Three Moves Ahead 23: Episode 23 - a podcast by Idle Thumbs
from 2009-07-28T21:37
Sometimes a last minute topic change actually goes somewhere. Troy,
Tom and Bruce have a long and detailed conversation about thechallenges wargame and strategy game designers face when they try to
capture the essence of an historical moment. How do you modelinsurgency? What makes WW2 the default combat model if not the default
topic? Why are Tom and Bruce still scarred byCombat Mission Shock Force? Also a discussion of reading material, howTwilight Struggleworks, and whetherBalance of Poweris a terrible game.
Troy also manages to confuse two Middle East themed games. (Here’s the oneTom was talking about,here the one Troywas thinking of.)
Then a long update onDominions 3and why Bruce is afraid.Norm Koger’s current projectThe new version of DragoonBattlefrontGDW’s AssaultTom’s Call of Duty 4 review
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