254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape. - a podcast by Take Up Code: build your own computer games, apps, and robotics with podcasts and live classes

from 2019-09-03T02:59:56

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How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small amounts with no abrupt changes and provides realistic curves to rivers or hills. […]

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