Intel's Kim Pallister - a podcast by Academy of Interactive Arts & Sciences

from 2019-08-05T01:00

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Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating  online gaming toxicity.

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