Podcasts by The Debug Log

The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

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The Debug Log
Episode 6: Virtual Reality and Unity3D from 2022-02-22T11:24:09.476332

In this episode, the whole crew sits down to talk about Virtual Reality and Unity3D. The five hosts weigh in on the current landscape of virtual reality headsets, how the rising stars of VR and AR ...

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The Debug Log
Episode 10: Version Control 101 from 2022-02-22T11:24:09.472789

A personal Github account with Large File Storage: $0. Hosting a server for your repository: $300. Writing an epic compression algorithm that you lose because you didn’t have your project under sou...

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The Debug Log
Episode 13: Best Practices in Mobile Game Development from 2022-02-22T11:24:09.469002

What's the 'Viralability' of your mobile game? What's Viralability, you ask? Well, I'll tell you! Viralability is a completely made-up word that defines the capacity for your mobile game to go vira...

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The Debug Log
Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2 from 2022-02-22T11:24:09.465872

Part 2 of our interview with Nicole Lazzaro, the founder and President of XEODesign. At Unite 2015 in Boston, some of us got a chance to see Nicole's talk about Design Leadership in VR then we got ...

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The Debug Log
Episode 19: #MadeWithUnity with Unity CMO, Clive Downie from 2022-02-22T11:24:09.464375

What do you get when you add the former VP of Marketing at EA and former COO of Zynga, an individual with a deep passion for games and gamers across the world, and a game-changing (pun intended) ga...

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The Debug Log
Episode 23: Game Prototypes: What, When, Why? from 2022-02-22T11:24:09.461001

“Will this UI work?”, “Does my inventory system make sense?”, “Will this jumping mechanic feel right?”, "Do all dog seriously go to heaven?". These are the type of questions that can arise during t...

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The Debug Log
Episode 24: Networked Games with Eirik Pederson from 2022-02-22T11:24:09.458628

Have you ever wondered what it would take to get a game online and accessible to individuals all across the globe? Curious as to when and how to plan for scalability and dealing with server load? F...

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The Debug Log
Episode 28: AAA vs. Indie Game Development from 2022-02-22T11:24:09.394369

Introducing first... from the rich, ruby red corner. Weighing in at $1.5+ million dollars. He hails from the beautiful, but volatile Silicon Valley. With over 52 published games, five top grossing,...

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The Debug Log
Episode 32: Google Play Services from 2022-02-22T11:24:09.390764

Increasing player acquisition, retention, and optimizing development time are three of the top priorities for most game developers. In this episode we bring you a solution to help you solve the afo...

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The Debug Log
Episode 36: Rapid-Fire Roundup from 2022-02-22T11:24:09.387439

That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Ryan talks new Xbone rumors, Obinna Daydreams with Google, Eduardo goes full-on moneyball with the VR marketplac...

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The Debug Log
Episode 37: Being Strategic About the Scope of Your Game from 2022-02-22T11:24:09.386293

In this week's episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Instead of taking the traditional approach to scopi...

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The Debug Log
Episode 41: The Cake is a Lie: Why is Portal So Funny? from 2022-02-22T11:24:09.383188

In this episode, the guys take a look at the many aspects of the Portal franchise that make them so darn funny. With the popularization of comedic games and the ever popular narrative driven games,...

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The Debug Log
Episode 44: Why Do You Hate My Game? from 2022-02-22T11:24:09.373890

Congratulations! You've finished your game. Time to sit back and relax knowing that players across the world are falling in love with it. *BEEP!* Ooh, your first comment!

"This game is TrA...

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The Debug Log
Episode 45: Quality QA with Will Dal Porto & Greg Anderson from 2022-02-22T11:24:09.373032

Have you ever wondered what goes into the field of QA as it relates to the game development industry? Or maybe you have been itching to know what a ‘smoke test’ is and whether you should be running...

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The Debug Log
Episode 48: Creating In-Game Communities with KTplay CEO, Spencer Liu from 2022-02-22T11:24:09.370525

Community is the secret sauce to any successful game. Knowing this, bigger companies often hire a community manager whose full-time job it is to build that community, running from social networks t...

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The Debug Log
Episode 52: Procedural Generation: What, When, Why? from 2022-02-22T11:24:09.367421

Have you ever wanted to create hundreds of levels without the hassle of handcrafting them? Then this episode on Procedural Generation is for you. In this episode we talk about the pros and cons of ...

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The Debug Log
Episode 61: Idea Generation from 2022-02-22T11:24:09.359828

Creating original ideas for games might be a difficult process for some people and an easy ride for others. In any case, polishing that original idea takes time and discipline. That is why today we...

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The Debug Log
Episode 64: UI/UX: Theory & Practice from 2022-02-22T11:24:09.357228

It's time to stretch our academic muscles! On today's episode, we revisit a topic we've discussed previously, UI. This time we look at it through the lens of User Experience Design. Instead of list...

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The Debug Log
Episode 67: A Product Manager's Purpose with Vignon Zinsou from 2022-02-22T11:24:09.354625

Tired of getting your PM’s mixed up? Not sure what goes into product management? Eager to impress your friends and co-workers with some key, trivia-ready information about what a product manager do...

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The Debug Log
Episode 71: Common Developer Mistakes from 2022-02-22T11:24:09.351501

Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the future. This week we discuss a really interesting article b...

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The Debug Log
Episode 74: From Gamer to Game Developer with Zack Schneider from 2022-02-22T11:24:09.348589

A Tale of Proving out Passion!

In this week’s episode, we have the honor of speaking with our very own Zack Schneider about his career and growth as a game developer. We go into how his in...

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The Debug Log
Episode 81: Personal Programming Methodologies from 2022-02-22T11:24:09.342370

After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Methodologies. Basically, different methods and thought processes that you can emp...

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The Debug Log
Episode 91: Is Your Game Worth It? from 2022-02-22T11:24:09.291501

We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you look back one day and feel proud that every doubt...

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The Debug Log
Episode 92: Optimizing Your Game for Performance from 2022-02-22T11:24:09.282301

Double the flavor, double the fun!

We've got a pair of Sprocketeers, in Dan Moran and Lisa Hicks, joining us today to talk about methodologies, tools, and techniques used to help optimize ...

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The Debug Log
Episode 96: Holiday Special 2018 from 2022-02-22T11:24:09.279105

Welcome to our 4th annual Holiday Special where we discuss some of the biggest games and stories of the past year. Thank you for sticking with us for another year, stayed tuned for more episodes an...

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The Debug Log
Episode 97: It's Not a Bug, It's a Feature from 2022-02-22T11:24:09.278075

As a game dev, you probably deal with bugs and glitches on a day-to-day basis. Today we are talking about the best kind of bugs, bugs that end up being happy accidents. The history of game developm...

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The Debug Log
Episode 98: The Darkside of Development: Company Closures I from 2022-02-22T11:24:09.277072

What is better than two episodes about the dark underbelly of software development? Three episodes about the dark underbelly of software development! That’s right ladies and gents. It’s that time A...

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The Debug Log
Episode 100: 100th Episode Retrospective from 2022-02-22T11:24:09.275341

We finally did it! After 4 very short years, we managed to reach 100 episodes of The Debug Log.

In this episode, we are joined by a very special person, none other than our lost co-host Ed...

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The Debug Log
Episode 102: Developing Games for the Cloud from 2022-02-22T11:24:09.273624

Everyone has been talking about the cloud… so, we figured we should too!

In this week’s episode, we bring in another former Sprocketeer and backend server engineer, Tyler Ohlsen to talk ab...

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The Debug Log
Episode 103: Gaming Horizons from 2022-02-22T11:24:09.272868

New year, next gen! In this week’s episode Obinna, Andrew, and Ryan discuss the future of gaming in the next year. As some of you may already know there are some big changes coming for the industry...

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The Debug Log
Episode 112: Getting Started with Game Dev in 2021 from 2021-04-27T19:56:21

We all have to start somewhere. If you are interested in game development and hope to get started soon, you've come to the right place. On today's episode, the guys begin with a discussion of their...

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The Debug Log
Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama from 2021-03-30T14:35:12

Ryan and Obinna explain Roblox to Andrew while the whole gang tries to understand the weird new world of NFTs with a deep dive into the Cyberpunk drama that has played out over the past few months.

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The Debug Log
Episode 110: Best Practices in Remote Game Development from 2021-03-10T00:08:28

So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Lo...

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The Debug Log
Episode 108: Epic vs. Apple from 2020-09-15T07:00:02

Clash of the Titans! Not only is it an objectively great 80's movie, it is also what you could call the current climate between Apple and Epic. Platforms are a tricky business. You need develope...

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The Debug Log
Episode 107: Black Lives Matter from 2020-06-25T05:00:18

Pandemics go beyond just disease and viruses. They have the capacity to sneak into the core of our being, society, and yes -- our game industry. The pandemic of racial inequality is at the forefron...

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The Debug Log
Episode 106: Under Quarantine from 2020-04-14T04:00:09

It's not very often that one is aware they are living through history as it happens. 2020 will always remembered as the year we all went into quarantine. Covid-19 has swept across and countries and...

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The Debug Log
Episode 105: Let's Talk Tech Art from 2020-03-11T05:35:55

Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on screen? Can't choose?! Well, lucky you, this episode and inte...

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The Debug Log
Episode 104: Designing for VR & AR Games from 2020-02-18T05:00:10

In this week's episode, we talk to Mira Marquez and Kenneth Woodruff about designing for VR and AR applications! Our guests join Ryan and Obinna to talk design for this new medium. The group jumps ...

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The Debug Log
Episode 101: The Road to Better Concurrency from 2019-09-27T20:31

The party doesn't stop at 100! We're keeping the train moving right along with another fresh episode.

In this week's episode, we bring in former Sprocketeer and backend server engineer, Ma...

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The Debug Log
Episode 99: The Darkside of Development: Company Closures II from 2019-05-15T04:00

What is better than three episodes about the dark underbelly of software development? FOUR episodes about the dark underbelly of software development!! That’s right depressed ladies and gents. It’s...

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The Debug Log
Episode 95: Unite 2018 Wrap Up from 2018-11-13T05:01

Unite 2018 Los Angeles!

In this episode we discuss the many happenings at the annual Unity convention Unite. There was a lot to see at this years conference. Some of the highlights inclu...

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The Debug Log
Episode 94: Rapid-Fire Roundup from 2018-10-10T04:00

This week we are back with another "Rapid-Fire Roundup" episode. Catching up on a lot of the stories of the past few months, we tackle everything from Microsoft's interesting new Game Pass offering...

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The Debug Log
Episode 93: Evolution of Game Networking from 2018-07-27T19:00

Another walk down gamedev memory lane with Ryan and the gang!

This week on the show we discuss the evolution of networking in games. We cover the growth of the play spaces for multiplayer...

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The Debug Log
Episode 90: World Building with Geoffrey Nahashon from 2018-03-20T05:11

It’s Interview Time! (to be read in Mighty Morphin Power Rangers voice)

In this week’s episode we sit down with industry vet, Geoffrey Nahashon to talk about his experience as a Lead Artis...

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The Debug Log
Episode 89: Unity 2018 Beta from 2018-02-28T05:00

Oh. My. God. Becky.

First. It's Zack's Birthday. Second. Unity 2018 Beta is out and ready for all you eager developers out there to get your hands on it! In this week's episode Obinna and...

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The Debug Log
Episode 88: The Next Big Thing from 2018-01-30T05:00

"Patience is a virtue. "

So, that quote has nothing to do with this topic, but it seems like a cool thing to start the episode summary with! That said, in this week's episode Zack, Ryan, A...

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The Debug Log
Episode 87: Game Dev Tricks from 2018-01-19T23:35

Happy New Year! It's time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all the interesting tricks game devs employ to improve the player experience of th...

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The Debug Log
Episode 86: Rapid-Fire Roundup from 2017-11-16T23:30

OMG, we're back again! Brothers, sisters, everybody read! It's time for another edition of "Rapid-Fire Roundup". This week we discuss the intense fallout caused by the inclusion of things like Loot...

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The Debug Log
Episode 85: The Downsides of Developer Transparency from 2017-10-10T04:00

There has always been an air of mystery surrounding the game development process. In the past, this was mainly due to the archaic processes involved and the massive amounts of specialized knowledge...

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The Debug Log
Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS from 2017-08-31T13:00

It seems like every year, one game comes along and dominates the conversation, whether for its excellent execution, superb gameplay, or its originality of ideas. For awhile we thought that game for...

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The Debug Log
Episode 83: Marketing Your Game on a Low Budget from 2017-08-23T04:00

Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcrowded market and players with smaller attention spans, it ...

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The Debug Log
Episode 82: Let's Talk Security: Data Storage from 2017-08-15T04:00

In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security as it relates to their game’s data. This episode is one ...

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The Debug Log
Episode 80: Rapid-Fire Roundup from 2017-07-14T16:00

Back at last! It's time for another edition of "Rapid-Fire Roundup". This week we break down the colossal new version release from Unity, resist the temptation of a cheaper Oculus, assess the fallo...

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The Debug Log
Episode 79: Technical Directing with Benjamin Jordan from 2017-06-29T16:30

From flunk to hunk!

In this week's episode, we have the privilege of sitting down with the Studio Technical Director of "Sprockets," Benjamin Jordan, who talks about his experience, growth...

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The Debug Log
Episode 78: E3 2017 Wrap-up from 2017-06-24T02:00

E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format changes to show this year, some major hardware announcement...

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The Debug Log
Episode 77: Targeting AAA Game Studios with Ryan Killgore from 2017-06-16T15:00

AAA: From Start to Finish!

In this week’s episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in-depth conversation about how Ryan took a very d...

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The Debug Log
Episode 76: Design Patterns - Observer from 2017-05-31T04:00

Hello, guys. Here is another episode of the series about design patterns. For this round of basic patterns, I wanted to finish with the observer. In next episodes, we will be focusing more in desig...

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The Debug Log
Episode 75: Mythic Structure in Game Design from 2017-05-12T12:46

What do rollercoasters, songs, fancy meals, and summer blockbusters all have in common? They are designed to take us for a ride. Whether emotionally or physically, each moment is engineered to be j...

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The Debug Log
Episode 73: Design Patterns: Singleton from 2017-04-25T04:00

Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Singleton. We explain when you might want to use a Singleton,...

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The Debug Log
Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross from 2017-04-12T03:59

From Tomb Raider to Ninja Turtles, this pair of Game Designers have been through it all. In this week’s episode we sit down with Benjamin Gross and Joshua Herbert about their roles as Content Desig...

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The Debug Log
Episode 70: Status Updates from 2017-03-29T05:00

“Whatchu working on?!”

In this week’s episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drops a few more hints on *THE* new VR game he has b...

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The Debug Log
Episode 69: Design Patterns: State from 2017-03-24T16:00

In today’s episode we talk about design patterns in game development, specifically, the State pattern. This is going to be an episode mostly oriented to developers, but it is an important part of o...

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The Debug Log
Episode 68: How To Pitch Your Game from 2017-03-17T19:30

Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it's to investors or collaborators, fa...

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The Debug Log
Episode 66: Unity Analytics with John Cheng from 2017-02-23T08:00

In this episode, I have to pleasure to talk to John Cheng, the head of Unity Analytics. We go over the different parts of Unity Analytics and its features to show you all the power that you have in...

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The Debug Log
Episode 65: Makin' Stuff Look Good with Dan Moran from 2017-02-15T07:59

You lookin’ gooooood!

In today’s episode we are covering the topic of visual effects in a conversation with our friend Dan Moran. Dan runs the Youtube channel Makin’ Stuff Look Good and...

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The Debug Log
Episode 63: Retro Review: What Makes a Game a Classic? from 2017-01-27T07:37

They’re back!

In this week’s episode, we welcome back our friends of the podcast, Will Dal Porto and Greg Anderson to talk about what makes a game a classic! We lay out some criteria on ho...

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The Debug Log
Episode 62: Tales of a Community Manager from 2017-01-18T05:00

“I am a tiny potato.
And I believe in you.
You can do the thing.”

In this week’s episode, we have the privilege of chatting with our friend and community management adept, Janin...

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The Debug Log
Episode 60: Holiday Special 2016 from 2016-12-23T20:00

Welcome to our 2nd annual Holiday Special where we discuss some of the biggest games and stories of the past year. We also get a chance to revisit our game dev resolutions for 2016. Before all that...

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The Debug Log
Episode 59: The Darkside of Development: Culture & Competition from 2016-12-14T05:00

What is better than one episode about the dark underbelly of software development? Two episodes about the dark underbelly of software development! That’s right ladies and gents. It’s that time agai...

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The Debug Log
Episode 58: The Darkside of Development: Crunch & Crashes from 2016-11-30T06:25

With all the merriment of the holiday season going on around here at TDL, we thought it appropriate (and of true ‘Troll’ fashion) to go on a series of rants about the uglier side of game developmen...

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The Debug Log
Episode 57: The Role of a Systems Developer with Hi-Rez's Dayle Flowers from 2016-11-23T04:59

Game Development has many roles: Gameplay Developer, Systems Developer, Level Designer, Character Artist, Sound Designer, Game Designer, and many more. In today’s episode, we are going to talk abou...

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The Debug Log
Episode 56: Unite 2016 Wrap-Up from 2016-11-14T05:00

It's that time of year folks, that's right, it's time for Unite 2016! This year, Obinna, Eduardo, and I had the chance to fly out to Los Angeles and attend the event. We've been the past couple of ...

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The Debug Log
Episode 55: Women in Game Development With Ker-Chunk Games CEO, Molly Proffit from 2016-10-28T16:35

In this episode, we had the pleasure to talk to Ker-Chunk Games’ Co-founder and CEO Molly Proffit. She shares what motivated her to create a company that focuses on making games that empower women ...

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The Debug Log
Episode 54: Freelancing in the Game Industry from 2016-10-19T07:30

Free • lance -
Origin:
Early 19th century (denoting a mercenary): originally as two words.

There is honestly no substantive reason as to why I just gave you the etymology of ‘free...

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The Debug Log
Episode 53: SIEGE 2016 Wrap-Up from 2016-10-13T16:00

This weekend was AWESOME. I had the pleasure to go to SIEGE (Southern Interactive Entertainment & Game Expo) for the first time. For those of you who don’t know what SIEGE is, let me give you an ov...

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The Debug Log
Episode 51: The Problem with Freemium Games with Late Panda from 2016-09-27T16:30

We had the pleasure of snagging an interview with fellow TDLers, Elisabeth Heed and Stephen McCallam, from across the pond in Glasgow, Scotland. In this episode we talk about how the freemium game ...

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The Debug Log
Episode 50: The Art of Game Design with Jesse Schell from 2016-09-21T17:00

"The Art of Game Design, a Book of Lenses” is a must read book for every game developer. That is why, we wanted to bring Jesse Schell, author of this amazing book, to the show to celebrate our epis...

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The Debug Log
Episode 49: Streaming Assets Deconstructed from 2016-09-14T16:30

Is your app too big to install over the air? Need a dynamic content delivery system? Then streaming assets are for you! Yes friends streaming assets are a very useful tool in modern game content...

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The Debug Log
Episode 47: Making Your First Game from 2016-08-23T16:04

Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode we go through my journey in the development process of “The Hangman,” which ...

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The Debug Log
Episode 46: Pathfinding Deconstructed from 2016-08-16T17:17

Ever wonder how to get your enemies to find their way to you, or how to get a companion to run behind you? Then this is the episode for you. In this episode The Debug Crew discusses Pathfinding and...

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The Debug Log
Episode 43: Increasing Productivity from 2016-07-29T04:21

If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back. This episode will help you increase your productivity. We cover three main ...

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The Debug Log
Episode 42: Picking the Perfect Platform from 2016-07-14T17:55

Xbox? Xbox One? PS3? 4? Wii? Steam? Android? iOS? WebGl? Windows Phone? PC? Mac? Android TV? Apple Tv? That’s just to name a few. With so many available platforms to release your application or gam...

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The Debug Log
Episode 40: The State of the Game Dev Union from 2016-06-29T16:00

Members of the Debug Lounge, TDLers, our handful of Google+ followers, and my fellow game developers:

This episode marks The Debug Log's inaugural State of the Game Dev Union. On today's s...

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The Debug Log
Episode 39: E3 2016 Wrap-up from 2016-06-23T15:36

E3 is in the books! Annnnd, WWDC happened too.

In this episode, the guys huddle up by the warmth of what was a pretty exciting conference and talk about some of the key takeaways and thing...

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The Debug Log
Episode 38: Talking Team Management from 2016-06-14T19:00

Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you become a better leader for your team and share our ...

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The Debug Log
Episode 35: Evolution of the FPS from 2016-05-25T17:16

In this week's episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter. We examine its contributions to gaming from both a technical and gameplay perspective. Even if t...

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The Debug Log
Episode 34: How to Handle Cheaters from 2016-05-20T18:31

Cheater, cheater, pumpkin-eater;
Had a game but couldn't beat her;
He got a GameShark in the mail,;
And then he beat it very well!
We all know them very well. Hell, sometimes whe...

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The Debug Log
Episode 33: Maintaining Motivation in Game Development from 2016-05-11T15:43

In this episode the fellas sit down and talk about best practices for maintaining motivation for your project during the game development life cycle. No matter where you may find yourself in your g...

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The Debug Log
Episode 31: How to Get Featured in the iOS App Store from 2016-04-27T19:58

The holy grail for any iOS game developer is have their game featured on the front page of the App Store. Whether it's in a coveted "Best of.." spot or as a deeper cut in a creative sub-category, A...

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The Debug Log
Episode 30: Rapid-Fire Roundup from 2016-04-20T15:03

That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Eduardo gives us the skinny on Unity's in-development input system, Zack dives deep into the differences betwee...

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The Debug Log
Episode 29: Mastering the Game Dev Interview from 2016-04-13T18:28

Getting a job in the game development industry is a dream for many people, a challenge for others, and a fulfilled goal for some lucky ones. This episode is about helping you get the job that you a...

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The Debug Log
Episode 27: Debugging Basics from 2016-03-30T15:14

Bugs?!?! Ewwwww, gross! It's no secret that most people are not overly fond of bugs. If bugs happen to invade your home you can always call the Orkin Man, if they invade your game, however, you hav...

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The Debug Log
Episode 26: GDC 2016 Wrap-up from 2016-03-23T13:43

Ahhh GDC. A magical time where game developers gather from across the land to share their ideas, innovations, and a few drinks. Or perhaps several drinks. In the year of VR it has been a notewor...

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The Debug Log
Episode 25: Rapid-Fire Roundup from 2016-03-15T15:49

You’ve sent letters! You’ve emailed! You’ve snail-mailed! You’ve smoke-signaled for it! You’ve asked, and we’ve delivered! Actually, you did none of the above… but we are adding a brand new podcast...

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The Debug Log
Episode 22: Game Design Documents: What, When, Why? from 2016-02-24T18:19

So, you're scouring the inter web forums for some engineering and art help for your next, big game idea, when forum user, "xX1337ProgrammerXx" replies to one of your posts with, "Interested to help...

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The Debug Log
Episode 21: Game Monetization with Oscar Clark, Unity Evangelist from 2016-02-17T18:15

If you’ve had the opportunity to attend Unite in the past couple of years you’ll recognize today’s guest. With his signature hat and jovial personality, he’s hard to miss. I am of course talking ab...

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The Debug Log
Episode 20: Game Dev Resolutions from 2016-02-12T15:12

It's in the books! We offhandedly, randomly, and unofficially mark the end of the first season of The Debug Log with this episode. The entire five-man Debug Log crew take a moment to look back on s...

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The Debug Log
Episode 18: A Game Tutorial Retrospective from 2016-01-19T16:35

For ages, developers have had the difficult task of balancing the amount of explicit gameplay tutorials with the level of player discovery that is provided in their games. Many gamers have experien...

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The Debug Log
Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1 from 2015-11-13T20:28

Nicole Lazzaro, the founder and President of XEODesign, Inc. and has twenty years expertise in Player Experience Design (PXD) for mass-market entertainment products. At Unite 2015 in Boston, some o...

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The Debug Log
Episode 15: Networking in Unity from 2015-10-20T14:29

A TCP packet walks into a bar and says, "I want a beer." The bartender responds, "You want a beer?" The TCP packet says, "Yes, I want a beer."

Wow, just writing that 3-Way handshake joke h...

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The Debug Log
Episode 14: Adventures at Unite 2015 from 2015-10-15T22:22

‘The crowd here is electric, Ryan! Developers of all shapes, sizes, and skillsets are pouring into the John B. Hynes Veterans Memorial Convention center here in Boston. We’ll be here all week on th...

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The Debug Log
Episode 12: Unite 2015 Preview from 2015-09-18T17:25

Chugga chugga choo choo! That's right, folks! Unite 2015 is here and we're uber excited to be hopping on the hype train going straight to Boston. We can’t wait to engage with the growing Unity comm...

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The Debug Log
Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers from 2015-09-11T05:14

In this episode we speak with a handful of game development pioneers in CEO and Founder of Fig, Justin Bailey and the team behind the 2015 IGF Grand Prize winner, Outer Wilds. Justin breaks down ho...

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The Debug Log
Episode 9: Motion Capture on a Budget with James C. Martin from 2015-08-28T05:12

Byah, byah, byah! Ahem, that was me practicing my jiu jitsu moves via text... anyway, horrible jokes aside, if you've ever wanted to motion capture your fighting moves, dances moves, or pretty much...

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The Debug Log
Episode 8: Top 5 Picks from the Asset Store from 2015-08-21T04:21

We raise a glass to you, Christian Strang, for without you today's episode might not have been possible!

On today's episode we tackle Christian's question about our favorite Unity Asset St...

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The Debug Log
Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel from 2015-08-13T18:55

Oh. My. God. It's Mark Schoennagel!!! *throws panties at stage!* That's right, folks! We've managed to snag an interview with an inside man in Unity Evangelist, Mark Schoennagel. If your memory isn...

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The Debug Log
Episode 5: Playtesting your Game from 2015-07-30T04:11

Rogue podcasters Ryan, Obinna, and Andrew were feeling a bit brazen and decided to record an episode without the other two co-hosts. In this episode we answer the “How”, “Why,” and “What” when play...

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The Debug Log
Episode 4: Steam Greenlighting with Travis Lacey from 2015-07-22T06:19

It finally happened! We wheedled the first person into sitting down with our ragtag group of developers for several minutes for an up close and personal interview. Travis Lacey is a freelance conce...

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The Debug Log
Episode 3: Best Practices in Game Development from 2015-07-16T04:12

Just when you thought four's a crowd, we add our fifth and final member to The Debug Log crew! We are excited to welcome Eduardo Castillo Fernandez into the fold, who brings several years of profes...

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The Debug Log
Episode 2: You and Your UI from 2015-07-15T05:03

In this episode, we unravel several UI solutions that have been birthed from the thralls of Unity’s legacy UI (OnGUI) system.

Andrew wears his heart on his sleeve, shedding a single tear m...

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The Debug Log
Episode 1: You Put My Data Where?! from 2015-07-15T05:00

Woe is me! Ryan breaks a few hearts in this episode with his west coast news, so it was tough pulling Zack away from his bucket of Breyers ice cream and stopping him from binge watching the whole s...

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The Debug Log
Episode 0: Hello World! from 2015-07-15T04:57

It’s been a long road since Unity’s Unite 2014, when The Debug Log was first conceived in the streets of Seattle. It was at the conference, while surrounded by so many innovative minds, inspirin...

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The Debug Log
Episode 0: Hello World! from 2015-07-15T04:57

It’s been a long road since Unity’s Unite 2014, when The Debug Log was first conceived in the streets of Seattle. It was at the conference, while surrounded by so many innovative minds, inspirin...

Listen
The Debug Log
Episode 0: Hello World! from 2015-07-15T04:57

After months of procrastination and five too many test episodes, the guys finally get together to talk about “All things Getting Started.” We all weigh in on how we started in game development, fro...

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