Genshin Impact (Ep 12) - a podcast by Icel Media

from 2020-10-21T13:31:24

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In this episode of THE BURN, hosts Aviv Icel Manoach and Omer Timetwister Kaplan talk about Genshin Impact, a new free-to-play open-world RPG with beautiful and colourful graphics and an interesting progression system; and nVidia's Omviverse, a new way for creative professionals to collaborate on 3D projects.


Original recording date - October 14th, 2020.


Game of the Show: Genshin Impact


Published by miHoYo; Free-to-Play; Download for your prefered platform.


The latest and truly greatest Gacha game (my last one was Maple Story): You play as “the traveller”, make a party of four characters out of ~30 currently available and do a bunch of open-world questing to increase your “adventure rank” and get through the story.  Oh, and your companion is a super cute fairy. 


Honestly, this game is everything I wanted Breath of the Wild to be. The open world is amazing, combat is satisfying (using the elements combo system), lots of weapons, skills, “ultimate skills”, characters feel diverse in their kit (definitely not diverse ethnically - it’s all waifu material). 


It’s pure fun if you can resist the Gatcha (wish) mechanic. I’m playing for free and got about 35 “wishes” which got me 3-4 extra characters on top of what you get with the story, one I actually wanted. So it’s cool for what it is. 


Cons: Leveling up (characters + weapons) costs resources, if you’re missing an element type in your party it can be tough to go through missions, I’m missing water type character and hopefully, I’ll get one for free because I don’t want to pay.


There is a battle pass system which I didn’t try.


News: nVidia Omniverse



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