43 – Mastering Game Design - a podcast by ACM SIGGRAPH

from 2021-04-30T14:00:22

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ABOUT THE EPISODE
In an all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa (rendering programmer, Epic Games) is joined by Tanya X. Short (captain and designer, Kitfox Games) and Rodney Reece (principal level designer, Respawn Entertainment) to talk about “the door problem” and other game design dilemmas faced during a game’s production cycle.

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MUSIC
Podcast theme, "SIGGRAPH," composed by Julius Dobos.

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LINKS
*Episode*
https://s2021.siggraph.org/program/games/ | https://www.theverge.com/22328169/game-development-doors-design-difficult | https://www.respawn.com/ | https://www.kitfoxgames.com/en | https://twitter.com/rodneyreece7 | https://twitter.com/tanyaxshort

*Social Media*
http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/

*Conference Website*
https://s2021.siggraph.org/

Further episodes of SIGGRAPH Spotlight

Further podcasts by ACM SIGGRAPH

Website of ACM SIGGRAPH