GameTek Classic 224.5 - Game Balance and AI - a podcast by Gil Hova and Emma Larkins

from 2020-05-10T16:00

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Geoff ruminates on the limitations of using AI to balance games. Why can't we use machine learning to fully balance a game experience, and finally make a game that everyone on BGG will find perfectly fair on the first play?

SHOW NOTES

1m17s: For more on this subject, check out our two GameTek episodes on AlphaGo : GameTek Classic 218.5 Alpha Zero, and GameTek Classic 222.5 Alpha Zero, Part 2.
2m00s: Geoff's game The Expanse.
5m29s: The fantastic trading game Sidereal Confluence (which will soon have a new edition!)
6m18s: League of Legends has grappled for a long time with how to balance their champions for players of all skill levels. Here's their latest approach on how they're trying to do it.

Further episodes of Ludology

Further podcasts by Gil Hova and Emma Larkins

Website of Gil Hova and Emma Larkins