Podcasts by Skip the Podcast

Skip the Podcast

Hey everyone, I'm Skip the Tutorial! In this podcast you'll find a comedic insight into the gaming analysis and design critiques of Nintendo games. The content is a mix of audio from my YouTube analysis series, as well as my current takes on games I record specifically for this podcast! Thanks for stopping by, and you have a good one, alright?

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The Comeback of the Pokemon Elite Four from 2019-02-20T15:00

The Comeback of the Pokemon Elite Four! The Elite Four League in Pokémon have seen better and worse days - until Generation VII brought new life to the Pokemon League. With the new features of t...

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Smash Ultimate Makes Bowser a Better Boss from 2019-02-13T15:00

Smash Ultimate Makes Bowser a Better Boss! When Super Smash Bros. adapted Bowser for a boss fight, it had to keep his famous battle progression from the Super Mario series while also changing th...

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Smash Ultimate Makes Kirby's Marx Even Better from 2019-02-06T15:00

Smash Ultimate Makes Kirby’s Marx Even Better! Marx is one of Kirby’s most famous bosses, so when HAL Laboratory adapted him as a boss in Super Smash Bros. Ultimate, they had big shoes to fill. ...

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Kirby Star Allies Saved Meta Knight from 2019-01-30T15:00

Kirby Star Allies Saved Meta Knight! Meta Knight was always the antihero of the Kirby series - but in recent games, HAL Laboratory drifted away from using him in that way. That was until the 201...

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King Dedede Keeps Getting Better from 2019-01-23T15:00

King Dedede Keeps Getting Better! King Dedede has been a staple boss in Kirby ever since appearing as the final boss in Dreamland - but how does HAL Laboratory keep him so interesting and memora...

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Bosses That Keep You Coming Back Post-Game from 2019-01-16T15:00

Bosses that keep you coming back post-game! Designing a post-game is tough to do for an RPG - so here are three different approaches to making great bosses after the story mode. Grinding gets borin...

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Masahiro Sakurai's Bizarre Approach to Final Bosses from 2019-01-09T15:00

Masahiro Sakurai's Bizarre Approach to Final Bosses in World of Light! Ever since Super Smash Bros Brawl's Subspace Emissary, these adventure mode final bosses have been a great part of the SSB ser...

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What Makes a Good Smash Bros Boss? from 2019-01-02T15:00

What Makes a Good Super Smash Bros Boss? There've been plenty of Smash Bros bosses over its history, but what makes one of these boss fights great? To answer this, let's looks at the evolution of S...

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Did Color Splash's Bosses Have to Be Bad? from 2018-12-26T15:00

The bosses in Paper Mario Color Splash are a problem, but how could we fix it? It’s easy to talk about why boss battles with the Koopalings here are bad, but let’s also see where these fights could...

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Toby Fox's Genius Approach to Final Bosses from 2018-12-19T15:00

Toby Fox has made fantastic final boss fights in Undertale and Deltarune [or Undertale 2]. How does he design a final boss battle? By concluding themes, the Chaos King and Sans fights become the be...

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Why We Need to Hate Our Pokémon Rivals from 2018-12-12T15:00

We need to hate our Pokémon rivals! Blue and Silver are perfect examples of this done well, but the recent trailers for Let's Go Pikachu and Eevee show that GameFreak is abandoning this concept for...

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What Makes a Great Pokémon Gym Leader? from 2018-12-05T15:00

Pokémon gyms are an iconic staple of the series - but what makes for the best gym leaders? We’re studying every region from a main series Pokémon game and learning how it’s own merits and/or pitfal...

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Building On Inspiration: Fan Game Bosses from 2018-11-28T15:00

Nintendo has some of the most influential games on the market, so it's no surprise that they also have their fair share of fan games. From Pokémon Uranium to AM2R, we're taking a look at how these ...

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Repurposing a Boss the Right Way from 2018-11-07T15:00

Players look down on reusing boss battles, but there are proper ways to implement these fights while still keeping some level of original context. Today, we're looking at the Donkey Kong series and...

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Should Minecraft Have Bosses? from 2018-10-31T14:00

Minecraft has been a juggernaut since 2011, but does that transfer over to boss battles? Today we are looking at the Ender Dragon and the Wither fights to see how these boss fights compare to the r...

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Are Mario Party Bosses Worth It? from 2018-10-24T14:00

Mario Party 10 made some weird game decisions, and its boss fights definitely fell that way. Following after the Mario Party 9, this Wii U game looked into boss battle minigames - which mean some w...

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Accounting for the Random in Roguelikes from 2018-10-17T14:00

Roguelikes are all over the place, to say the least. From gems like Enter the Gungeon, to Dead Cells, and especially Edmund McMillen's Binding of Isaac, there's been so many great indie developed r...

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Boss Rushes and Why We Need Power Trips from 2018-10-10T14:00

Boss rushes offer some of the greatest final experiences in gaming, so we're talking about Mega Man 2 and Shovel Knight's examples in this one! Are power trips worthwhile in gaming? Let's assess th...

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Designing a Mario Kart Boss - 7 Tips from 2018-10-03T14:00

Remember when Mario Kart had bosses? Today we take a look at that part of the Mario Kart series history and looks at the 7 DS bosses to see what we can learn about boss design - especially for raci...

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What Makes a Good Platformer Boss? from 2018-09-26T14:00

Designing a platformer boss is tough, so today we’re looking at how to design a good platforming boss based off three bowser Boss battles from New Super Mario Bros Wii, Super Mario 3D Land, and Sup...

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Monster Hunter PERFECTS Repetition from 2018-09-19T14:00

With the recent release of Monster Hunter Generations Ultimate finally on the Nintendo Switch, I just had to talk about the boss design in one of my favorite video game series. From the bombastic s...

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Ditching the Zelda Boss Formula in Breath of the Wild from 2018-09-12T14:00

Breath of the Wild didn't just earn all of its Game of the Year awards for no reason. By switching the series from a linear and straightforward progression to an open world playstyle, the bosses we...

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How King K Rool Surprises with the Mundane from 2018-09-05T14:00

King K Rool stands as one of the most iconic video game villains of all time, especially for Nintendo baddies. Because of this, I just had to analyze my favorite fight of the big croc's in anticipa...

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Tinker Knight and PREPARING for MISDIRECTION from 2018-08-29T14:00

If I had to pick just one thing that stuck out me the most from Shovel Knight, it would have to be the game's brilliant boss design, and out of the Order of No Quarter, my favorite fight falls to T...

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Bowser Should NOT Be the Final Boss in Super Mario Odyssey from 2018-08-22T14:00

Super Mario Odyssey left a big impact when it released in 2017; however, when this epic journey concluded, the final fight felt underwhelming, to say the least. Because of this, I firmly believe th...

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How DJ Octavio TEACHES Multitasking | Boss Battle Breakdown from 2018-08-15T14:00

Splatoon definitely made an impact when it released in 2015. While the multiplayer provided an exciting and innovative experience, the singleplayer really took me by surprise. Primarily, I fell in ...

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Bomb Chicken's Dual Purpose Design | GMTK Response from 2018-08-08T14:00

Cracking open Nitrome's dual-purpose design and how Game Maker's Toolkit taught me to appreciate it. In this episode, it's a deep dive into what Nintendo-style game design can mean for what game de...

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How Super Mario 3D World RUINS Co-Op from 2018-08-01T14:00

Super Mario 3d World is a fantastic platformer, but only when played in singleplayer. When it comes to multiplayer, the game's willingness for competition ruins what could have been a fantastic coo...

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Mario Tennis Aces NEEDS to LEARN from Arms from 2018-07-25T14:00

Mario Tennis Aces is a great game, but is it doomed from the beginning? With a lackluster single-player experience and a small amount of upcoming content, it seems Nintendo is repeating their histo...

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