LThanda: Episode 75 - Paradise - Retro Gaming - a podcast by David Palay and Andy Low

from 2008-09-18T20:53:29

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And here we go again. Hopefully this marks the resumption of our weekly schedule. I guess you can expect this annual break in early September. So, we bring youEpisode 75 - Paradise

Someone has posted"high quality" mp3sof Mega Man 9's music discs. Listening to the old (emulated) NES soundboard chipset produced music brings both nostalgia and questions to my mind. This is one of the, if not the absolute, firstmainstreamgames to make this stylistic choice; that is, choosing to use an 8-bit sprite based system and a sound system that was the primary reason video game music has been associated with "beeps and boops." (The latter of whichsomepeoplearetryingveryhardtoovercome.)
So, what then, is the point? Are they doing it as a publicity stunt? Was it financially driven? (Cheaper Graphics ->Cheaper Game.) Is it purely a stylistic choice and they just like 8-bit? Or perhaps they were trying to make a statement about gameplay over graphics? I'd like to encourage discussion of this in theforums, and have made a post for it. Andy will almost certainly want nothing to do with it, purely because it's Mega Man 9. I think the only other series he'd care LESS about would be if Square-enix decided to do somethingslightly originalfor a change (Yes,Iknow.) and create Final Fantasy XIV using an SNES emulator.

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