GameTek Classic 234.5 - The Limits of AI - a podcast by Gil Hova and Emma Larkins
from 2020-09-27T16:00
::
::
Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent?
1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5.
1m34s: Codenames
3m18s: IBM's Watson
4m09s: Mysterium
Further episodes of Ludology
Further podcasts by Gil Hova and Emma Larkins
Website of Gil Hova and Emma Larkins