63: Game Design 5 - Doom&Gloom - a podcast by Matt Kay & Liam Stevens

from 2019-11-03T19:31:43

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As we follow up our discussion about core mechanics in episode 59, we continue to narrow in on the mechanics for Long Dark Night. In this episode, we looks at advancement, meta-currencies, and personality traits.

Previous episodes in the series include:

Ep 34: GD1 - Worldbuilding (brainstorming)
Ep 37: GD2 - Worldbuilding (details)
Ep 40: Dark Magic
Ep 46: GD3 - Mechanics (high level)
Ep 59: GD4 - Core Mechanics

You can view our OneNote notebook at http://mbcast.co/gamedesignworkbook

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Music: Berserkir by Danheim

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