GameTek Classic 234.5 - The Limits of AI - a podcast by Gil Hova and Emma Larkins

from 2020-09-27T16:00

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Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent?

1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5.
1m34s: Codenames
3m18s: IBM's Watson
4m09s: Mysterium

Further episodes of Ludology

Further podcasts by Gil Hova and Emma Larkins

Website of Gil Hova and Emma Larkins