Podcasts by Tone Control

Tone Control

Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.

Further podcasts by Idle Thumbs

Podcast on the topic Videospiele

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Tone Control
Tone Control 28: Karla Zimonja from 2018-06-15T12:45

We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a lo...

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Tone Control
Tone Control 27: Derek Yu from 2018-06-01T15:39:49

Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called ...

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Tone Control
Tone Control 26: Robert Yang from 2018-05-15T17:33:54

Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of...

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Tone Control
Tone Control 25: Siobhan Reddy from 2018-05-01T14:50:06

Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to tal...

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Tone Control
Tone Control 24: Bennett Foddy from 2018-04-15T00:02:03

Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows yo...

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Tone Control
Tone Control 23: Richard Lemarchand from 2018-04-02T16:20:30

Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jo...

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Tone Control
Tone Control 22: Bruce Straley from 2018-03-15T15:50:26

Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the...

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Tone Control
Tone Control 21: Meggan Scavio from 2018-03-02T15:59:16

Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to...

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Tone Control
Tone Control 20: Davey Wreden from 2018-02-15T19:51:19

A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known a...

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Tone Control
Tone Control 19: Harvey Smith from 2018-02-01T16:10:24

Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtf...

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Tone Control
Tone Control 18: Nina Freeman from 2018-01-15T04:50:31

It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety o...

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Tone Control
Tone Control 17: Charles Webb from 2018-01-01T03:08:16

Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!)...

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Tone Control
Tone Control 16: Mariel Cartwright from 2017-11-25T19:07:25

Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, insp...

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Tone Control
Tone Control 15: Leighton Gray from 2017-11-24T05:42:12

Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of...

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Tone Control
Tone Control 14: Ken Levine from 2014-05-01T16:18:31

A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final ...

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Tone Control
Tone Control 13: Jake Solomon from 2014-04-15T16:49:45

Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's X...

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Tone Control
Tone Control 12: Tim Schafer from 2014-04-01T15:56:53

Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading...

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Tone Control
Tone Control 11: Ryan Payton from 2014-03-15T17:50:10

Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS gam...

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Tone Control
Tone Control 10: Amir Rao&Greg Kasavin from 2014-03-01T22:17:41

Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what c...

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Tone Control
Tone Control 9: Jonathan Blow from 2014-02-15T19:08:34

We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not...

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Tone Control
Tone Control 8: Tom Francis from 2014-02-01T09:37:30

Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game development, and his inspirations and approach to designi...

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Tone Control
Tone Control 7: Brendon Chung from 2014-01-15T18:26:12

Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mo...

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Tone Control
Tone Control 6: Randy Smith from 2014-01-01T20:24:22

In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and approaches to game design. Afterwards they huddled in an ...

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Tone Control
Tone Control 5: Tom Bissell from 2013-12-15T17:26:09

Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's ...

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Tone Control
Tone Control 4: Clint Hocking from 2013-12-01T18:36:26

It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR CRY 2. Roll this pod down a hill into your ears and obse...

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Tone Control
Tone Control 3: Craig Hubbard from 2013-11-15T17:58:29

Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking ...

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Tone Control
Tone Control 2: Neil Druckmann from 2013-11-01T00:00

Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaim...

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Tone Control
Tone Control 1: Jake Rodkin&Sean Vanaman from 2013-10-15T10:59

Steve talks to Jake&Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. You can't put lipstick on a manatee, according to Jake but no...

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