Three Moves Ahead 189: Through a Glass, Darkly - a podcast by Idle Thumbs

from 2012-10-09T12:25:43

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Klei'sNels Andersonand Firaxis'Scott Lewisjoin Rob and Troy to talk about fog of war and hidden information in game design. They talk aboutMark of the Ninjaand how information-gathering becomes a key game phase, and how games like Civilization use fog of war as a way to keep the player focused on a small, manageable area at the start of the game. The group discuss other ways to represent information-gathering, touching on games like Wargame, XCOM, Panzer Corps, and even 2006's Chromehounds.

Apologies for any audio issues. We lost Scott Lewis's audio track to a software glitch.

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