Podcasts by Reading Games: A Personal Critical Canon

Reading Games: A Personal Critical Canon

Reading Games is a podcast series in which Bee discusses the games criticism that has helped shape them as a player and thinker over the years. It goes through all forty four entries in this twitter thread, piece by piece, touching on their arguments, some background, and other interesting things: https://twitter.com/Benladen/status/854180037251129345

Further podcasts by Bee

Podcast on the topic Videospiele

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Reading Games: A Personal Critical Canon
RG7: A Review of Peter Jackson’s King Kong from 2019-06-29T19:10:26

What is the first person shooter canon, and how to artgames fit into it by way of a licensed shooter from the mid 2000s?

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Reading Games: A Personal Critical Canon
RG6: A Detailed Analysis of the Resident Evil Videogame Series by Capcom Entertainment from 2019-06-29T19:05:30

What's lore? Why does web 2.0 still matter? And who has ever even played a Resident Evil game? Certainly not me.

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Reading Games: A Personal Critical Canon
RG5: The Tyranny of Choice from 2018-10-18T12:00:51

Restrictive systems, choices, game design, society, and a debate about what counts as a game through Aevee Bee's "The Tyranny of Choice." Read the article: https://gameranx.com/features/id/14224/ar...

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Reading Games: A Personal Critical Canon
RG4: Into the Dive from 2018-10-11T12:30:17

Aesthetic and material ramifications of anticipation and sociality in horror games made in RPG Maker, using Emilie Reed's "Into the Dive," available here: https://archive.org/details/Arcade_Review_...

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Reading Games: A Personal Critical Canon
RG3: A Disputed History: Attack of the Friday Monsters from 2018-10-04T12:40:27

Genre in games and capitalism as crisis through Austin Walker's A Disputed History: Attack of the Friday Monsters, available here: http://clockworkworlds.com/post/56557215335/a-disputed-history-att...

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Reading Games: A Personal Critical Canon
RG2: adventures in level design–Wolfenstein 3D, episode 4, level 3 from 2018-10-04T12:35:55

Discussing communication, surreality, and player-centrism in game design using "adventures in level design - Wolfenstein 3D, episode 4, level 3," available here: http://ellaguro.blogspot.com/2012/0...

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Reading Games: A Personal Critical Canon
RG1: Labyrinth of Someone Else’s Memory: Mother from 2018-10-04T05:30:46

Reading authorship and dissociation in games with Labyrinth of Someone Else's Memory. Essay available here: http://nightmaremode.thegamerstrust.com/2012/11/18/childhood-women-and-heterosexuality-a-...

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Reading Games: A Personal Critical Canon
Reading Games #0: Nothing from 2018-10-02T04:02:08

This is nothing! Go to the first episode!

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