Podcasts by The Game Design Dojo Podcast

The Game Design Dojo Podcast

All About Game Design, Production, and Publishing in Today

Further podcasts by Brian McRae and Ike Herman: Indie Game Developers, Designers, Podcasters

Podcast on the topic Design

All episodes

The Game Design Dojo Podcast
GDD 026 : Limitless Production from 2016-01-02T08:46:05

Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episode #026

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The Game Design Dojo Podcast
GDD 025 : Virtual Reality Deep Dive from 2015-06-25T08:05:42

In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game Design Dojo Episode #025

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The Game Design Dojo Podcast
GDD 024 : Design–Metroidvania #1 from 2015-05-11T21:09:24

In this first Metroidvania discussion Brian and Ike define the popular gameplay style, discuss its history, cite game examples, and explore player motivations. Listen now to Game Design Dojo Episod...

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The Game Design Dojo Podcast
GDD 023 : Production–Lean Startup Decoded from 2015-04-17T03:54:07

How to use the"Lean Startup"method for game development. A discussion and exploration of how and when to use it for your projects. Listen now to Game Design Dojo Episode #023

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The Game Design Dojo Podcast
GDD 022 : Design–Physics Gameplay from 2015-02-12T22:19:25

An exploration on using physics as the core mechanic as opposed to just a supporting simulation system. Listen now to Game Design Dojo Episode #022

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The Game Design Dojo Podcast
GDD 021 : Business–Monitizing Your Game from 2014-12-18T07:52:08

Brian and Ike dive deep into different ways to monitize your games, and how to tie your monitization strategy with your brand. Listen now to Game Design Dojo Episode #021

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The Game Design Dojo Podcast
GDD 020 : Puzzle Design from 2014-09-20T16:12:51

In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their main gameplay or as a feature thrown into the gameplay. The...

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The Game Design Dojo Podcast
GDD 019 : How To Get Contract Work from 2014-09-05T06:56:41

Brian and Ike discuss the practicalities of how to get a company off the ground and rolling. If you're looking for work-for-hire, then this episode provides some useful ways to obtain client work a...

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The Game Design Dojo Podcast
GDD 018 : Deep Thoughts About Death In Games from 2014-08-12T21:19:31

Brian and Ike talk about death in video games where the character dies or vehicle explodes at the end of the game loop. They discuss what death brings to a video game and why it may be important to...

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The Game Design Dojo Podcast
GDD 017 : Audio and Soundtrack for Games–An Overview from 2014-08-08T19:24:12

We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic with great detail using some of their personal experience...

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The Game Design Dojo Podcast
GDD 016 : When is a Game Done? from 2014-07-09T02:24:19

We received a Facebook question from our friend Bradley Erickson asking us"How do you finish and ship the dang thing after months(or years) of iteration and work?"after we published the episode'How...

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The Game Design Dojo Podcast
GDD 015 : What To Do With $10K? from 2014-06-26T00:08:15

There's a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Brian and Ike discuss a few different scenarios on how they would ha...

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The Game Design Dojo Podcast
GDD 014 : How To Turn an Idea Into A Game from 2014-05-24T19:44:27

The first step to designing a video game is transforming an idea into something that is playable in three key gameloops.  Brian and Ike explain these loops and give examples. Today's Developer Diar...

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The Game Design Dojo Podcast
GDD 013 : PAX East And Kickstarter, Lessons Learned from 2014-04-28T22:45:31

Brian shares 15 tips from his experiences at PAX East 2104, the Indie Megabooth, and launching a Kickstarter campaign. Source is live and doing great on Kickstarter! So far it's 16% funded after a...

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The Game Design Dojo Podcast
GDD 012 : Two Ways You Can Get Funding For Your Game from 2014-04-12T01:54:20

Detailed strategies on how you can get publisher funding for your game or go the crowdfunding route. Complete with real world war stories from the trenches. Exciting NEWS!!!"Source"by Fenix Fire is...

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The Game Design Dojo Podcast
GDD 011 : Beginner’s Guide To Enemy AI from 2014-04-07T23:11:58

Crash course in how to set up AI for your game, complete with pro tips from our resident AI programming expert, Ike. GDC 2014 has come and gone, we give a little recap of our highlights of the con...

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The Game Design Dojo Podcast
GDD 010 : Screenshots–Get The Attention Your Game Deserves from 2014-03-18T02:42:39

On this episode of Game Design Dojo, Brian and Ike discuss ways to capture the best screenshots for your marketing channels, and may also help guide your game's production. It's GDC (Game Develope...

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The Game Design Dojo Podcast
GDD 009 : How To Add Replay Value To Your Game from 2014-03-10T18:40:31

Replay value is one of the most import aspects of creating a compelling video game experience that keeps players coming back again and again.  Brian and Ike explore three ways to pump up your game'...

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The Game Design Dojo Podcast
GDD 008 : How To Make 2014 A Great Year For Game Developers from 2014-01-08T20:33:28

Happy 2014! It's a new year and times are changing fast in our video game industry. It's important to evaluate your skills and abilities in order to make smart, achievable goals to make your compan...

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The Game Design Dojo Podcast
GDD 007 : Camera and Cinematography For Games from 2013-12-18T07:32:14

In this episode Brian and Ike discuss camera and cinematography with a focus on the various angles, styles, and uses in game design. How to choose a camera, iterate on it, and reference film cinema...

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The Game Design Dojo Podcast
GDD 006 : Characters, Control, and Mechanics from 2013-12-12T07:47:29

In this episode of Game Design Dojo, we discuss how game characters and gameplay mechanics go hand in hand with level design and control schemes. How many controls do you give the player and why?  ...

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The Game Design Dojo Podcast
GDD 005 : Getting Started With Procedural Level Design from 2013-11-11T23:32:46

This episode is an exploration on how to approach creating a procedural level design system for a variety of game styles, and what to look for when it's up and running. Getting Started With Procedu...

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The Game Design Dojo Podcast
GDD 004 : The Power of Focus Testing from 2013-10-25T06:38:14

Brian walks through a recent focus test, his take aways, and how to process the information and feedback he receives. The Power of Focus TestingFocus testing is a great tool for video game designer...

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The Game Design Dojo Podcast
GDD 003 : Forming an Indie Video Game Studio from 2013-10-09T06:34:05

Forming an Indie Game Studio is a BIG decision and often times a scary one. This podcast episode focuses on key points to consider when forming an Indie Video Game Studio and how to gather the best...

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The Game Design Dojo Podcast
GDD 002 : Self Publishing vs Mobile Publisher Part 2 from 2013-08-19T06:23:49

Brian and Ike continue to discuss Self Publishing including areas of marketing, user acquisition, and funding. Self Publishing vs. Mobile Publisher Part 2In today's video game market, marketing is ...

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The Game Design Dojo Podcast
GDD 001 : Show Introduction and Self Publishing vs Mobile Publisher Part 1 from 2013-07-29T05:30:46

Meet hosts Brian and Ike as they introduce themselves, the Game Design Dojo, and dive right into whether or not to self publish a mobile title. The Game Design DojoIn game design one never truly ma...

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