Lostcast
Lostcast 57: LDG Catchup from 2014-01-14T12:00

Matt 'n Geoff talk about the first 5 days of A Wizard's Lizard on Steam Greenlight, Horse Blair, and other things.

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Lostcast
Lostcast 56: 2013 Retrospective from 2014-01-08T12:00

Matt 'n Geoff talk about A Wizard's Lizard on Steam Greenlight, oh and all of 2013.

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Lostcast
Lostcast 55: When Wizards Collide from 2013-12-23T12:00

Matt 'n Geoff talk about A Wizard's Lizard development, including a brand new collision script.

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Lostcast
Lostcast 54: Follin in Love with HTML5 from 2013-12-17T12:00

LDG interviews world-renowned game composer Tim Follin about his upcoming HTML5 game Contradiction.

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Lostcast
Lostcast 53: Iodine Design from 2013-12-09T12:00

Geoff 'n Matt talk about bitmasking, tile edging, and general game design.

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Lostcast
Lostcast 52: Macrotastic from 2013-12-03T12:00

Geoff 'n Matt talk about "macro" game design.

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Lostcast
Lostcast 51: A Wizard's Beta from 2013-11-26T12:00

Geoff 'n Matt talk about A Wizard's Lizard development and delivering the beta to hundreds of wonderful preoderererers!

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Lostcast
Lostcast 50: Foreach Episode 2 from 2013-11-19T12:00

Wow, what DON'T Matt and Geoff talk about in this 2 hour+ episode?!

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Lostcast
Lostcast 49: Come Play With PlayCanvas from 2013-11-12T12:00

Matt and Geoff chat with Dave and Will of PlayCanvas, a cloud-based WebGL game engine!

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Lostcast
Lostcast 48: 48 Ours from 2013-11-05T12:00

Geoff 'n Matt try to focus on the latest A Wizard's Lizard changelog, but end up rambling on about everything from open source to Castlevania.

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Lostcast
Lostcast 47: A Wizard's Rename from 2013-10-29T12:00

Geoff 'n Matt talk about allll kinds of stuff including their HTML5 Dev Conf keynote participation and renaming Crypt Run to A Wizard's Lizard!

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Lostcast
Lostcast 46: Retreat to the HTML5 Dev Conf from 2013-10-15T12:00

Geoff 'n Matt retreat to the HTML5 Dev Conference.

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Lostcast
Lostcast 45: Return to the Crypt from 2013-10-08T12:00

Return to the Crypt Run development changelog discussion!

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Lostcast
Lostcast 44: Sprine Bucket from 2013-09-30T12:00

For once, Geoff and Matt DON'T talk about Crypt Run! Instead, we talk about Spriter, Spine, and a gamedev bucket list!

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Lostcast
Lostcast 43: Grand Cryptacular from 2013-09-24T12:00

Matt 'n Geoff talk about Crypt Run, books, Crypt Run, independence, and Crypt Run!

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Lostcast
Lostcast 42: The Ultimate Reference from 2013-09-17T12:00

Matt 'n Geoff talk about Rampart Rush (remember that?), Crypt Run, and of course… games.

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Lostcast
Lostcast 41: Forumty-One from 2013-09-10T12:00

Matt 'n Geoff talk about their new FORUM as well as Crypt Run, Indie Speed Run, and more!

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Lostcast
Lostcast 40: Ludei Today from 2013-09-03T12:00

Matt 'n Geoff interview HTML5 pioneers Ibon and Iker from Ludei!

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Lostcast
Lostcast 39: Change Run from 2013-08-27T12:00

Matt 'n Geoff go in-depth about last week's changes to the Crypt Run alpha!

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Lostcast
Lostcast 38: Crypt Cross Country (Crypt Run alpha 1) from 2013-08-20T12:00

Geoff 'n Matt go in-depth about last week's changes to the Crypt Run alpha!

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Lostcast
Lostcast 37: CRYPTFUNDED from 2013-08-13T12:00

Geoff 'n Matt riff about Kickstarter, live streaming, Spelunky, leaderboards, and more!

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Lostcast
Lostcast 36: CRYPTSTARTED from 2013-08-06T12:00

Crypt Run is FUNDED! Let's talk about Casual Connect, Indie Prize, Nintendo Wii U, Linux, and more!

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Lostcast
Lostcast 35: QuickCrypt from 2013-07-30T12:00

Crypt Run is 95% funded!! Let's chat about Casual Connect and Indie Prize Showcase!

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Lostcast
Lostcast 34: Cryptacular from 2013-07-23T12:00

Geoff and Matt talk about their Kickstarter campaign and a ton of other things!

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Lostcast
Lostcast 33: CryptStarter from 2013-07-16T12:00

Geoff and Matt talk about their Kickstarter campaign and LIVE DEMO for Crypt Run!

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Lostcast
Lostcast 32: Cryptcast from 2013-07-02T12:00

Geoff and Matt talk about their upcoming game Crypt Run, and the Kickstarter they're launching soon!

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Lostcast
Lostcast 31: Freeman, Nice Shot from 2013-05-09T12:00

Geoff and Matt interview Microsoft evangelist Jesse Freeman.

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Lostcast
Lostcast 30: Launchcast from 2013-04-11T12:00

Geoff and Matt are FINALLY launching Lava Blade and they're so excited that this podcast is now called LAUNCHCAST! (not really)

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Lostcast
Lostcast 29: New New from 2013-03-13T12:00

Geoff and Matt talk about what they been up to for da last 2 months?!

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Lostcast
Lostcast 28: IndieHub Game Run from 2013-01-22T12:00

Geoff and Matt talk about Indie Speed Run and GitHub Game Off and other fun stuff.

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Lostcast
Lostcast 27: Entity/Component Proponents from 2012-11-28T12:00

Geoff and Matt talk about entity/component implementations in JavaScript. It's a RIOT!

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Lostcast
Lostcast 26: Foreach Episode from 2012-11-18T12:00

Geoff and Matt go through each and every one of the previous 25 episodes!

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Lostcast
Lostcast 25: 11001 from 2012-11-06T12:00

Entity/component systems and lots of rambly independent game dev stuff.

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Lostcast
Lostcast 24: Return of the Geoff-and-I from 2012-10-30T12:00

We're back! And talking about the disaster-in-progress that is Lava Blade, as well as our next game, project codename: Warhead!

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Lostcast
Lostcast 23: HTML5.blur() from 2012-09-09T12:00

In episode 23, we talk about HTML5 and how sometimes it doesn't have anything to do with the success of your game. That said, the industry is in love with HTML5 right now, with lots of new companie...

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Lostcast
Lostcast 22: HTMLd5 from 2012-08-19T12:00

In episode 22, we talk about all kinds of goings-on in the HTML5 games space, including the Dragons Gameboard kickstarter, and the tools used to make HTML5 games. Don’t forget to comment if you wan...

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Lostcast
Lostcast 21: What Windows? from 2012-08-05T12:00

In episode 21, talk about an arcade convention, the WHATWG/W3C split and more!

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Lostcast
Lostcast 20: OUYA or Ooh, no? from 2012-07-22T12:00

In episode 20, we discuss the much buzzed-about OUYA, Onslaught! Arena on Brass Monkey, and the launch of our new game Lunch Bug.

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Lostcast
Lostcast 19: Canvas Story from 2012-07-08T12:00

Geoff and Matt answer a listener question about canvas scaling and catch you up on all things LDG. Don't forget to check out our sponsor Pokki!

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Lostcast
Lostcast 18: The Sorceror's Sponsor from 2012-06-24T12:00

Announcing our first sponsor: Pokki! Geoff and Matt talk about how awesome HTML5 gaming is right now.

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Lostcast
Lostcast 17: Vincent Priceless from 2012-06-10T12:00

Geoff and Matt talk with veteran game and Chrome developer Vincent Scheib.

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Lostcast
Lostcast 16: We Heart Huckaby from 2012-05-20T12:00

Geoff and Matt talk with HTML5 game pioneer Joseph Huckaby, creator of Effect Games.

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Lostcast
Lostcast 15: Deus Ex Game Mechanics from 2012-05-06T12:00

Geoff and Matt talk about lots of things HTML5 and game related, but mostly talk about interesting game mechanics!

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Lostcast
Lostcast 14: Quite an Impact from 2012-04-22T12:00

Geoff and Matt interview Impact game engine creator Dominic Szablewski.

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Lostcast
Lostcast 13: OS Xcellence from 2012-04-03T12:00

Matt and Geoff talk about pimping out OS X and HTML games and all that!

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Lostcast
Lostcast 12: Arnother Interview from 2012-03-27T12:00

Geoff and Matt talk shop with HTML5 performance expert and Game Closure employee Arno van der Vegt.

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Lostcast
Lostcast 11: LDG @ GDC from 2012-03-17T12:00

LDG went to GDC where we won a contest and other exciting stuff happened.

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Lostcast
Lostcast 10: Indiependence Day from 2012-03-02T12:00

LDG is now a full-on indie game company and we celebrate by open sourcing our flagship product.

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Lostcast
Lostcast 9: That's Rich from 2012-02-23T12:00

Rich Davey is a veteran flash game developer and is really excited about HTML5. Let's talk it out!

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Lostcast
Lostcast 8: Attack of the Clones! from 2012-02-12T12:00

With so many companies cloning out companies' games, why don't we talk this out?

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Lostcast
Lostcast 7: HTML5, The Bad Parts from 2012-02-03T12:00

We collected things devs hate about HTML5 via Twitter and talk all about them!

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Lostcast
Lostcast 6: A Wild Tom Appears from 2012-01-27T12:00

Tom discusses xcjs, Game Closure and HTML5 tech.

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Lostcast
Lostcast 5: Left 4 Questions from 2011-12-31T12:00

We answer 4 HTML5 game dev questions from a listener.

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Lostcast
Lostcast 4: Native Coffee from 2011-12-16T12:00

What's NaCl and why does it kind of scare us?

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Lostcast
Lostcast 3: Ramble On from 2011-12-09T12:28

Join us as we ramble on about locking down your HTML5 game's source code

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Lostcast
Lostcast 2: Code Like a Fox from 2011-11-25T12:28

Matt and Geoff talk with HTML5 game developer Louis Stowasser about his Crafty game engine.

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Lostcast
Lostcast 1: Hello World from 2011-11-18T12:12:12

Matt and Geoff discuss their backgrounds and various aspects of Onslaught! development.

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