D&D 5E - 5 THINGS TO CONSIDER WHEN RUNNING AN UNDERWATER CAMPAIGN. Season 3 Episode 40 - a podcast by The DMD

from 2022-11-29T00:01

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“There are a bunch of things to consider when you begin planning an underwater campaign.  Much of it will be the same as any other campaign, you’ll need enemies, a big bad, and a riveting storyline, but there’s much more to consider.”


 


These are the talking points :


  • IF YOU’RE CHOOSING TO PLAY TRADITIONAL RACES, THEN YOU NEED TO KNOW HOW THEY ARE GOING TO BREATHE.


  • COMBAT IS DIFFERENT, ENEMIES CAN BE IN FRONT OF, BEHIND, AND ON EITHER SIDE OF YOUR PLAYERS.  THEY CAN ALSO BE ABOVE.


  • WEAPONS THAT ARE NORMALLY EFFECTIVE ON LAND MAY BE INEFFECTIVE UNDERWATER, THE SAME MAY BE TRUE FOR SPELLS.

  • WHAT’S THE SETTING?  (IS IT A DOMED CITY, A CORAL “FOREST”, A FROZEN SEA, ETC)

  • WHAT ABOUT MOVEMENT, VISIBILITY, AND WATER PRESSURE?


 


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