267 LOTR Equipment - a podcast by HamHocks42

from 2023-06-18T23:22:59

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In today's episode of The Overthinking MTG Podcast, HamHocks42 takes a look at some big-name equipment that appear within Magic: the Gathering's Universes Beyond: The Lord of the Rings: Tales of Middle Earth. There are some incredible tools and weapons used within the story that found their way to cardboard within the MTG set.

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Overthinking MTG is a podcast where our host, HamHocks42, takes a look at a random card from Magic: the Gathering and talks about it for a while. Often, though, he ends up yammering about whatever's on the top of his mind that the card reminds him of and a half hours passes and it turns out all he's done is share his thoughts on recent news related to Commander, Magic: the Gathering Arena, Modern, Pioneer, Standard, or humorous anecdotes from his kitchen table jank days.

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00:00 Anduril, Flame of the West
05:33 Glamdring
09:07 Sting, the Glinting Dagger
13:25 Barrow-Blade
17:31 Bilbo's Ring
21:11 Mithril Coat

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Andúril, Flame of the West
{3}
Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}

Glamdring
{2}
Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip {3}

Sting, the Glinting Dagger
{2}
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it’s blocking or blocked by a Goblin or Orc.

Equip {2}

Barrow-Blade
{1}
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bilbo's Ring
{3}
Legendary Artifact — Equipment

As long as it’s your turn, equipped creature has hexproof and can’t be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Mithril Coat
{3}
Legendary Artifact — Equipment

Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}

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