Brian Upton at Playthink: 10/16/18 - a podcast by USC Game Innovation Lab

from 2018-10-17T00:30

:: ::

Brian Upton is an internationally-known game designer and game theorist with over 20 years of professional experience in the game industry.  For 14 years he worked as a senior game designer at Sony’s Santa Monica Studio where he collaborated with external teams on titles such as Fat Princess,Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound andHere They Lie.  Prior to joining Sony, he was the creative director at Red Storm Entertainment where he pioneered the tactical shooter genre as the lead designer on Rainbow Sixand Ghost Recon.  He is the author of two books on game design: The Aesthetic of Play and Situational Game Design. Currently he is working as a senior designer at Tangent Games.

Further episodes of Playthink

Further podcasts by USC Game Innovation Lab

Website of USC Game Innovation Lab